Gerard Krol
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8479fe1dad
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Bugfix: the framerate was always set to 30. Setting it via the config file now actually works.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1282 4a71c877-e1ca-e34f-864e-861f7616d084
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2007-03-26 13:17:52 +00:00 |
Dennis Schridde
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04359c9abc
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SDL_framerate is not part of Warzone 2100, not licensed under the GPL, but instead under the LGPL and even comes with it's own header.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1071 4a71c877-e1ca-e34f-864e-861f7616d084
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2007-02-06 13:30:46 +00:00 |
Dennis Schridde
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49ceba7503
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Add GPL notices to all sourcecode files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1014 4a71c877-e1ca-e34f-864e-861f7616d084
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2007-01-15 20:09:25 +00:00 |
Dennis Schridde
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78be6bc2bc
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Fix double to float assignments by forcing fixed numbers to float.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@698 4a71c877-e1ca-e34f-864e-861f7616d084
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2006-09-08 20:02:49 +00:00 |
Dennis Schridde
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e9e58f3664
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- Limit the framerate to 30 fps. Easily imported functionality from SDL_gfx project (http://www.ferzkopp.net/Software/SDL_gfx-2.0/).
- Fixed previous patch yet again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@458 4a71c877-e1ca-e34f-864e-861f7616d084
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2006-07-05 20:39:13 +00:00 |