Commit Graph

662 Commits (03607b0fb87ea492f6e284c88db12c390204d1ff)

Author SHA1 Message Date
Per Inge Mathisen c297877ef0 Remove some dead data from gamedesc file.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7920 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:56 +02:00
Guangcong Luo 35155f3e52 Index terrain textures (~68 MB -> ~22 MB); idea suggested by i-NoD.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7891 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:50 +02:00
Christian Ohm 17d2c4f000 Fix automake for out-of-source builds
Patch by Alexander Stein <alexander.stein@informatik.tu-chemnitz.de>

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7867 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:34 +02:00
Guangcong Luo 1f97005b83 Restore savegame compatibility with TUTMG
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7813 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:26 +02:00
Christian Ohm dccf60a1bf Remove some more mentions of TUTMG
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7812 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:26 +02:00
Guangcong Luo 3ee7d16904 Remove another mention of TUTMG.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7809 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:25 +02:00
Guangcong Luo 70431dff3b Get rid of the scourge of TUTMG once and for all (fixes bug #594, as well as my sanity). Also get rid of useless multiplayer folder in base.wz.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7807 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:25 +02:00
Christian Ohm 50fc6a0060 No spaces in filenames
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7721 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
René Jürgens ff4e42123a NTW Mod: deleting textures > bpp are to low.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7712 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
René Jürgens 601623a346 NTW Mod: deleting textures > bpp are to low.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7711 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
René Jürgens 8a27aa90ae NTW Mod: deleting textures > bpp are to low.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7710 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
René Jürgens 3c326ec0cf NTW Mod: deleting textures > bpp are to low.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7709 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
Buginator 24d699f0b7 Tile fixes for C1, C2 & C3 tilesets done by Mysteryem.
A *huge* shout out to him. :)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7705 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
René Jürgens dd412c3e95 NTW Mod: cyborg armors increased
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7675 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:15 +02:00
René Jürgens cf79203cb5 NTW Mod 1.8.6c image
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7674 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:14 +02:00
Per Inge Mathisen 274b0483f9 Fix size of flashing timer box in campaign. This closes ticket:596 "Time ends warning quad is to small".
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7672 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:12 +02:00
René Jürgens e4e6bbf992 NTW Mod: cyborg armor upgrade fix and all cyborgs cost 20 more.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7665 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:10 +02:00
Buginator a76f71463a Update tile-62 decal
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7657 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Christian Ohm f488b0c4ee New terrain decals by Zarel:
* Arizona: tread tracks
 * Arizona: that weird brown stuff
 * Mountain: tread tracks
 * Mountain: roads
 * Mountain: a crater

Zarel: "I believe the decals for Arizona are done. There are probably a few
Urban and Mountain ones that still need to be done."

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7646 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:04 +02:00
René Jürgens 75c14da826 Add new maps to NTW Mod.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7636 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
René Jürgens 7dfb60d64a Set Command Center limit to 1.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7635 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
René Jürgens 0a90019d09 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7634 4a71c877-e1ca-e34f-864e-861f7616d084 2009-06-05 16:21:03 +02:00
Per Inge Mathisen 111711ad6b trunk: Revert removal of line in Makefile.am that was (at least sometimes) necessary to build base.wz and mp.wz.
Also make sure all .wz archives are generated on 'make dist', so as not to require 'make' to be run first.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7620 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:56 +02:00
Per Inge Mathisen 9ac1b1adfd Fix 'make dist' for trunk.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7609 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:56 +02:00
Guangcong Luo 0429360f72 New Warzone logo created by Garrett Wiens-Kind <Neuralize>.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7601 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:55 +02:00
Buginator ebbc650470 Move AIV from global to multiplay, since it is only a MP mod.
Update makefile(s) as well, and configure.ac


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7596 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:55 +02:00
Buginator 0c73d7516f Partial Revert of r7447, AI scripts all reverted back.
Will fix the issue another way. Old (skirmish) savegames from previous versions of the game will work again.

refs ticket:406


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7580 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-30 19:24:48 +02:00
Guangcong Luo 3c18bbf28d Fix bugs #533, #292, and #398 - Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7558 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:34 +02:00
Guangcong Luo 9000a57144 Fix bug #541 - Uninstaller misses some files.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7544 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:31 +02:00
Guangcong Luo 2d6d0656d5 Stop AI from using player's truck (fixes bug #406). Comment multiTemplateSetup a bit better.
This is a somewhat hacky fix (gives human players ConstructorDroid and computer players ConstructionDroid). The template system has too many eldritch horrors that to fix it properly requires rewriting the entire template code (did you know it loads human player templates from player 5? And so if player 5 is an AI player, it uses a ridiculously complicated workaround?)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7447 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-16 16:07:15 +02:00
Guangcong Luo 6d60bcf19f Rename "Transport" to "Cyborg Transport".
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7418 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:33 +02:00
Buginator 395f677099 Properly fix intfac.img & infac.h
After a short (*cough*) delay, finally add Zarel's new icons from ticket:247.  (fixes ticket:247) 

Move leave / disconnect icon to top(ish) right of screen.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7380 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:13 +02:00
Buginator 43ed454b7a NTW Mod 1.8.6b for 2.2 by Delphino
---
gates removed
little balance changes
Mysteryem's factory textures,
Black Project's camo textures (changed) and new truck sounds removed. 
Plus many other changes.  See enclosed doc file for more information.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7379 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:12 +02:00
René Jürgens 50c2974fa4 delete new vehicle con sfx's... they are not so good for warzone as i thought.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7366 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:11 +02:00
Guangcong Luo ad647da647 "Player disconnected" and "Player left" icons.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7360 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Guangcong Luo 557985516b Fix crash introduced by r7353 when starting skirmish/MP game in T2/T3 mode.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7356 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Guangcong Luo 1c090d7bff Rebalance 0.5.0:
* Heavy VTOL bombs made lighter, light VTOL bombs made heavier.
* VTOL bomb accuracy upgrades changed to damage upgrades.
* Angel Missile stronger, Archangel Missile weaker, both fewer prereqs.
* Damage upgrades now also upgrade splash and burn damage.
* Needle Gun slightly stronger. Still not actually better than HPV.
* Rails now penetrating weapons. In practice, this shouldn't make much difference.
* Factory, Cyborg factory, and VTOL factory upgrades combined; now only 4 upgrades instead of 6-9 each.
* Repair facility upgrades condensed, now only 3 upgrades instead of 6.
* Artillery weapons do less damage to tanks, but more to walls.
* MG damage back down to original levels. The extra APDSB MG Bullets in the early game does plenty to compensate.
* VTOL HP actually makes sense now.
* Cannon HP increased a bit more.
* Stormy nerfed.
* All AA weapons have full fire-on-move.

For exact numbers, refer to http://guide.wz2100.net/new/ or wait for the detailed changelog after all rebalancing is done.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7353 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Guangcong Luo 20f0ddc547 Team selector is now labeled "TEAM" and teams are colored and lettered A-H. The original numbers were changed to letters so they can no longer be confused with player numbers.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7142 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-24 14:16:07 +02:00
Buginator c2e5d2462f Adds password support to warzone.
Adds feedback from the lobby server.

Notes: You have to enter a password *first*, and then either host the game, or join a game.

Thanks to elio for the new icons!


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7079 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:25 +02:00
Per Inge Mathisen 60e9a5e540 Fix crash in limits dialog due to missing radar detector texpage entry in the right WRF file.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7041 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 15:37:53 +02:00
Guangcong Luo ae9c2f5bb8 Commit Rebalance 0.4.2:
- Make Angel Missile into MRL replacement
- separate rocket/missile from cannon/rail multipliers
- make truck rushing harder
- balance cyborgs and VTOLs-
- remove requirements for basic cyborg weapon research
For full details and changelog see http://guide.wz2100.net/new/

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7027 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-15 20:36:59 +02:00
Per Inge Mathisen 8b9ed44a6f New radar detector turret graphics by elio
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6972 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-08 14:04:26 +02:00
Per Inge Mathisen cfe68c3602 Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
range away. Both land and air droids can be assigned to it. See ticket #340 for more discussion.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6955 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:09 +02:00
Guangcong Luo 4f1b01b4af Commit Rebalance 0.4.1
Changelog:
- Howitzers, incendiary artillery, and T3 weapons strengthened
- All weapons have same damage upgrade progression (25%) and one of two rate upgrade progressions (10% or 15%). This is down from an average of 30% and 20%, respectively. This is intended to make weapon choice matter more.
- Cyborgs further balanced. Not only should they be usable, they should be fairly well balanced within themselves now (Next: VTOLs!)
- Ranges rounded off to multiples half-tiles, except the Wide Spectrum Sensor Turret, which is still 17.7 tiles.
- Cyborgs no longer have to be researched.
- Cyborg factory only requires Engineering now.
- Trading up weapons offers more of a benefit.
- Weapon multipliers massively rearranged.
- Cannons/Rails split from Rockets/Missiles, no longer both anti-tank.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6940 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-03 18:53:11 +02:00
Giel van Schijndel 54abb2ad7c * Don't use "touch" on Windows, as Windows doesn't have that command
- Instead use "echo file > file"

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6927 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-30 16:10:59 +02:00
Per Inge Mathisen 18ae6c42da Don't crash if some tech takes zero research points to finish. Problem found by Buginator. Also fix NTW sky texture names.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6903 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-30 16:10:57 +02:00
Elio Gubser b3d3a57b98 accidentally changed the python body pie when I commited the new wheels
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6861 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-17 11:09:28 +01:00
Per Inge Mathisen e06f58695e Fix SQL stats build for 'make dist'
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6855 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-15 23:42:28 +00:00
Elio Gubser 3e993b6eb8 new wheels propulsion graphics by Mysteryem. including a slight change to the texturing on the light wheels
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6845 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-14 09:20:23 +00:00
Gerard Krol 71bc279c9e Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6832 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-11 11:51:40 +00:00
Gerard Krol 73d4569733 Load the new terrain textures when going from cam1->cam2 or cam2->cam3. This fixes bug #299.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6831 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-11 11:50:55 +00:00
Per Inge Mathisen a223d5598d New map 4c-Urban-Chaos by Mysteryem.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6827 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-09 18:30:41 +00:00
Per Inge Mathisen 73ba9f3a1a Correct water edges on little egypt map. Fix by Mysteryem. Closes gna.org bug #9658.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6826 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-09 18:28:17 +00:00
Per Inge Mathisen 4f27904b35 Remove two unused files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6806 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 22:15:37 +00:00
Guangcong Luo ba8608f40d Spelling corrections.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6804 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 22:03:22 +00:00
Guangcong Luo c39e294a75 Commit Rebalance 0.3.0.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6801 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 21:28:18 +00:00
Per Inge Mathisen cbdff3e45d Update backdrops by cathuria with new versions. Closes ticket #287.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6798 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 19:08:26 +00:00
Per Inge Mathisen b7d637634f Remove grim and newst tiles from build system as well.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6793 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 18:17:30 +00:00
Per Inge Mathisen 4b4bd5cf7e With the new terrain renderer, the grim and newst tilesets make no sense anymore, so removing them.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6790 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 17:11:23 +00:00
Per Inge Mathisen 28c7cb4abb Add new backdrop by B. V. Edwards <cathuria>
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6768 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-02 22:57:26 +00:00
Dennis Schridde a3f46201bb Fix out-of-source build: Relative paths to srcdir were double applied
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6748 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-28 19:41:20 +00:00
Per Inge Mathisen 58546965b7 Delete commented out references to non-existent files from gamedesc.lev
Delete two unused and broken map files that either belongs to an expand mission or is unreferenced.
Add basic unit testing framework for testing all map files in data/base.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6728 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-26 19:41:25 +00:00
Per Inge Mathisen ebd9718aff Put naval propulsion back. Mistakenly removed in r6695.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6696 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-22 19:50:52 +00:00
Guangcong Luo ae28099a95 Rebalance 0.2.4 - fixes many balance problems. Changes documented on Warzone Guide - currently available at http://guide.wz2100.net/new/
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6695 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-22 18:06:37 +00:00
Gerard Krol 5601741b95 Brace for impact, this is the new terrain renderer!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6682 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-21 23:35:21 +00:00
Gerard Krol 3fa8a7e4ce The textures for the new terrain renderer. These are committed separately to make reverting the actual code changes easier.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6681 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-21 23:32:30 +00:00
Giel van Schijndel 6e1d019403 * Update SQLite stats database
* Fix loading of stats from the SQLite database (utilised in the campaign)

This fixes #276 and #269.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6670 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-21 21:09:37 +00:00
Dennis Schridde b3ea581e61 Fix wrong dependency in win32 data creation, and use correct names after dir rename
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6668 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-20 15:25:57 +00:00
Guangcong Luo c74230d192 Commit patch #77 - Anti-aliased full-sized recolored cursors
(It's been months... We really shouldn't sit on patches with no objections for this long...)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6656 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-17 05:57:08 +00:00
Giel van Schijndel d862f39362 Don't add a separating comma if we've already printed the last column definition
This was done when we'd have a C-only-field.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6649 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 12:46:45 +00:00
Giel van Schijndel 99d6bf1529 Bring stats-db2.data.sql in sync with the stats
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6648 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 12:46:42 +00:00
Giel van Schijndel 4d7cb371e7 iAudioFireID and iAudioImpactID aren't stored in the CSV files, so don't store them in the database either (for now)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6647 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 12:32:40 +00:00
Giel van Schijndel 57de43c140 * Generate CREATE VIEW statements in the SQL schema
* Use these VIEWs instead of rather complicated SELECT statements in the C SQLite loading code

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6646 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 12:32:29 +00:00
Guangcong Luo 3da7593492 spelling corrections
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6645 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 08:18:25 +00:00
Guangcong Luo 1f5ab803ed Updated MinGW32 makefiles; fix "multiple half-tracks" bug.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6639 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 05:49:09 +00:00
Dennis Schridde aac41748dc Bump copyright
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6617 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-10 18:01:48 +00:00
Per Inge Mathisen 0bd4f60a78 Set svn eol-style native to scripts files and svg files that are missing it while I'm at it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6585 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 23:09:36 +00:00
Per Inge Mathisen bb9bc6e335 Set svn:eol-style native on some TXT files that are missing the property.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6584 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 23:04:18 +00:00
Per Inge Mathisen 1154d45ed1 Set svn:eol-style property on some WRF files that are missing it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6583 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 23:03:10 +00:00
Per Inge Mathisen fac247afba Fix bad texture page names in some PIE files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6582 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 23:00:47 +00:00
Per Inge Mathisen 28e24651e5 Fix missing svn:eol-style property on some PIE files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6581 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 22:30:42 +00:00
Giel van Schijndel 449d93267e * Add CSV field entries for ECM, REPAIR and BRAIN
* Generate SQL INSERT statements from CSV data for ECM
  - REPAIR and BRAIN are still "exceptional" cases requiring syntactical extensions to the DB mini/meta language

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6579 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-01 19:10:29 +00:00
Guangcong Luo eccab0f6af The rest of my naming inconsistency fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6574 4a71c877-e1ca-e34f-864e-861f7616d084
2009-01-31 20:05:05 +00:00
Giel van Schijndel 1f4e369cf2 * Add a new struct-level qualifier: %csv-field-override
- This qualifier allows overriding of CSV field numbers given in base classes
  - This is required for the WEAPON stats because it differs from most other stats in that it doesn't have the "designable" field as the last CSV field
 * Specify all CSV field numbers for the fields in struct WEAPON
 * Generate SQL INSERT statements from weapons.txt


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6553 4a71c877-e1ca-e34f-864e-861f7616d084
2009-01-22 22:18:48 +00:00
Giel van Schijndel 2d569239a1 Convert MSWord document c1prox.doc to an OpenDocument Flat XML document
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6544 4a71c877-e1ca-e34f-864e-861f7616d084
2009-01-11 15:31:38 +00:00
René Jürgens 1e8738943c paste new ntw mod files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6489 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:33:51 +00:00
René Jürgens 6d8e785cda paste new ntw mod files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6488 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:33:47 +00:00
René Jürgens 495b750653 paste new ntw mod files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6487 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:31:40 +00:00
René Jürgens 046692a397 paste new ntw mod files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6486 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:31:36 +00:00
René Jürgens d7c55d5ae9 paste new ntw mod files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6485 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:31:31 +00:00
René Jürgens 1d6541278f paste new ntw mod files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6484 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:31:08 +00:00
René Jürgens 434bae24c7 paste new ntw mod files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6483 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:31:05 +00:00
René Jürgens 97a4754891 paste new ntw mod files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6482 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:31:01 +00:00
René Jürgens 342bf90bb8 paste new ntw mod files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6481 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:30:58 +00:00
René Jürgens 3d0f5d5e0d paste new ntw mod files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6480 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:30:54 +00:00
René Jürgens 4fea33ecca paste new ntw mod files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6479 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:30:31 +00:00
René Jürgens 3e137a5ebd paste new ntw mod files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6478 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:30:28 +00:00
René Jürgens 7f2bf8a30b deleting all ntw mod files in the trunk version for a ntw mod update.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6477 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:28:46 +00:00
Giel van Schijndel 448431d344 Rename the NTW mod's directory back to "ntw"
r6474 changed it to "ntw mod", but that directory path adds little, and introduces problems with our build systems due to the embedded space and makes maintaining compatibility with [milestone:2.1] more difficult (considering that NTW is already packaged as part of 2.1.0 in Debian and Gentoo).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6476 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 19:55:26 +00:00
René Jürgens d273dcdaa2 01_ wrfs are not needed for ntw mod.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6475 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 18:28:10 +00:00