* #define snprintf and vsnprintf to wz_snprintf and wz_vsnprintf respectively
Thanks to Buginator for pointing out the issue in patch #937; the solution is different than his though
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3447 4a71c877-e1ca-e34f-864e-861f7616d084
See patch #931 for discussion. Problem with spaces in player name reported by Buginator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3440 4a71c877-e1ca-e34f-864e-861f7616d084
Debugging info given with it will only be displayed for the enabled game object. Default key
to enable debugging info for a game object is CTRL+L. Converted LOG_MOVEMENT to use it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3432 4a71c877-e1ca-e34f-864e-861f7616d084
warfare effect code for all objects - the one which does not modify individual vertices.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3429 4a71c877-e1ca-e34f-864e-861f7616d084
Inspired by patch #930 by Buginator (his patch only used sane defaults during configfile saving, this changeset instead works during loading)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3427 4a71c877-e1ca-e34f-864e-861f7616d084
* Port (recv|send)Beacon over to the new networking API
Patch #924 by Buginator and some modifications by me
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3426 4a71c877-e1ca-e34f-864e-861f7616d084
Patch #932 by Buginator with some stylistic changes by me
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3425 4a71c877-e1ca-e34f-864e-861f7616d084
* Provide an implementation for the NET_KICK messages (in the new net API of course)
Patch #922 by Buginator with some modifications by me
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3424 4a71c877-e1ca-e34f-864e-861f7616d084
* And modify a variable to an unsigned int (instead of a UBYTE) as we don't need no size guarantee there
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3422 4a71c877-e1ca-e34f-864e-861f7616d084
- Link against GLC instead of glc32 for windows, since that is what the devpkg contains.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3418 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove -L. for mingw32, since libdbghelp.a is now included in the devpkg.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3417 4a71c877-e1ca-e34f-864e-861f7616d084
* parameters `weaponClass` and `impactSide` of featureDamage() didn't have a description
* parameter `subType` was wrongly referrered to as `type` of function sendMultiPlayerFeature
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3415 4a71c877-e1ca-e34f-864e-861f7616d084
- Include include/ after any other dir
- Add include/libpng12 to the paths
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3414 4a71c877-e1ca-e34f-864e-861f7616d084
* Rename some private member variables: s/m_\([^\s]\+\)/_\1/g
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3410 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix a warning due to the strange WinAPI (needs a char* but uses it as a char**)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3402 4a71c877-e1ca-e34f-864e-861f7616d084
Patch #920 with some modifications by me to make it compile and slightly simpler
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3399 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure we use the same signdness in IMAGEDEF as we did before r3302
* Use a correct format specifier ("%u") for printing an unsigned integer
* Turn a bunch of UDWORDs which don't necessarily need to be UDWORD into unsigned ints as one of those __does__ need to be an unsigned int (i does, for the printf format specifier)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3398 4a71c877-e1ca-e34f-864e-861f7616d084
* This should make the saving & loading of mdroid.bjo, droid.bjo, munit.bjo, unit.bjo & limbo.bjo portable accross 32bit & 64bit platforms
* This __will__ break current savegames though
* Add functions SaveDroidMoveControl and LoadDroidMoveControl for saving&loading the SAVE_MOVE_CONTROL data
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3395 4a71c877-e1ca-e34f-864e-861f7616d084