error reporting for user errors when they forget to update definition file.
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to expand to ((void) (x)) on little-endian systems, so that the compiler
will catch little-endian developers who forget to update the endian_*()
calls when they change the names of structure fields.
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length, allocates a memory buffer for it, and returns it. Not recommended for
general usage.
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* ROUND: replace by a static inline function (math_round) instead
* FRACTCONST: this macro just cast both of its arguments to float and then divide the first by the second
* MAKEFRACT_D: this macro would cast to FRACT_D (which was typedef'd as float but should have been typedef'd as double); so cast to double instead (where required)
* FRACTmul_D: would cast both of its arguments to FRACT_D and multiply them
* FRACTdiv_D: would cast both of its arguments to FRACT_D and divide the first by the second
* MAKEINT & MAKEINT_D (where #defined the same); this macro would just cast to SDWORD (aka "int" or "signed int")
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* This enables GCC to check the formatting strings and the types and number of the variable list of arguments passed
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* Look at sound_StopSample specifically
* Use a function to manipulate the linked list of audio samples (i.e. get rid of duplicated code)
* Allow printing of OpenAL vendor, version, renderer and extensions data on multiple debug "channels" to reduce code duplication
* Add openal_error.[ch] for error detection (and producing debug messages for them!)
* Add TOSTRING and AT_MACRO macros to macros.h
* Get rid of some super-nested if-branches where one of them would return (so we don't actually need an else-branch because the function is left anyway)
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PACKAGE_MAINTAINER and PACKAGE_VERSION should probably also make their way into the logfile...
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* Turn some signed integers ("int" or "SDWORD") into unsigned integers where it made more sence (and signed integers caused warnings about comparing signed with unsigned integers)
* At some places cast to an unsigned integer (where the type of the expression is a signed integer but the result of it logically _always_ is an absolute value)
* Remove unused struct-type EVENT_INIT
* Convert use of malloc->memcpy->free to one single realloc call (and now make sure to actually check realloc's return value, which wasn't done with the malloc call)
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* Assign the resulting pointer to the char** strp pointer
* Return zero (instead of the pointer)
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* make sure to #define _GNU_SOURCE when compiling on Unix systems with Code::Blocks
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* Add a large quantity of debug() calls to game.c
* Correct some spelling errors in comments
Part of patch #853 by Buginator
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2826 4a71c877-e1ca-e34f-864e-861f7616d084
cost of even less sanity for whichever poor soul who reads this code.
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* Add some comments to sasprintf
* Utilize sasprintf and asprintf in src/version.c to drastically cut back in code size and duplication
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