Extension functions dealing with ...
* strings are in string_ext.h
* stdio (namely printf variants) are in stdio_ext.h
* math are in math_ext.h
These headers are no longer included by frame.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6613 4a71c877-e1ca-e34f-864e-861f7616d084
* Const correctness
* Use "(unsigned )?int" instead of "[SU](D?WORD|BYTE)" where the size guarantee is not required
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6158 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure to call va_end on all instances of va_list when we're done with it
Similar to r5930 (which fixed ticket:50)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5931 4a71c877-e1ca-e34f-864e-861f7616d084
-allow creation of unit templates on the fly
-allow direct access to major weapon stats from within scripts
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5014 4a71c877-e1ca-e34f-864e-861f7616d084
* Use strlcpy for copying strings instead of snprintf "%s"
* Don't cast the return value from vsnprintf to (void)
* When we use va_start make sure to use va_end as well...
* Fix indentation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4785 4a71c877-e1ca-e34f-864e-861f7616d084
* Replace "nstr = malloc(strlen(str) + 1); strcpy(nstr, str);" by using "nstr = strdup(str);" instead
* Remove a non-sensical self-assignment ("pIdent = pIdent;")
* In scriptAddVariable:
* "Overallocate" for the new VAR_SYMBOL so that we can store the identifier in that single chunk of memory
* This allows deallocating the entire structure with a single free() call (which prevents problems with the constness change to VAR_SYMBOL mentioned above)
* Don't take ownership of the memory pointed to by psVarIdent->pIdent, just copy its contents instead
* Make FREE_VARIDENTDECL a function instead: freeVARIDENTDECL
* In this function also free psDcl->pIdent
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4696 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove unused function scriptClearLocalVariables() (which was effectively a NOP due to psLocalVars being NULL)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4691 4a71c877-e1ca-e34f-864e-861f7616d084
Allow global variable declarations to be mixed with trigger and event/function declaration. This allows us to #include script files which variable/event declaration.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4667 4a71c877-e1ca-e34f-864e-861f7616d084
configure.ac: YY_NO_INPUT prevents Flex from defining input(), which we do not need, since we use our own YY_INPUT instead. Maybe we should use Flex's function instead?
lib/script/script_parser.y: scriptStoreVarTypes() was defined but never used.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3300 4a71c877-e1ca-e34f-864e-861f7616d084
* Get rid of several magic numbers
* Some const correctness
* Replace a huge amount of strcpy(), strcat(), strncpy() and strncat() calls with a strlcpy() and strlcat() calls respectively
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2635 4a71c877-e1ca-e34f-864e-861f7616d084
* Refactor NETlogEntry() to use the array of strings (packetname[]) instead of a large switch-statement with a lot of copy & pasted code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2617 4a71c877-e1ca-e34f-864e-861f7616d084
* In function dataScriptLoad, make "printHack" a "static const" instead of a local non-const variable (emphasizes that it really is a compile-time constant; also towards the compiler btw, GCC treats a static const var as a preprocessor macro with static type checking)
* Move global variables pScrInputFiles (formerly pScrInputBuffer), scr_include_stack_ptr, scr_num_macros, scr_macro_stack_ptr, pScrMacroBuffer and scrInclLine from script_parser.y to script_lexer.l and mark them static to disallow external linkage (to make it a little bit better encapsulated and localised)
* Make function scriptCompile return a SCRIPT_CODE* pointer instead of a BOOL and writing the same pointer into an output pointer (instead upon failure it now returns NULL)
* Move some of the functionality of scriptCompile to new function scriptSetInputFile instead (which is based upon scriptSetInputBuffer)
* Modify script_lexer.l to read include files directly from the files rather than an intermediate memory buffer (by means of a modified YY_INPUT macro)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2532 4a71c877-e1ca-e34f-864e-861f7616d084
* Turn macro ALLOC_VARIDENTDECL partially into a static inline function
* Remove -Wno-nonnull since this warning shouldn't appear anymore now
Patch by pseudonym404 with some changes by me ( http://forums.wz2100.net/index.php?topic=148.msg7723#msg7723 )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2377 4a71c877-e1ca-e34f-864e-861f7616d084
This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1459 4a71c877-e1ca-e34f-864e-861f7616d084
_GNU_SOURCE can take effect first, to silence stpcpy() warnings from
bison generated code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1416 4a71c877-e1ca-e34f-864e-861f7616d084
* replace all instances of PTRVALID(ptr,size) by (ptr != NULL)
* remove asserts of style ASSERT( x == NULL || x != NULL ) because they would evaluate to true always anyhow and as such wouldn't ever trigger
* remove macros iV_HeapAlloc and iV_HeapFree and replaced them with MALLOC and FREE respectively (that's what they expanded to anyway)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1348 4a71c877-e1ca-e34f-864e-861f7616d084
- Vector3i from lib/ivis also used in lib/audio, maybe want to move it to some more generic place?
- Replace iPoint with Vector2i
- Remove additional integer type declarations from pietypes.h
- Rename all iSprite to iTexture
- Various warning fixes: Unsigned/signed comparisons, uninitialized variables, declared but not defined symbols
- Replace DEBUG_BLOCK with DEBUG_MALLOC (it was virtually the same)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1245 4a71c877-e1ca-e34f-864e-861f7616d084
debug builds. Hopefully this will not cause too much pain, but
rather increase code quality for the future.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1144 4a71c877-e1ca-e34f-864e-861f7616d084
Example:
#include "multiplay/skirmish/my_include.slo"
-Implemented C-like #define preprocessor directive. Nested macros allowed with up to depth of MAX_SCR_MACRO_DEPTH.
-Added a script function for a fast feature iteration (returns burning as well as non-burning oil resources)
-Replaced some custom Pumpkin routines with default FLEX routines
-Some cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@950 4a71c877-e1ca-e34f-864e-861f7616d084
-void pointer is now compatible with any other pointer type
-strings can now be directly compared using '==' and '!=' operators
-added a linguistic chat message parser with some generic messages predefined - to be used for Human<->AI and AI<->AI communication
Note: chat_lexer.l should be compiled using an additional -i switch for case-insensitive lexer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@898 4a71c877-e1ca-e34f-864e-861f7616d084
-fixed MSVC compilation issues and wrong casts in initializations
Scripting Engine:
-lexer will now skip all macros in script files - allows to use macros in IDEs
-float data type can now be used in boolean expressions
-fixed visibility check in initEnumStruct() script function
-fixed playerLoaded() script function
-added some new script functions
-Object.weapon now also works with structures
-added decrement/increment operators
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@889 4a71c877-e1ca-e34f-864e-861f7616d084
- Fix a lot of char* related warnings (fixing of scripttabs.c needs to be finished like I started it)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@867 4a71c877-e1ca-e34f-864e-861f7616d084