only serve to assist modifications of the reticule, but will eventually control
hide/show of the larger user interface widgets. Also fix alpha values on two reticule
images.
Since you sometimes might want to a bunch of cheap MG tanks as a decoy, even if you have twin AG researched.
Also, remove an unrelated uselessly-duplicated test in action.cpp.
Flash research button, if there is a free lab and a new research becomes available, or if
a lab becomes available and there is something to research.
Stop flashing the research button, if there is nothing to research, or no free labs; for
example, due to a lab being upgraded or destroyed.
Available researches which are already being researched by an ally no longer count towards
the button flashing.
Do not randomly start flashing the research button again, even if there are still free
labs which are not researching.
Fixes ticket:1835.
Rename quantity variable which was used for two completely different things in a confusing manner. Disable stopping/resuming unsynchronised production and research.
Put the bottom left menu one pixel to the right, so the distance to both bottom
and left edge is 24 pixels. Move the menu buttons two pixels up, so it's in the
middle. Put the radar into the middle of its border. Make the bright rectangle
fill the complete selection.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9548 4a71c877-e1ca-e34f-864e-861f7616d084
"Add new flag to keep track of when Host is alive.
Add a popup window notification for when the Host drops, and also notify the host when *they* quit, that the game will be over for everyone else (because of the network model)
Fix heap corruption when the host's connection was severed in the NET_fillBuffer() function.
Fix a socket error when we tried to write to a NULL socket.
Note: added two strings that need translating"
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8743 4a71c877-e1ca-e34f-864e-861f7616d084
* Lets ''not'' save on the characters required to have function names make sense
* Make DeleteButtonData a static function (because it's only used in the source file where it's defined)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6203 4a71c877-e1ca-e34f-864e-861f7616d084
* Add a FIXME note about needing to control the calling frequency of handleAbandonedStructures externally
* Moved variable reductionAmount into the most local scope
* Rename iterator `i` to `player`
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4406 4a71c877-e1ca-e34f-864e-861f7616d084
* Turn some file-level comments into Doxygen comments
* Add #include guards to some headers that didn't have them yet
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4210 4a71c877-e1ca-e34f-864e-861f7616d084