Commit Graph

2052 Commits (1855990fa804e3b54af64422d9f46e14e13726b1)

Author SHA1 Message Date
Buginator 1855990fa8 Change non-fatal debug messages in the sound code from LOG_ERROR to LOG_WARNING instead.
fixes ticket:427

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7382 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:13 +02:00
Buginator b60b1ad10b Fix prototype to match function's definition.
(was missing a const)


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7381 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:13 +02:00
Giel van Schijndel 3e5254af26 Only (attempt to) disable IPV6_V6ONLY on systems where it's #defined
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7378 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:11 +02:00
Giel van Schijndel 3dfb215c8b Add IPv6 support to the lobby protocol
* Add a new field: secondaryHosts, an array of two fallback hosts
  - Canibalize the entire "misc" field and part of the "extra" field for this
  - When connecting, first try the primary "host" field, then fall back to the hosts in secondaryHosts (in order)
 * Add a new field: gameId, used on the lobby server to link multiple lobby connections to a single game entry
  - First (attempt to) connect to the lobby with all available address families (currently IPv4 and IPv6)
  - Then ask for a gameId from the lobby server using the first established lobby connection
  - Set the gameId field in the GAMESTRUCT to the one retrieved
  - Transmit the GAMESTRUCT using a "addg" command to the lobby over each lobby connection
  - The lobby then compares all incoming ID numbers with ID numbers already present
  - If there's a match it will use the GAMESTRUCT already present and only add a new hostname to the list

This is the last change, part of, and closes #452

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7364 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:55 +02:00
Giel van Schijndel 3b80e3a63c Add client side IPv6 support
* Properly format IPv6 addresses (so that parsing later on will work again)
 * Resolve names to all address families, not just IPv4

Addresses #452

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7363 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Giel van Schijndel 4a90601536 Add partial server side IPv6 support
Implement a "dual stack", i.e. listen on both IPv4 and IPv6 addresses.
This change doesn't affect the socket API itself.

Addresses #452

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7362 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Giel van Schijndel 6739e6aa20 When drawing formatted text treat *real* newline characters ('\n') as newlines as well
- Not just the special formatting character '@'

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7346 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:42 +02:00
Giel van Schijndel 6fdc07b3f9 For the purpose of error messages set the error to ECONNRESET when we got disconnected while doing a readAll()
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7345 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:42 +02:00
Buginator 3042114be5 Work around for drivers that report VBO, but don't have full openGL 1.5 implementation.
This is the case for the current radeon open source drivers, and possibly others.

Patch by: suokko (Pauli Nieminen)
see: http://developer.wz2100.net/ticket/216
reference ticket:216



git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7341 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:41 +02:00
Buginator b9aea91c74 Move 'server_not_there' to a more correct location.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7333 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Buginator e26ca45678 When we get a error in readLobbyResponse(), we need to put a stop to hitting the server, since this will cause massive slowdowns.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7330 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Giel van Schijndel d02f591709 Lobby protocol; change the way the "addg" command works:
* Make the "addg" command return a status code (ranging 200-299 on success) and message (MOTD on succes)
 * Don't use the "motd" command anymore to check the lobby status, instead use the returned status code for that purpose.
 * Allow MOTD strings of arbitrary length (by sending along the length)

This modification ensures that ''proper'' connectivity checking is being performed on the game server (and reported to the user accurately).

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7323 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:40 +02:00
Per Inge Mathisen 870c18b66d Make sure game time variables are properly initialized first time we refer to them. Detected by valgrind.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7318 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:39 +02:00
Buginator 967b1bcb74 Reset version string back to "trunk", accidentally changed in r7079.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7315 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:39 +02:00
Giel van Schijndel 38cfef4e6d Make sure to #undef the errno Exxxx symbols on Windows to prevent collision with the predefined ones by MinGW
Also lets :sort the Exxxx #define list

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7308 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Buginator 7e1a1d714c Slight fixes for the BSD socket overhaul to make it compile OK on MSVC again.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7307 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Giel van Schijndel 9fa9402919 Work around MSVC's weak & stinky preprocessor:
* Duplicate the entire ASSERT() call instead of conditionally expanding its parameter
  - Depending on whether we are or are not compiling on Windows

Thanks go to Buginator for reporting this.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7306 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Giel van Schijndel fcf40c7eb2 For incoming connections print the address from which the connection originates.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7303 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:38 +02:00
Giel van Schijndel a3cbe4c0c3 Use a single function for address to text translation (instead of duplicating code)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7302 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel dc70524cd2 Take advantage of SocketAccept's non-blocking nature
Just go ahead and try to accept incoming connections without waiting for
a notification that connections are pending.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7301 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel 63b6d37a94 Make SocketAccept non-blocking
This way it is no longer required to first explicitly check whether
connections are pending (through checkSockets, which select(2)s) and
only then accept(2) it. Now you can attempt to accept the connection,
and if one is available it'll get returned, NULL otherwise.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7300 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel 36f536fcdb Check for EAGAIN as well to confirm connect(2) has started
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7299 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel 73a29daefd * Use camelCase instead of CamelCase and under_squores (as requested by Per, see #435)
* Rename read_all to readNoInt because that function is a read(2) variant that doesn't get interrupted by signals (EINTR)
 * Add Doxygen comments to readNoInt and writeAll

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7298 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:37 +02:00
Giel van Schijndel a8f8357904 Mark the server socket as not-ready when we've just accept(2)ed on it
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7296 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel 99c1ed95e8 Always use SocketClose to clean up sockets
Additionally make SocketClose work properly on Windows as well.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7295 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel 0bc6be39b1 Fix logic in handling return value of addSocket
When a socket set is full (in addSocket) print a debug message

This is the last change, part of, and closes #435

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7294 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel ba9d49acd5 Get rid of duplicated code
Addresses #435

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7293 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel ab6b694420 Bugfix: set SOCKET_ERROR to -1 to *correctly* check for errors
Addresses #435

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7292 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel a9070e60a9 For non-blocking sockets lets not block on read_all()
Addresses #435

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7291 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel 37d3b9535f Replace -1 for socket API errors with SOCKET_ERROR
Additionaly, on Unix systems define constants SOCKET_ERROR and INVALID_SOCKET to -1

Addresses #435

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7290 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:36 +02:00
Giel van Schijndel f412eb5a6f Port NetPlay's BSD socket usage to Windows
* Use the "SOCKET" typedef to represent socket descriptors (instead of "int")
 * Add wrapper functions for getting & setting the last socket error ("errno" on Unix)
 * Add a wrapper function for strerror, strsockerror, that works on Windows
 * Use recv(2) and send(2) instead of read(2) and write(2) respectively
 * Use INVALID_SOCKET and SOCKET_ERROR instead of -1 to find errors
 * Move setting of sockets to blocking/non-blocking to a separate function
 * Add Windows-specific wrapper functions for getaddrinfo() and freeaddrinfo()
  - Currently work only from 2000 *or* XP upwards, documentation is fuzzy.

Addresses #435

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7289 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel ae878a7880 Change write_all such that it will always return "size" or -1 (error)
* Check for write_all() == -1 (error) instead of "< 0" and "!= size" to
   see whether sending has failed.
 * Don't just mark sockets as "invalid" on error (by setting them to
   NULL), close them as well.
 * Give decent error messages on write failure (most likely a disconnect)

Addresses #435

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7288 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel 61e0a18a6a Pass the Socket* structure to read_all and write_all instead of a plain file descriptor
This way it becomes possible to modify a socket's state when
reading/writing.

Addresses #435

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7287 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel 939f4902ad Replace SDL-net by using BSD sockets instead
NOTE: Still needs some checking and work for Windoze compatibility.

Addresses #435

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7286 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel 8e57c65386 Use "struct timeval" from winsock2.h instead of our own
On Windows <sys/time.h> doesn't exist (MinGW being an exception) and
"struct timeval" is thus defined in winsock2.h.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7285 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:35 +02:00
Giel van Schijndel 7297008ed5 Fix spelling error: rename "ERROR_WRONGVESION" to "ERROR_WRONGVERSION"
Thanks to Kreuvf for noting the mistake.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7275 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Giel van Schijndel 47bbacc7bb Bugfix: NUL terminate the MOTD string buffer
If registering with the lobby server failed once, we don't want part of
the failure message to be kept at the end of the MOTD string.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7270 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:33 +02:00
Freddie Witherden d0fec57acf Minor indentation/spelling fixes in patternManager.[ch].
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7263 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00
Per Inge Mathisen 7bea80efd3 Please use setDroidActionTarget() whenever you change psActionTarget. This helps set dangling pointer debugging information.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7262 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:32 +02:00
Giel van Schijndel e4f82dc1e5 Disconnect immediately when we've handled the client's request (or concluded it to be invalid)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7256 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Giel van Schijndel dd66b9fe33 Fix a bug where we would check the wrong socket for readiness
- Would occur when processing a "list" command on the game server

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7255 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Giel van Schijndel 4a3b92bd4b Document the purpose of the different sets of sockets
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7254 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Per Inge Mathisen 73ea6f197e Remove unused functions from text drawing code.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7253 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Per Inge Mathisen b8d3c62005 Remove last of the useless statics from text drawing code.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7252 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Per Inge Mathisen e5006affb7 Remove useless and unused statics from text drawing code.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7251 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:31 +02:00
Buginator 1f9e48ba86 Fixes compile issue that was broken in r7237.
In this case, 'Remove unnecessary SDL includes.' Removed the #include for C99 types that we use on non C99 compilers.

In case your wondering, using SDL_stdinc.h, since SDL_types.h is Deprecated.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7250 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Giel van Schijndel f6b3c04c8c Backport r7244 into trunk from the 2.2 branch
Move GAMESTRUCT_VERSION to the top of GAMESTRUCT, thus allowing versioning to work properly at all times

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7246 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Per Inge Mathisen a9b8a20aa5 Make focusState a static to main.c, instead of a global from frame.c
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7240 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Giel van Schijndel e16e034ec7 Use 40 bytes for the "host" (IP address) in GAMESTRUCT, this allows for using IPv6 without breaking protocol combatility again
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7239 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
Per Inge Mathisen 29a2b2fe35 Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7238 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00