Actually add the i18n.[ch] files...

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4073 4a71c877-e1ca-e34f-864e-861f7616d084
master
Dennis Schridde 2008-03-15 17:53:10 +00:00
parent 984d3e1000
commit fe1a470ca1
2 changed files with 159 additions and 0 deletions

103
lib/framework/i18n.c Normal file
View File

@ -0,0 +1,103 @@
/*
This file is part of Warzone 2100.
Copyright (C) 2005-2008 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "frame.h"
#include <locale.h>
/* Always use fallbacks on Windows */
#if defined(WZ_OS_WIN)
# undef LOCALEDIR
#endif
#if !defined(LOCALEDIR)
# define LOCALEDIR "locale"
#endif
/*!
* Return the language part of the selected locale
*/
const char* getLanguage(void)
{
static char language[4] = { '\0' }; // ISO639 language code has to fit in!
static BOOL haveLanguage = FALSE;
#ifdef ENABLE_NLS
if ( ! haveLanguage ) // only get language name once for speed optimization
{
char *localeName = setlocale(LC_MESSAGES, NULL);
char *delim = NULL;
haveLanguage = TRUE;
if ( !localeName )
{
return language; // Return empty string on errors
}
strlcpy(language, localeName, sizeof(language));
delim = strchr(language, '_');
if ( !delim )
{
delim = strchr(language, '.');
}
if ( delim )
{
*delim = '\0';
}
}
#endif // ENABLE_NLS
return language;
}
/*!
* Set the prefered language
* \param locale The locale, NOT just the language part
*/
void setLanguage(const char* locale)
{
setlocale(LC_ALL, locale);
setlocale(LC_NUMERIC, "C"); // set radix character to the period (".")
}
void initI18n(void)
{
setLanguage(WZ_SYSTEM_LOCALE); // Default to system locale till config is parsed
#if defined(WZ_OS_WIN)
{
// Retrieve an absolute path to the locale directory
char localeDir[PATH_MAX];
strlcpy(localeDir, PHYSFS_getBaseDir(), sizeof(localeDir));
strlcat(localeDir, "\\" LOCALEDIR, sizeof(localeDir));
// Set locale directory and translation domain name
(void)bindtextdomain(PACKAGE, localeDir);
}
#else
(void)bindtextdomain(PACKAGE, LOCALEDIR);
#endif
(void)textdomain(PACKAGE);
}

56
lib/framework/i18n.h Normal file
View File

@ -0,0 +1,56 @@
/*
This file is part of Warzone 2100.
Copyright (C) 2005-2008 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _i18n_h
#define _i18n_h
/* Check the header files have been included from frame.h if they
* are used outside of the framework library.
*/
#if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE)
# error Framework header files MUST be included from frame.h ONLY.
#endif
#include "gettext.h"
#define WZ_SYSTEM_LOCALE ""
#if !defined(LC_MESSAGES)
# define LC_MESSAGES 0
#endif
#define _(String) gettext(String)
#define N_(String) gettext_noop(String)
// Context sensitive strings
#define P_(Context, String) pgettext(Context, String)
// Non literal context sensitive strings
#define PE_(Context, String) pgettext_expr(Context, String)
// Make xgettext recognize the context
#define NP_(Context, String) gettext_noop(String)
extern WZ_DECL_CONST const char* getLanguage(void);
extern void setLanguage(const char* locale);
extern void initI18n(void);
#endif // _i18n_h