Christian Ohm also reported that this fixes a bug in shadow rendering:
"And a shadow error (a shadow painted between the object casting it and
the floor where the shadow is) seems to be gone."
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@660 4a71c877-e1ca-e34f-864e-861f7616d084
Ari: Please have a look at this! If this is wrong fix it please.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@657 4a71c877-e1ca-e34f-864e-861f7616d084
Define DEBUG_SCRIPT to get some more Bison/Flex debug output
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@648 4a71c877-e1ca-e34f-864e-861f7616d084
Allied players send vision to each other automatically (only once)
Fixed caching problems for variables of type GROUP
Some other scripting engine updates and cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@647 4a71c877-e1ca-e34f-864e-861f7616d084
- Clean warnings and a wrapper function for widgets
- Add an assert to intDisplayMessageButton to catch crashes better
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@631 4a71c877-e1ca-e34f-864e-861f7616d084
Thus appending dirSeperator on Mac and Windows instead of hardcoding it to WZ_WRITEDIR, because PhysFS calls that unsafe on Windows and refuses to create such a dir.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@627 4a71c877-e1ca-e34f-864e-861f7616d084
- Application Support directory did not include the trailing slash when
retrieved from the operating system
- Renamed some files to 'warzone2100' base name
- Renamed application bundle to 'Warzone 2100'
- Included a smart script for finding library and framework dependencies
- Split the application bundle and disk image script into two to facilitate
testing the application bundle without having to create and mount a
disk image
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@626 4a71c877-e1ca-e34f-864e-861f7616d084
This makes entries like "bug #123" or "Bug #123" clickable in the SVN log.
You are transfered to the bugtracker on gna.org.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@625 4a71c877-e1ca-e34f-864e-861f7616d084
netplay.c got a bunch of new LOG_NET debug()s whose effects on performance have not been tested
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@619 4a71c877-e1ca-e34f-864e-861f7616d084
- Make MinGW actually compile (it defines __MINGW32__ and not __MINGW__)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@614 4a71c877-e1ca-e34f-864e-861f7616d084
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
frame.h: Sync MAX_PATH with windef.h and require IE5 for SHGetFolderPath
types.h: Use stdint.h on MinGW and use __int* types on MSVC
lib/netplay/: Remove empty files
main.c: Use "Documents and Settings\Username\My Documents\Warzone 2.0" (in local lang) as writedir on Windows
Fix double definitions in last commit.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@612 4a71c877-e1ca-e34f-864e-861f7616d084
Ability to process console commands (trivial implementation right now),
Implemented ability for AIs to save their game experience to simulate learning
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@609 4a71c877-e1ca-e34f-864e-861f7616d084
Configure could fail to detect ogg-vorbis due to a missing "test".
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@606 4a71c877-e1ca-e34f-864e-861f7616d084