* bugfixes: (24 commits)
Don't change radar option when clicking on scanlines.
Use the same text for the unit colour options everywhere.
Improve factory selection.
cleanup: Remove some useless code.
French translation update by Amiral JCDG.
Load and save factory numbers.
Properly disable unit design/radar without HQ in mp/sk.
Add __LINE__ to debug() routines to show exact line it is being called from. On LOG_WARNING, only ouput the warning one time and supress the rest.
Change it so you can deconstruct anything but blueprints. Fixes ticket:3312
When debug mode is enabled also enable the flag
Change defaults to window mode & 640x480, so people can see the system dialog popups if something goes wrong on init.
Fix spacing a bit for host lobby screen
Fix Assert to check for Super Transporter as well
update MSVC solution file Disable mimimalRebuild since it was slower than doing /Mp
Fix suboptimal paths on multiple droids pathfinding to same location.
Show correct AI names, even when AI list differs from the host's.
Remove unused SS_BEING_DEMOLISHED.
Update droid height after unloading specific droid from transport.
Show health as well as build progress when selecting incomplete enemy structures.
Set »ingame.JoiningInProgress[i] = false;« in NET_InitPlayer().
...
This caused crashes and probably general weird behaviour.
Introduced due to horrible grid system API involving global variables in 0b7605c4ee.
Fixes ticket:3287 and ticket:3301.
in actual sensor range. Also do not try to suggest targets that indirect weapons
cannot fire at since they are outside their vision range and they have no fire designator.
* Turn some file-level comments into Doxygen comments
* Add #include guards to some headers that didn't have them yet
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4210 4a71c877-e1ca-e34f-864e-861f7616d084