Giel van Schijndel
4c19888cba
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
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* Update the autotools, win32 makefiles, Code::Blocks and MSVC build systems
NOTE: Xcode will need an update for this
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5761 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-03 16:04:41 +00:00
Giel van Schijndel
66bfab9dcf
Prefix all propulsion types (from enum PROPULSION_TYPE) with `PROPULSION_TYPE_` to qualify these names more fully
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5474 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-10 17:59:35 +00:00
Dennis Schridde
10f2ccfd56
TRUE->true, FALSE->false (except in scripts)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4311 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-24 16:51:17 +00:00
Freddie Witherden
c4fe7ad919
Update BASE_OBJECT and friends to use Vector3i.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3065 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-15 15:39:29 +00:00
Per Inge Mathisen
51daa7e62f
Remove the NODRAWTILE bit. We do not need it, and it is in the way of progress.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2928 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-01 15:17:29 +00:00
Dennis Schridde
33d42e3119
macro TERRAIN_TYPE -> function terrainType
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int visibleXTiles -> Vector2i visibleTiles
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2692 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-03 18:48:47 +00:00
Gerard Krol
021b489038
Fix the E3 demo, which crashed by selecting a negative player number to follow a droid for.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1347 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-03 12:58:00 +00:00
Roman C
f4c4c48dd2
Patch by Gerard Krol:
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replaces AND/OR macros with &&/||
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1089 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-10 16:39:39 +00:00
Dennis Schridde
49ceba7503
Add GPL notices to all sourcecode files.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-15 20:09:25 +00:00
Dennis Schridde
141a421d04
Patches by Christian Ohm:
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002 - PSX removal part 2
019 - Remove PSX conditionals
020 - Remove IsPSX variable
021 - Remove unused parameter PSXSeqNumber from seq_AddSeqToList and seq_AddTextForVideo
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@861 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-26 11:20:44 +00:00
Dennis Schridde
0e288f45e7
- Replace all ASSERT(( )) with ASSERT( )
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- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 12:58:48 +00:00
Dennis Schridde
27fadd14cf
- converted the sources in src/ to use full path includes instead of just the filename.
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- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.
Should improve the understanding of interfaces and code organization.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@431 4a71c877-e1ca-e34f-864e-861f7616d084
2006-05-27 16:37:17 +00:00
No Author
5ba7ddac6b
Create final repository structure.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00