Print "Oldname → Newname" instead of "Oldname: -> Newname".
parent
18307a7fc1
commit
fcd0b6fe46
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@ -1415,11 +1415,14 @@ static BOOL NETprocessSystemMessage(void)
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}
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}
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for (n = 0; n < indexLen; ++n)
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for (n = 0; n < indexLen; ++n)
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{
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{
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bool wasAllocated = false;
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char oldName[sizeof(NetPlay.players[index].name)];
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// Retrieve the player's ID
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// Retrieve the player's ID
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NETuint32_t(&index);
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NETuint32_t(&index);
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// Bail out if the given ID number is out of range
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// Bail out if the given ID number is out of range
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if (index >= MAX_CONNECTED_PLAYERS || (NetMsg.source != NetPlay.hostPlayer && NetMsg.source != index))
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if (index >= MAX_CONNECTED_PLAYERS || (NetMsg.source != NetPlay.hostPlayer && (NetMsg.source != index || !NetPlay.players[index].allocated)))
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{
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{
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debug(LOG_ERROR, "MSG_PLAYER_INFO: Player ID (%u) out of range (max %u)", index, (unsigned int)MAX_CONNECTED_PLAYERS);
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debug(LOG_ERROR, "MSG_PLAYER_INFO: Player ID (%u) out of range (max %u)", index, (unsigned int)MAX_CONNECTED_PLAYERS);
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NETend();
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NETend();
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@ -1428,9 +1431,11 @@ static BOOL NETprocessSystemMessage(void)
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}
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}
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// Retrieve the rest of the data
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// Retrieve the rest of the data
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wasAllocated = NetPlay.players[index].allocated;
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NETbool(&NetPlay.players[index].allocated);
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NETbool(&NetPlay.players[index].allocated);
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NETbool(&NetPlay.players[index].heartbeat);
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NETbool(&NetPlay.players[index].heartbeat);
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NETbool(&NetPlay.players[index].kick);
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NETbool(&NetPlay.players[index].kick);
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strncpy(oldName, NetPlay.players[index].name, sizeof(NetPlay.players[index].name));
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NETstring(NetPlay.players[index].name, sizeof(NetPlay.players[index].name));
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NETstring(NetPlay.players[index].name, sizeof(NetPlay.players[index].name));
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NETuint32_t(&NetPlay.players[index].heartattacktime);
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NETuint32_t(&NetPlay.players[index].heartattacktime);
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NETint32_t(&colour);
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NETint32_t(&colour);
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@ -1450,6 +1455,11 @@ static BOOL NETprocessSystemMessage(void)
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debug(LOG_NET, "%s for player %u (%s)", n == 0? "Receiving MSG_PLAYER_INFO" : " and", (unsigned int)index, NetPlay.players[index].allocated ? "human" : "AI");
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debug(LOG_NET, "%s for player %u (%s)", n == 0? "Receiving MSG_PLAYER_INFO" : " and", (unsigned int)index, NetPlay.players[index].allocated ? "human" : "AI");
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// update the color to the local array
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// update the color to the local array
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setPlayerColour(index, NetPlay.players[index].colour);
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setPlayerColour(index, NetPlay.players[index].colour);
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if (wasAllocated && NetPlay.players[index].allocated && strncmp(oldName, NetPlay.players[index].name, sizeof(NetPlay.players[index].name)) != 0)
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{
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printConsoleNameChange(oldName, NetPlay.players[index].name);
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}
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}
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}
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NETuint32_t(&hostPlayer);
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NETuint32_t(&hostPlayer);
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NETend();
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NETend();
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@ -2499,8 +2499,7 @@ static void processMultiopWidgets(UDWORD id)
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removeWildcards((char*)sPlayer);
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removeWildcards((char*)sPlayer);
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ssprintf(tmp, "-> %s", sPlayer);
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printConsoleNameChange(NetPlay.players[selectedPlayer].name, sPlayer);
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sendTextMessage(tmp,true);
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NETchangePlayerName(selectedPlayer, (char*)sPlayer); // update if joined.
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NETchangePlayerName(selectedPlayer, (char*)sPlayer); // update if joined.
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loadMultiStats((char*)sPlayer,&playerStats);
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loadMultiStats((char*)sPlayer,&playerStats);
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@ -3094,8 +3093,9 @@ void runMultiOptions(void)
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sstrcpy(sPlayer, sTemp);
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sstrcpy(sPlayer, sTemp);
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widgSetString(psWScreen,MULTIOP_PNAME,sTemp);
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widgSetString(psWScreen,MULTIOP_PNAME,sTemp);
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ssprintf(sTemp, " -> %s", sPlayer);
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removeWildcards((char*)sPlayer);
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sendTextMessage(sTemp,true);
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printConsoleNameChange(NetPlay.players[selectedPlayer].name, sPlayer);
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NETchangePlayerName(selectedPlayer, (char*)sPlayer);
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NETchangePlayerName(selectedPlayer, (char*)sPlayer);
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loadMultiStats((char*)sPlayer,&playerStats);
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loadMultiStats((char*)sPlayer,&playerStats);
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@ -1033,7 +1033,6 @@ BOOL recvResearchStatus()
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return true;
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return true;
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}
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}
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// ////////////////////////////////////////////////////////////////////////////
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// ////////////////////////////////////////////////////////////////////////////
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// ////////////////////////////////////////////////////////////////////////////
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// ////////////////////////////////////////////////////////////////////////////
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// Text Messaging between players. proceed string with players to send to.
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// Text Messaging between players. proceed string with players to send to.
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@ -1180,6 +1179,19 @@ BOOL sendTextMessage(const char *pStr, BOOL all)
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return true;
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return true;
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}
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}
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void printConsoleNameChange(const char *oldName, const char *newName)
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{
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char msg[MAX_CONSOLE_STRING_LENGTH];
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// Player changed name.
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sstrcpy(msg, oldName); // Old name.
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sstrcat(msg, " → "); // Separator
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sstrcat(msg, newName); // New name.
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addConsoleMessage(msg, DEFAULT_JUSTIFY, selectedPlayer); // display
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}
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//AI multiplayer message, send from a certain player index to another player index
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//AI multiplayer message, send from a certain player index to another player index
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BOOL sendAIMessage(char *pStr, UDWORD player, UDWORD to)
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BOOL sendAIMessage(char *pStr, UDWORD player, UDWORD to)
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{
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{
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@ -150,6 +150,7 @@ extern BOOL SendResearch(uint8_t player, uint32_t index, bool trigger);
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extern BOOL SendDestroyFeature (FEATURE *pF); // send a destruct feature message.
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extern BOOL SendDestroyFeature (FEATURE *pF); // send a destruct feature message.
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extern BOOL sendTextMessage (const char *pStr,BOOL cast); // send a text message
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extern BOOL sendTextMessage (const char *pStr,BOOL cast); // send a text message
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extern BOOL sendAIMessage (char *pStr, UDWORD player, UDWORD to); //send AI message
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extern BOOL sendAIMessage (char *pStr, UDWORD player, UDWORD to); //send AI message
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void printConsoleNameChange(const char *oldName, const char *newName); ///< Print message to console saying a name changed.
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extern void turnOffMultiMsg (BOOL bDoit);
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extern void turnOffMultiMsg (BOOL bDoit);
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