* import the code from GLee into our repository (a single source and header file), and replace all use of the check_extension function by use of GLee functions
* Remove function stencil_one_pass and replace all calls to it with `if (GLEE_EXT_stencil_two_side && GLEE_EXT_stencil_wrap)`
Patch from ticket 8 by Buginator (with some minor additions by me)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4687 4a71c877-e1ca-e34f-864e-861f7616d084
- Move VISIBLE_XTILES from src/ to lib/ivis_common/, so we don't have to hardcore mapview sizes in piedraw.c...
- Make INTERFACE_DEPTH/MAX_Z int, since that's what they are used as.
- Remove unused defines
- Less fog and more shadows
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3926 4a71c877-e1ca-e34f-864e-861f7616d084
related to terrain, and do not need all terrain fields and future changes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2979 4a71c877-e1ca-e34f-864e-861f7616d084
Any fixes, if necessary, should be applied on loading.
In the image code (IMAGEDEF) this did not work, so OLD_TEXTURE_SIZE_FIX is applied during rendering.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2258 4a71c877-e1ca-e34f-864e-861f7616d084
- pie_MAX_POLYS became pie_MAX_POLYGONS.
- pie_MAX_POLY_VERTS became pie_MAX_VERTICES_PER_POLYGON and was decreased to 6 from 10. This _should_ work everywhere, I didn't see glitches. Grim recommended to even reduce it to 4, but the terrain renderer didn't like that. (When you pitched down the camera too much, the left screen side of the terrain disappeared.)
- iV_IMD_MAX_POINTS, iV_IMD_MAX_POLYS now are defined to the pie_ variants.
- scrPoints was moved into the scope of the only using function, pie_Draw3DShape2.
- aByteScale was never used, so it got removed.
- Some counters were changed from signed to unsigned.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2054 4a71c877-e1ca-e34f-864e-861f7616d084
- Reorder debug=yes CFLAGS so the -Wno- flags are at the end
- Make skybox float-uv aware
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1890 4a71c877-e1ca-e34f-864e-861f7616d084
- Teach for to pieblitfunc
- sed DrawTransImage to DrawImage (they were defined this way before anyway) and remove an unnecessary parameter
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1875 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove "-%token <sval> TEXT" from audp_parser.y since it clashed with declarations in MinGW's Windows headers. It does still compile and run, but this may have harmed something anyway. Please check!
- Hack around DATADIR being defined by objbase.h in MinGW by undefining it before the inclusion of shlobj.h (incl. in main.c) This only works since the case that DATADIR is actually used on Windows is extremely rare.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1437 4a71c877-e1ca-e34f-864e-861f7616d084
the terrain and other objects. (it was the other way around)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1304 4a71c877-e1ca-e34f-864e-861f7616d084
is no longer cleared each frame, but care is taken do draw on the entire screen so that no smearing takes place. This patch gives me about +30 fps.
(from 45 to 75)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1302 4a71c877-e1ca-e34f-864e-861f7616d084
- Vector3i from lib/ivis also used in lib/audio, maybe want to move it to some more generic place?
- Replace iPoint with Vector2i
- Remove additional integer type declarations from pietypes.h
- Rename all iSprite to iTexture
- Various warning fixes: Unsigned/signed comparisons, uninitialized variables, declared but not defined symbols
- Replace DEBUG_BLOCK with DEBUG_MALLOC (it was virtually the same)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1245 4a71c877-e1ca-e34f-864e-861f7616d084
the sky has been increased to allow easier view of the new skyline.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1179 4a71c877-e1ca-e34f-864e-861f7616d084
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
This patch includes:
- Strongly modified way of adding mods, maps and addons
- Make nearly everything use PhysFS (just netlog and debug stay)
- Convert several DBERRORs etc. to debug()
The new modloader works like this:
For every mod supplied on the commandline ("-mod") (maximum of MAX_MODS=100) keep it in mind (char * global_mods[]).
After initializing PhysFS do scanDataDirs(), which tries to register all possible paths, global_mods[] and maps with PhysFS. Dont check wether we succeed, only at the very end check if we got a "gamedesc.lev".
When we buildMapList(), mark "gamedesc.lev" as MOD_CAMPAIGN, "addon.lev" and every user supplied map as MOD_MULTIPLAY.
When we loadMods() modify the searchPath according to the supplied mods.
Note: T1 maps like Sk-Rush come from gamedesc.lev, are marked MOD_CAMPAIGN and thus wont load any multiplay_mods[], even if the user starts a multplayer game. Instead those maps are threated as campaignmode and will only load campaign_mods[].
This patch requires the "mp" patches to be either in ProgramDir/mp, in ProgramDir/data/mp or in ProgramDir/mp.wz
This is because one cannot add warzone.wz/mp to the search path if warzone.wz is an archive.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@436 4a71c877-e1ca-e34f-864e-861f7616d084
Same as in r431, but now for lib/
- converted the sources in lib/ to use full path includes instead of just the filename.
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.
Should improve the understanding of interfaces and code organization.
(Also fixed a double slash (//) include in src/multimenu.c)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@432 4a71c877-e1ca-e34f-864e-861f7616d084