Commit Graph

6 Commits (4f837c0c70b3c5613999365e0b74ea98f5faf73f)

Author SHA1 Message Date
Dennis Schridde c62d5d6ac2 Replace lots of \ with /
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@807 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-03 23:53:38 +00:00
Dennis Schridde 4ea12897a5 - Replaced all filenames (I could find) with their lowercase and platform independed notation. There might be some uppercase filenames left in the sourcecode.
- Because savegame filenames are converted to lowercase old savegames won't work anymore. You can simply fix that by renaming them to lowercase.
- All unix_path, unix_fopen and PHYSFSEXT_locateCorectCase functions and calls to them have been removed. (So you _will_ notice when a file is not found, at least on Unix systems.)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@776 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-07 14:13:47 +00:00
Roman C f84861b762 Updated frontend.wrf to make it load new texture page. Needed for the previous commit.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@745 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-21 22:56:06 +00:00
Dennis Schridde 2c72cfa09d Should be what Troman meant how to fix bug#6464 (Wz uses wrong AI version).
Can we delete the old AI?


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@516 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-03 18:37:35 +00:00
Rodolphe Suescun e480791b8c Removed the software terrain tile files (they're useless now).
Reverted C1 tileset to the original one. Grim's work will
be available as a mod.
Readded 2 missing textures in the mp directory.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@423 4a71c877-e1ca-e34f-864e-861f7616d084
2006-05-01 06:19:35 +00:00
No Author 5ba7ddac6b Create final repository structure.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00