vexed
b366d80ca5
Merge branch 'bugfixes'
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Conflicts:
src/multiint.cpp
2013-11-01 22:48:12 -04:00
vexed
1498b6c40e
Reformat some messages to fit correctly in the console area.
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Don't retry UPnP configuration after it failed, and while still in the game lobby screen.
(You need to exit out of the game lobby screen to retry UPnP configuration.)
Remove UPnP entry in router on game quit.
2013-11-01 22:09:42 -04:00
vexed
2f217ab602
Merge branch 'bugfixes'
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Conflicts:
src/multiint.cpp
2013-10-27 21:15:49 -04:00
vexed
8f4adda206
Upgrade miniupnp to miniupnpc-1.8.20131007 *NOTE* mimiupnp source has been modified so we can compile it without errors!
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Fix UPnP so it actually works on windows & linux & most likely mac.
Add more information about UPnP progress in console.
closes ticket:4095
2013-10-27 20:57:38 -04:00
per
086a0d907f
Remove unused code related to old AI sliders.
2013-09-14 21:48:56 +02:00
per
f58dd9357e
Remove iV_DrawImageScaled, made unnecessary by more modern iV_DrawImage2()
2013-09-14 21:02:55 +02:00
vexed
770b5d45af
Disable 'View Intro' when videos are not installed.
2013-08-10 20:30:40 -04:00
vexed
db65c97c71
Add donation link
2013-08-10 19:20:19 -04:00
vexed
5cabf5826e
Remove lines that caused asserts, and fix what the line to display what it displayed before.
2013-08-10 19:20:18 -04:00
per
100f5e9560
Use 'names' fields in ini files instead of looking up names in names.txt
2013-05-12 23:50:57 +02:00
Cyp
26e352d040
widget: Remove displayText() in favour of plain W_LABELs.
2013-03-02 09:51:32 +01:00
Cyp
6a71410927
widget: Replace intOpenPlainForm, intDisplayPlainForm and intClosePlainForm with IntFormAnimated class.
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Animation variables are no longer part of W_FORM.
2013-02-28 08:29:08 +01:00
Cyp
eb3b88ac1d
widget: Remove W_FORM::aColours and associated WZ_DECL_UNUSED PIELIGHT *pColours spam throughout the code.
2013-02-26 10:45:50 +01:00
Cyp
d87282ba96
widget: Remove no-longer-meaningful WIDG_MAXSTR.
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A QString generally isn't limited to 80 bytes.
2013-02-24 10:06:51 +01:00
Cyp
b173b57a36
widget: Convert WIDGET::x,y,width,height to member functions.
2013-02-18 09:05:01 +01:00
Cyp
1286f91795
widget: Convert setTip functions to member functions.
2013-02-12 09:31:49 +01:00
Cyp
84e3461ffc
widget: Use QString internally.
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Previously, some strings were stored in fixed length static arrays, and others were stored as pointers to the
original (uncopied) data.
2013-02-12 00:08:37 +01:00
per
c825e9bf7e
Remove fallback mode. GLSL 1.20 or better is now required.
2013-02-09 14:18:56 +01:00
Cyp
c7c6534c7c
Merge branch 'bugfixes'
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Conflicts:
lib/widget/bar.cpp
lib/widget/button.cpp
lib/widget/button.h
lib/widget/editbox.cpp
lib/widget/form.cpp
lib/widget/form.h
lib/widget/label.cpp
lib/widget/slider.cpp
lib/widget/slider.h
lib/widget/widgbase.h
lib/widget/widget.cpp
src/hci.cpp
src/intdisplay.cpp
2013-01-29 16:22:16 +01:00
Cyp
9a0f42905b
widget: Try to eat less mouse clicks.
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The widgRunScreen() function now returns a std::vector, and the most important mouse clicks (on in-game menus, that
is) are less likely to be ignored.
2013-01-27 12:35:45 +01:00
vexed
6c6fe7c38a
Merge branch 'bugfixes'
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Conflicts:
src/e3demo.cpp
src/e3demo.h
2013-01-16 15:44:22 -05:00
vexed
e34e7e4e0c
Seems time don't stop, so bump the year to 2013.
2013-01-16 15:34:57 -05:00
per
348cdfcda8
Add two new directives to campaign definition files: 'loading' that gives a level
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file to read, and 'package' that gives a .wz file in campaign folder to mount. Campaign
definition files can now also be read from 'campaigns' in the user write folder.
2013-01-10 23:42:47 +01:00
per
8d3abffc65
Add another parameter to WzConfig's constructor to indicate whether it is
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expecting another file, and whether it should be created if not present.
This removes a spurious warning when opening maps without <map name>.ini
2013-01-07 00:40:24 +01:00
Per Inge Mathisen
b041fa119f
Add basic infrastructure for selecting a campaign mod from inside the game.
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Now you can start each of the alpha, beta and gamma campaigns separately.
2012-12-16 21:54:54 +01:00
automerge
5d7a773917
Merge branch 'bugfixes'
2012-12-10 08:00:33 +01:00
Per Inge Mathisen
06d971e0e3
Fix menu small text alignment issues. Had to remove some explanatory
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text from front menu. Changed screaming caps to sane capitalization.
2012-12-08 14:51:26 +01:00
Per Inge Mathisen
7e18c73af4
Make insane difficulty give 2x power income to AIs. Add qtscript function setPowerModifier(power[, player])
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to change the power modifier from scripts. Closes ticket:3820.
2012-12-08 13:17:13 +01:00
automerge
4cca382a24
Merge branch 'bugfixes'
2012-09-10 08:00:17 +02:00
Cyp
47011db59e
Scale logo to fit box.
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Fixes ticket:3667.
2012-09-09 18:35:57 +02:00
automerge
b63959268e
Merge branch 'bugfixes'
2012-08-06 08:00:14 +02:00
Cyp
f879b83605
Correctly handle interface image texture pages which are not 256x256.
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Game logo now appears full size.
2012-08-05 22:33:02 +02:00
automerge
e219cd62bf
Merge branch 'bugfixes'
2012-08-03 08:00:13 +02:00
Per Inge Mathisen
398f77ede0
No longer save default map, max players and map hash. Patch originally by vexed. Closes ticket:3618
2012-08-02 21:18:07 +02:00
automerge
59cb28115c
Merge branch 'bugfixes'
2012-06-29 08:00:20 +02:00
safety0ff
7e3be754d4
Add settings / UI support for shaders without tex_env_crossbar (added in 64a3cc1
).
2012-06-26 22:03:22 -04:00
Per Inge Mathisen
7bc528ebd7
Merge branch 'bugfixes'
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Conflicts:
src/qtscriptfuncs.cpp
2012-06-25 21:37:47 +02:00
safety0ff
691df6a183
Add shader toggle UI.
2012-06-18 19:44:38 -04:00
vexed
00f437c18d
Merge branch 'bugfixes'
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Conflicts:
src/structure.cpp
2012-06-16 19:45:02 -04:00
vexed
1a7c1a41b7
Add missing vids message when they are not found
2012-06-16 18:57:22 -04:00
automerge
c007bb9527
Merge branch 'bugfixes'
2012-05-07 08:00:13 +02:00
vexed
18216c60e7
Fix Skirmish loading
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fixes ticket:3451
2012-05-05 13:00:10 -04:00
vexed
c3218e7ecc
Fix Fastplay
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Fixes ticket:3447
2012-05-05 12:49:59 -04:00
automerge
6688d820d3
Merge branch 'bugfixes'
2012-04-27 08:00:18 +02:00
vexed
3bebe1a0d6
Try to fix the autogame hack by introducing a new bool to keep track of
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when we should be using the AI's templates.
This only works in debug mode!
TODO: Move the actual setting of this bool script side, in case the user picks
a AI that doesn't support the 'autogame' command.
close ticket:3369
2012-04-26 20:42:40 -04:00
automerge
d2f0082ceb
Merge branch 'bugfixes'
2012-04-26 08:00:09 +02:00
vexed
7f54b33436
Trying to find out why savegames are being broken.
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Possibly helps in finding out why #3416 happens.
refs:3416
2012-04-25 20:39:38 -04:00
automerge
0eeffa516b
Merge branch 'bugfixes'
2012-04-24 06:00:10 +02:00
vexed
d8789661fb
Savegames are now stored by type. Campaign saves are located in savegames/campaign/ Skirmish saves are located in savegames/skirmish/
2012-04-23 20:58:44 -04:00
vexed
7d5315e3ee
Move NETinit() routines to better location
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refs #3395
2012-04-23 20:58:42 -04:00