Commit Graph

9 Commits (502c8a19ac44b723722a39b759f2b3adf0c307e3)

Author SHA1 Message Date
Buginator edb644a03b Fix (and add missing) headers to files.
2009  Warzone Resurrection Project -> 2010  Warzone 2100 Project

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11298 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-28 18:58:33 +02:00
Buginator cd24361f83 revert r3270
Bring back all the missing screams that were mistakenly removed, and also bring back the yell for help, since that will be used soon.  (all removed in r3270)
Also reverts r8025 / r8030 (see ticket:830 for more info) since I didn't know the sounds were removed.


fixes ticket:830

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8097 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:01 +02:00
Dennis Schridde aac41748dc Bump copyright
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6617 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-10 18:01:48 +00:00
Roman C 35233a1f9b Added a sound for beacons (based on ecmtower.ogg). Use f12 to make wz take you to the beacon location.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4450 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 18:25:58 +00:00
Giel van Schijndel 6ddb4af1d5 Clean up header files of sound library:
* Change file-specific comments into Doxygen comments
 * Remove a whole load of unused and unnecessary macros
 * When compiling as C++ make sure to use C linkage


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3627 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-01 20:43:11 +00:00
Giel van Schijndel de264ad804 * Remove yet some other useless sounds: ID_SOUND_HELP, ID_SOUND_BARB_SCREAM2, ID_SOUND_BARB_SCREAM3
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3270 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 12:02:18 +00:00
Giel van Schijndel f2118ec871 * Remove cheat "no faults"
* Remove sound scream4.ogg (ID_SOUND_NOFAULTS) which it triggered (that's the onlything that cheat did: playing that audiofile)
  * All that audiofile contained was a spoken message: "There are no faults, in the renderer, at the moment."


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3266 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 00:28:31 +00:00
Giel van Schijndel 9de99e7d33 * Don't use (void) as parameter list for the function implementation (this is only required for function declarations, not implementations)
* in sound_GetAvailableID start looking for available IDs starting from ID_SOUND_NEXT, not zero (0) as that might cause ID collisions when used in conjunction with the hardcoded IDs in audio_id.*
 * Make ID_SOUND_MAX be equal to the highest ID number (of the ID set defined in audio_id.*) rather than one more (since this is what "max" suggests: the highest number, not one more than the highest number)
 * ID_SOUND_NEXT is now one higher than the highest ID number and can be/is used where one higher is required

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2082 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 23:25:29 +00:00
Giel van Schijndel d659136496 * move audio_id.[ch] to lib/sound (because the soundlib depends on it, and libraries shouldn't depend on the main source, i.e. src/)
* further remove audio_GetIDFromStr from src/aud.c and rename audioID_GetIDFromStr (from audio_id.c) to audio_GetIDFromStr
  * also changed calling method of audio_GetIDFromStr, now it returns its retrieved value (ID index number) rather than writing it in a pointer given as parameter

PS MSVC project might be broken, I don't have it so can't check nor fix it

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1288 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-27 18:59:03 +00:00