Commit Graph

73 Commits (3a05848aa453780e62bde1a0c60bdc7e5a8719f8)

Author SHA1 Message Date
Dennis Schridde 3e9cb44a88 frend -> frontend (makes mods which add files to the WRF incompatible!)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4045 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 19:22:40 +00:00
Roman C 295d1e40e8 Fixed bug #11097 ("Ai opponents use the medium yellow body all the time").
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3873 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-29 20:18:13 +00:00
Per Inge Mathisen bbae49f687 Fix two erronous png references in model files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3857 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-22 23:11:21 +00:00
Per Inge Mathisen 548653d0d0 Add ECM range parameter. Clean up ECM code. Remove cyborg stealth hack from
trunk in anticipation of future ECM work.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3854 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-22 19:13:13 +00:00
Roman C 741eb57d31 Weapon balance:
Fortresses:
-raised reload rate and firepower
-rocket fortress now has 4 projectiles

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3836 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-18 19:47:52 +00:00
Roman C cc6e90ce0d Weapon balance:
-light flamers are now allowed to shoot while moving

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3780 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-14 21:40:44 +00:00
Roman C 1030962761 Stock AI Update:
-fixed a bug which prevented AI from building more than 2 different cyborg types
-added more different templates (flamers, hpv etc)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3779 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-14 21:39:27 +00:00
Roman C 0aac170265 Removed some unused cyborg templates, this also fixed a bug which prevented skirmish AI from building cyborg flamer, heavy gunners and lancer cyborgs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3772 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-13 19:29:37 +00:00
Roman C fd1bd9c1bc Balance changes:
Increased ridiculously low reload rate of some cyborg weapons while keeping damage/sec constant (mp only).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3747 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-10 22:23:44 +00:00
Roman C 0759f806ae Balance tweaks:
-increased fire power of some cyborgs to match the fire power of the weapons used for units
-decreased reload time for cyborg flamers
-increased weapon range of HPV Cyborgs

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3556 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-26 18:06:15 +00:00
Roman C 52b75712d4 Balancing issues:
-reduced cyborg cost by about 15%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3554 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-26 17:13:24 +00:00
Per Inge Mathisen 5f42362b77 Replace spaces with dashes in texture names. No more spaces from now on!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3490 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-15 20:14:16 +00:00
Roman C 0b547158fe Added some mini-pod templates for AIs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3388 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-06 17:15:28 +00:00
Roman C ecf36d44ad More balance changes:
-this one mainly touches Ripple Rockets (more damage), BB (more damage), Mortars (more damage) and Assault Guns (less powerful)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3383 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-06 15:28:24 +00:00
Dennis Schridde 389c0246d1 Rename some files with spaces in them.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3367 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 21:21:10 +00:00
Roman C 5def5be2ff Added new templates necessary for the new version of Aivolution.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3360 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 19:57:52 +00:00
Roman C b0b7c25198 Apply more balancing on mainstream weapons.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3328 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-03 21:38:12 +00:00
Roman C 1f10acfaf5 Balancing tweaks:
-Python body is a pre-requisite for Tracks now

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3315 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-02 19:16:18 +00:00
Roman C c2ef4afcdc Balancing tweaks:
-gave more firepower to flamers and cannons
-made cannons more versatile

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3312 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-02 17:21:49 +00:00
Roman C d50a969336 Weapon balance tweaks:
mini-pods:
  - reverted all values to default, since all changes are done in weaponmodifier.txt / structuremodifier.txt now

mini-rocket artillery:
  - increased long hit chance from 60 to 65
  - increased number of rounds from 8 to 9
  - increased damage from 30 to 34

NOTE: mini-rocket artillery is designed to be used together with mini-pods, they complement each other

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3295 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-01 00:25:20 +00:00
Roman C 84cac24ac7 Applied "Rock, Paper, Scissors" to structuremodifier.txt
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3294 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:42:50 +00:00
Roman C cd20d0e196 Sorted lines in structuremodifier.txt for better readability.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3293 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:38:38 +00:00
Roman C ea8e5cd71a Changed values of the weaponmodifier.txt - first step of applying "Rock, Paper, Scissors" principle.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3292 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:35:56 +00:00
Roman C 2684e521f5 Sorted lines in weaponmodifier.txt for better readability. No modifications to the data.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3291 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:31:50 +00:00
Roman C 3912841537 Fix weapons that had more than 1 fire round (salvo file) but no reload time specified.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3284 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 21:39:09 +00:00
Roman C 59e37466c5 Lowered damage for mini-poids.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3265 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 00:26:13 +00:00
Roman C 2aeb1bb801 Balancing tweaks:
Lancer now requires 4 rocket damage upgrades, 2 rocket ROF upgrades, 1 rocket accuracy upgrade and mini-rocker artillery weapon.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3256 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 21:10:22 +00:00
Roman C 628020119f Raise number of pre-requisites for lancer, this fixed a bug introduced in 3250.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3251 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 19:43:18 +00:00
Roman C 518ff524c1 - mini-pods:
- long range accuracy increased from 30 to 40
  - damage increased from 20 to 27
- mini-rocker artillery:
  - long range accuracy increased from 50 to 60
  - damage increased from 30 to 37
  - to get mini-rocker artillery it is necessary to research 2nd rocker damage upgrade (instead of 1st)
- lancer:
  - to get lancer it is necessary to research 3rd rocket damage upgrade and mini-rocket artillery (instead of 2nd rocker damage upgrade)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3250 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 19:17:55 +00:00
Roman C ab81e57255 Fixed bug #8690, patch by Pallas.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2473 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-25 13:33:45 +00:00
Roman C 3704de1f71 Balance:
-increased reload time of EMP Cannon from 5 to 8 seconds
-EMP Cannon will now disable units in its splash radius of 2x2 tiles, with probability of 50%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2350 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-07 15:10:43 +00:00
Roman C 5c5e82301a Fixed some template names again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2332 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 12:40:18 +00:00
Per Inge Mathisen f999c48d46 Rewritten texture loader. The textures are reimported from the original PCX files,
since they old ones we had had scaling artifacts on the edges, and they have been
split up into one file per texture. We now also use custom mipmaps down to 16x16 
size for improved scaling and interpolation. Texture page (atlas) assembly is now
done with OpenGL rather than by shuffling pixels directly in memory.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2300 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 20:16:38 +00:00
Dennis Schridde f509873c0e mp-names.patch by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2276 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 00:27:33 +00:00
Dennis Schridde ebb1d7a918 Translate3.patch by Martin Koller. Had to Wiggle names.txt, but it seems to have cleanly applied.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2241 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 11:35:26 +00:00
Roman C 0e4c52b890 - added some new templates for AI
- fixed some template names

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2230 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 18:19:54 +00:00
Per Inge Mathisen 84a6541f53 New weapon connectors on the dragon body for two weapons by Grim Moroe.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2169 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-24 12:17:27 +00:00
Per Inge Mathisen cc17f21df5 Remove templay related code in scripts. Sorry for breaking skirmish for a few minutes :)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2157 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-21 16:41:53 +00:00
Roman C 8fdfad5a67 Fix the second file checking end condition from the mp folder.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2152 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-21 13:16:56 +00:00
Roman C a23b19137f Added some commander templates for the ai.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2147 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-19 19:31:03 +00:00
Dennis Schridde 84f1d476e4 strings.txt removal by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2124 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-16 17:44:42 +00:00
Roman C ccf43f38cb Fixed AI templates that had too many weapons.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2110 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 13:58:42 +00:00
Roman C cd126ac034 Only bodies marked as HEAVY in body.txt are allowed to have 2 weapons. LIGHT and MEDIUM bodies can only have 1 weapon attached.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2105 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 11:01:05 +00:00
Giel van Schijndel b10e316999 * Make all (I hope I didn't miss any) references to audio filenames lowercase (as all audio files themselves have a fully lowercase name)
* Fix two typos of wrong filenames (these two are not case mismatches) in audio_id.c (one used a ',' instead of '.' and used wav as extension, the other missed a '-')
 * Don't use case insensitive matching of filenames in audio_GetIDFromStr anymore as our filesystems aren't guaranteed to be case insensitive (this should cause no problems together with the above fixes)
 * Use calloc instead of malloc and a for-loop to allocate an array of NULL pointers in sound_Init

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2076 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 22:11:04 +00:00
Roman C 16b247dd6d Balance Changes
LasSat weapon:

-blast radius: increased from 2 tiles to 4.5 tiles
-blast radius damage: increased from 1000 to 2800
-reload time: increased from 5 mins to 8 mins
-chance to hit in the blast radius: reduced from 99% to 90%

NOTE: normal damage doesn't seem to have any effect on the LasSat weapon

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1793 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-03 13:09:48 +00:00
Roman C 81812b89b4 Balance Issues (better late than never):
Light Cannon:
- weapon damage raised from 25 to 37
- weapon chance hit increased from 20 to 25
- weapon radius damage increased from 5 to 7

Heavy Gunner Cyborg:
- weapon damage raised from 30 to 37

Cyborg Engineer:
- construction component cost decreased from 17 to 10
- construction time for construction component decreased from 85 to 65 (used to be the same as truck's)
- hitpoints of construction component decreased from 50 to 40 (used to be the same as truck's)

Cyborg Mechanic: (all 3 repair components used to have almost same values, which is now history)
- repair component cost reduced from 50 to 35
- repair component build time decreased from 250 to 100

Heavy Repair:
- heavy repair component cost increased from 50 to 70
- heavy repair component build time increased from 250 to 300


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1778 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-30 16:53:17 +00:00
Per Inge Mathisen e963c18731 Undo sat uplink fix because it broke lassat. Sorry :(
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1761 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:39:46 +00:00
Per Inge Mathisen 9cecbdcb0d Fix satlink bug for real this time
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1759 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:08:17 +00:00
Giel van Schijndel 44d4aed7d9 * Remove old resource handler "TERTILES", was both undefined and unused (this used to be the texture loader for the software renderer)
* Rename resource handler "HWTERTILES" to "TERTILES" since the 'HW' (HardWare) part now does not make any distinction with any other kind of texture

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1751 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 16:08:08 +00:00
Roman C 3776835a01 - added additional multi-weapon templates for multiplayer/skirmish games
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1587 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-05 15:45:39 +00:00