* remove unused priority parameter from script function audio_module::audio (audio_track)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1407 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2007-04-09 17:45:30 +00:00
parent ee27f41be7
commit fc701e9595
3 changed files with 370 additions and 373 deletions

View File

@ -1,475 +1,475 @@
audio_module audio_module
{ {
/* audio format: audio [filename] [oneshot/loop] [id] [priority][range] */ /* audio format: audio [filename] [oneshot/loop] [id] [range] */
/*beeps*/ /*beeps*/
audio "beep1.ogg" oneshot 30 1 1800 /*Close Window*/ audio "beep1.ogg" oneshot 30 1800 /*Close Window*/
audio "beep2.ogg" oneshot 30 1 1800 /*Open New Window*/ audio "beep2.ogg" oneshot 30 1800 /*Open New Window*/
audio "beep4.ogg" oneshot 15 1 1800 /*Select*/ audio "beep4.ogg" oneshot 15 1800 /*Select*/
audio "beep5.ogg" oneshot 30 1 1800 audio "beep5.ogg" oneshot 30 1800
audio "beep6.ogg" oneshot 30 1 1800 audio "beep6.ogg" oneshot 30 1800
audio "beep7.ogg" oneshot 30 1 1800 /*Zoom On Radar*/ audio "beep7.ogg" oneshot 30 1800 /*Zoom On Radar*/
audio "beep8.ogg" oneshot 30 1 1800 /*Buzzer*/ audio "beep8.ogg" oneshot 30 1800 /*Buzzer*/
audio "beep9.ogg" oneshot 100 2 1800 audio "beep9.ogg" oneshot 100 1800
audio "gmeshtdn.ogg" oneshot 100 1 1800 /*Game Shutdown*/ audio "gmeshtdn.ogg" oneshot 100 1800 /*Game Shutdown*/
/*Design Sequence*/ /*Design Sequence*/
audio "pcv331.ogg" oneshot 100 2 1800 /*Turret Selected*/ audio "pcv331.ogg" oneshot 100 1800 /*Turret Selected*/
audio "pcv332.ogg" oneshot 100 2 1800 /*Body Selected*/ audio "pcv332.ogg" oneshot 100 1800 /*Body Selected*/
audio "pcv333.ogg" oneshot 100 2 1800 /*Propulsion Selected*/ audio "pcv333.ogg" oneshot 100 1800 /*Propulsion Selected*/
audio "pcv334.ogg" oneshot 100 2 1800 /*Design Completed*/ audio "pcv334.ogg" oneshot 100 1800 /*Design Completed*/
/*Structures*/ /*Structures*/
audio "pcv335.ogg" oneshot 100 2 1800 /*Construction Started*/ audio "pcv335.ogg" oneshot 100 1800 /*Construction Started*/
audio "pcv336.ogg" oneshot 100 2 1800 /*Construction Completed*/ audio "pcv336.ogg" oneshot 100 1800 /*Construction Completed*/
audio "pcv337.ogg" oneshot 100 2 1800 /*Structure Under Attack*/ audio "pcv337.ogg" oneshot 100 1800 /*Structure Under Attack*/
audio "pcv339.ogg" oneshot 100 2 1800 /*Structure Repair In Progress*/ audio "pcv339.ogg" oneshot 100 1800 /*Structure Repair In Progress*/
audio "pcv340.ogg" oneshot 100 2 1800 /*Structure Demolished*/ audio "pcv340.ogg" oneshot 100 1800 /*Structure Demolished*/
/*Power*/ /*Power*/
audio "pcv341.ogg" oneshot 100 2 1800 /*Power Generator Under Attack*/ audio "pcv341.ogg" oneshot 100 1800 /*Power Generator Under Attack*/
audio "pcv342.ogg" oneshot 100 2 1800 /*Power Generator Destroyed*/ audio "pcv342.ogg" oneshot 100 1800 /*Power Generator Destroyed*/
audio "pcv343.ogg" oneshot 100 2 1800 /*Power Low*/ audio "pcv343.ogg" oneshot 100 1800 /*Power Low*/
audio "pcv344.ogg" oneshot 100 2 1800 /*Power Resource*/ audio "pcv344.ogg" oneshot 100 1800 /*Power Resource*/
audio "pcv345.ogg" oneshot 100 2 1800 /*Derrick Under Attack*/ audio "pcv345.ogg" oneshot 100 1800 /*Derrick Under Attack*/
audio "pcv346.ogg" oneshot 100 2 1800 /*Derrick Destroyed*/ audio "pcv346.ogg" oneshot 100 1800 /*Derrick Destroyed*/
audio "pcv347.ogg" oneshot 100 2 1800 /*Resource Depleted*/ audio "pcv347.ogg" oneshot 100 1800 /*Resource Depleted*/
audio "pcv348.ogg" oneshot 100 2 1800 /*Power Transfer in Progress*/ audio "pcv348.ogg" oneshot 100 1800 /*Power Transfer in Progress*/
audio "pcv349.ogg" oneshot 100 2 1800 /*Power Generator Required*/ audio "pcv349.ogg" oneshot 100 1800 /*Power Generator Required*/
/*Research*/ /*Research*/
audio "pcv350.ogg" oneshot 100 2 1800 /*Research Facility Required*/ audio "pcv350.ogg" oneshot 100 1800 /*Research Facility Required*/
audio "pcv351.ogg" oneshot 100 2 1800 /*Artefact*/ audio "pcv351.ogg" oneshot 100 1800 /*Artefact*/
audio "pcv352.ogg" oneshot 100 2 1800 /*Artefact Recovered*/ audio "pcv352.ogg" oneshot 100 1800 /*Artefact Recovered*/
audio "pcv353.ogg" oneshot 100 2 1800 /*New Research Project Available*/ audio "pcv353.ogg" oneshot 100 1800 /*New Research Project Available*/
audio "pcv354.ogg" oneshot 100 2 1800 /*New Structure Available*/ audio "pcv354.ogg" oneshot 100 1800 /*New Structure Available*/
audio "pcv355.ogg" oneshot 100 2 1800 /*New Component Available*/ audio "pcv355.ogg" oneshot 100 1800 /*New Component Available*/
audio "pcv356.ogg" oneshot 100 2 1800 /*New Cyborg Available*/ audio "pcv356.ogg" oneshot 100 1800 /*New Cyborg Available*/
audio "pcv357.ogg" oneshot 100 2 1800 /*Research Completed*/ audio "pcv357.ogg" oneshot 100 1800 /*Research Completed*/
audio "pcv358.ogg" oneshot 100 2 1800 /*Major Research Completed*/ audio "pcv358.ogg" oneshot 100 1800 /*Major Research Completed*/
audio "pcv359.ogg" oneshot 100 2 1800 /*Structure Research Completed*/ audio "pcv359.ogg" oneshot 100 1800 /*Structure Research Completed*/
audio "pcv360.ogg" oneshot 100 2 1800 /*Power Research Completed*/ audio "pcv360.ogg" oneshot 100 1800 /*Power Research Completed*/
audio "pcv361.ogg" oneshot 100 2 1800 /*Computer Research Completed*/ audio "pcv361.ogg" oneshot 100 1800 /*Computer Research Completed*/
audio "pcv362.ogg" oneshot 100 2 1800 /*Vehicle Research Completed*/ audio "pcv362.ogg" oneshot 100 1800 /*Vehicle Research Completed*/
audio "pcv363.ogg" oneshot 100 2 1800 /*Systems Research Completed*/ audio "pcv363.ogg" oneshot 100 1800 /*Systems Research Completed*/
audio "pcv364.ogg" oneshot 100 2 1800 /*Weapon Research Completed*/ audio "pcv364.ogg" oneshot 100 1800 /*Weapon Research Completed*/
audio "pcv365.ogg" oneshot 100 2 1800 /*Cyborg Research Completed*/ audio "pcv365.ogg" oneshot 100 1800 /*Cyborg Research Completed*/
/*Production*/ /*Production*/
audio "pcv366.ogg" oneshot 100 2 1800 /*Production Started*/ audio "pcv366.ogg" oneshot 100 1800 /*Production Started*/
audio "pcv367.ogg" oneshot 100 2 1800 /*Production Completed*/ audio "pcv367.ogg" oneshot 100 1800 /*Production Completed*/
audio "pcv368.ogg" oneshot 100 2 1800 /*Production Paused*/ audio "pcv368.ogg" oneshot 100 1800 /*Production Paused*/
audio "pcv369.ogg" oneshot 100 2 1800 /*Production Cancelled*/ audio "pcv369.ogg" oneshot 100 1800 /*Production Cancelled*/
audio "pcv370.ogg" oneshot 100 2 1800 /*Delivery Point Assigned*/ audio "pcv370.ogg" oneshot 100 1800 /*Delivery Point Assigned*/
audio "pcv371.ogg" oneshot 100 2 1800 /*Delivery Point Assigned to*/ audio "pcv371.ogg" oneshot 100 1800 /*Delivery Point Assigned to*/
/*Repair*/ /*Repair*/
audio "pcv372.ogg" oneshot 100 2 1800 /*Unit Repaired*/ audio "pcv372.ogg" oneshot 100 1800 /*Unit Repaired*/
/*Detection*/ /*Detection*/
audio "pcv373.ogg" oneshot 100 2 1800 /*Scavengers Detected*/ audio "pcv373.ogg" oneshot 100 1800 /*Scavengers Detected*/
audio "pcv374.ogg" oneshot 100 2 1800 /*Scavenger Base Detected*/ audio "pcv374.ogg" oneshot 100 1800 /*Scavenger Base Detected*/
audio "pcv375.ogg" oneshot 100 2 1800 /*Scavenger Outpost Detected*/ audio "pcv375.ogg" oneshot 100 1800 /*Scavenger Outpost Detected*/
audio "pcv376.ogg" oneshot 100 2 1800 /*Resource Detected*/ audio "pcv376.ogg" oneshot 100 1800 /*Resource Detected*/
audio "pcv377.ogg" oneshot 100 2 1800 /*Artefact Detected*/ audio "pcv377.ogg" oneshot 100 1800 /*Artefact Detected*/
audio "pcv378.ogg" oneshot 100 2 1800 /*Enemy Unit Detected*/ audio "pcv378.ogg" oneshot 100 1800 /*Enemy Unit Detected*/
audio "pcv379.ogg" oneshot 100 2 1800 /*Enemy Base Detected*/ audio "pcv379.ogg" oneshot 100 1800 /*Enemy Base Detected*/
audio "pcv380.ogg" oneshot 100 2 1800 /*Ally Detected*/ audio "pcv380.ogg" oneshot 100 1800 /*Ally Detected*/
audio "pcv381.ogg" oneshot 100 2 1800 /*Enemy Transport Detected*/ audio "pcv381.ogg" oneshot 100 1800 /*Enemy Transport Detected*/
audio "pcv382.ogg" oneshot 100 2 1800 /*Enemy LZ Detected*/ audio "pcv382.ogg" oneshot 100 1800 /*Enemy LZ Detected*/
audio "pcv383.ogg" oneshot 100 2 1800 /*Friendly Landing Zone Detected*/ audio "pcv383.ogg" oneshot 100 1800 /*Friendly Landing Zone Detected*/
audio "pcv384.ogg" oneshot 100 2 1800 /*NEXUS Tower Detected*/ audio "pcv384.ogg" oneshot 100 1800 /*NEXUS Tower Detected*/
audio "pcv385.ogg" oneshot 100 2 1800 /*NEXUS Turret Detected*/ audio "pcv385.ogg" oneshot 100 1800 /*NEXUS Turret Detected*/
audio "pcv386.ogg" oneshot 100 2 1800 /*NEXUS Unit Detected*/ audio "pcv386.ogg" oneshot 100 1800 /*NEXUS Unit Detected*/
audio "pcv387.ogg" oneshot 100 2 1800 /*Enemy Battery Detected*/ audio "pcv387.ogg" oneshot 100 1800 /*Enemy Battery Detected*/
audio "pcv388.ogg" oneshot 100 2 1800 /*Enemy VTOLs Detected*/ audio "pcv388.ogg" oneshot 100 1800 /*Enemy VTOLs Detected*/
/*Status*/ /*Status*/
audio "pcv389.ogg" oneshot 100 2 1800 /*Scavenger Base*/ audio "pcv389.ogg" oneshot 100 1800 /*Scavenger Base*/
audio "pcv390.ogg" oneshot 100 2 1800 /*Scavenger Outpost*/ audio "pcv390.ogg" oneshot 100 1800 /*Scavenger Outpost*/
audio "pcv391.ogg" oneshot 100 2 1800 /*Scavenger Outpost Eradicated*/ audio "pcv391.ogg" oneshot 100 1800 /*Scavenger Outpost Eradicated*/
audio "pcv392.ogg" oneshot 100 2 1800 /*Scavenger Base Eradicated*/ audio "pcv392.ogg" oneshot 100 1800 /*Scavenger Base Eradicated*/
audio "pcv393.ogg" oneshot 100 2 1800 /*Enemy Base*/ audio "pcv393.ogg" oneshot 100 1800 /*Enemy Base*/
audio "pcv394.ogg" oneshot 100 2 1800 /*Enemy Base Eradicated*/ audio "pcv394.ogg" oneshot 100 1800 /*Enemy Base Eradicated*/
audio "pcv395.ogg" oneshot 100 2 1800 /*Incoming Enemy Transport*/ audio "pcv395.ogg" oneshot 100 1800 /*Incoming Enemy Transport*/
audio "pcv396.ogg" oneshot 100 2 1800 /*Enemy Landing Zone*/ audio "pcv396.ogg" oneshot 100 1800 /*Enemy Landing Zone*/
audio "pcv397.ogg" oneshot 100 2 1800 /*LZ 1*/ audio "pcv397.ogg" oneshot 100 1800 /*LZ 1*/
audio "pcv398.ogg" oneshot 100 2 1800 /*LZ 2*/ audio "pcv398.ogg" oneshot 100 1800 /*LZ 2*/
/*Combat*/ /*Combat*/
audio "pcv399.ogg" oneshot 100 2 1800 /*Unit Under Attack*/ audio "pcv399.ogg" oneshot 100 1800 /*Unit Under Attack*/
audio "pcv400.ogg" oneshot 100 2 1800 /*Unit Destroyed*/ audio "pcv400.ogg" oneshot 100 1800 /*Unit Destroyed*/
audio "pcv401.ogg" oneshot 100 2 1800 /*Unit Retreating*/ audio "pcv401.ogg" oneshot 100 1800 /*Unit Retreating*/
audio "pcv402.ogg" oneshot 100 2 1800 /*Unit Returning for Repair*/ audio "pcv402.ogg" oneshot 100 1800 /*Unit Returning for Repair*/
/*Artillery Batteries*/ /*Artillery Batteries*/
audio "pcv403.ogg" oneshot 100 2 1800 /*Assigned to Sensor*/ audio "pcv403.ogg" oneshot 100 1800 /*Assigned to Sensor*/
audio "pcv404.ogg" oneshot 100 2 1800 /*Sensor Locked On*/ audio "pcv404.ogg" oneshot 100 1800 /*Sensor Locked On*/
audio "pcv405.ogg" oneshot 100 2 1800 /*Assigned to Counter-battery Radar*/ audio "pcv405.ogg" oneshot 100 1800 /*Assigned to Counter-battery Radar*/
audio "pcv406.ogg" oneshot 100 2 1800 /*Enemy Battery Located*/ audio "pcv406.ogg" oneshot 100 1800 /*Enemy Battery Located*/
audio "pcv407.ogg" oneshot 100 2 1800 /*Battery Firing Counter Attack*/ audio "pcv407.ogg" oneshot 100 1800 /*Battery Firing Counter Attack*/
/*VTOLs*/ /*VTOLs*/
audio "pcv408.ogg" oneshot 100 2 1800 /*Interceptors Launched*/ audio "pcv408.ogg" oneshot 100 1800 /*Interceptors Launched*/
audio "pcv409.ogg" oneshot 100 2 1800 /*Re-arming*/ audio "pcv409.ogg" oneshot 100 1800 /*Re-arming*/
audio "pcv410.ogg" oneshot 100 2 1800 /*VTOLs Engaging*/ audio "pcv410.ogg" oneshot 100 1800 /*VTOLs Engaging*/
audio "pcv411.ogg" oneshot 100 2 1800 /*Assigned*/ audio "pcv411.ogg" oneshot 100 1800 /*Assigned*/
audio "pcv412.ogg" oneshot 100 2 1800 /*Interceptors Assigned*/ audio "pcv412.ogg" oneshot 100 1800 /*Interceptors Assigned*/
/*Command Console*/ /*Command Console*/
audio "pcv413.ogg" oneshot 100 2 1800 /*Command Console Activated*/ audio "pcv413.ogg" oneshot 100 1800 /*Command Console Activated*/
audio "pcv414.ogg" oneshot 100 2 1800 /*Short Range*/ audio "pcv414.ogg" oneshot 100 1800 /*Short Range*/
audio "pcv415.ogg" oneshot 100 2 1800 /*Long Range*/ audio "pcv415.ogg" oneshot 100 1800 /*Long Range*/
audio "pcv416.ogg" oneshot 100 2 1800 /*Optimum Range*/ audio "pcv416.ogg" oneshot 100 1800 /*Optimum Range*/
audio "pcv417.ogg" oneshot 100 2 1800 /*Retreat at Medium Damage*/ audio "pcv417.ogg" oneshot 100 1800 /*Retreat at Medium Damage*/
audio "pcv418.ogg" oneshot 100 2 1800 /*Retreat at Heavy Damage*/ audio "pcv418.ogg" oneshot 100 1800 /*Retreat at Heavy Damage*/
audio "pcv419.ogg" oneshot 100 2 1800 /*No Retreat*/ audio "pcv419.ogg" oneshot 100 1800 /*No Retreat*/
audio "pcv420.ogg" oneshot 100 2 1800 /*Fire-At-Will*/ audio "pcv420.ogg" oneshot 100 1800 /*Fire-At-Will*/
audio "pcv421.ogg" oneshot 100 2 1800 /*Return Fire*/ audio "pcv421.ogg" oneshot 100 1800 /*Return Fire*/
audio "pcv422.ogg" oneshot 100 2 1800 /*Cease Fire*/ audio "pcv422.ogg" oneshot 100 1800 /*Cease Fire*/
audio "pcv423.ogg" oneshot 100 2 1800 /*Hold Position*/ audio "pcv423.ogg" oneshot 100 1800 /*Hold Position*/
audio "pcv424.ogg" oneshot 100 2 1800 /*Guard*/ audio "pcv424.ogg" oneshot 100 1800 /*Guard*/
audio "pcv425.ogg" oneshot 100 2 1800 /*Pursue*/ audio "pcv425.ogg" oneshot 100 1800 /*Pursue*/
audio "pcv426.ogg" oneshot 100 2 1800 /*Patrol*/ audio "pcv426.ogg" oneshot 100 1800 /*Patrol*/
audio "pcv427.ogg" oneshot 100 2 1800 /*Return to LZ*/ audio "pcv427.ogg" oneshot 100 1800 /*Return to LZ*/
audio "pcv428.ogg" oneshot 100 2 1800 /*Recycling*/ audio "pcv428.ogg" oneshot 100 1800 /*Recycling*/
audio "pcv429.ogg" oneshot 100 2 1800 /*Scatter*/ audio "pcv429.ogg" oneshot 100 1800 /*Scatter*/
/*Tutorial Stuff*/ /*Tutorial Stuff*/
audio "pcv430.ogg" oneshot 100 2 1800 /*Not possible. Try again*/ audio "pcv430.ogg" oneshot 100 1800 /*Not possible. Try again*/
audio "pcv431.ogg" oneshot 100 2 1800 /*No*/ audio "pcv431.ogg" oneshot 100 1800 /*No*/
audio "pcv432.ogg" oneshot 100 2 1800 /*That is incorrect*/ audio "pcv432.ogg" oneshot 100 1800 /*That is incorrect*/
audio "pcv433.ogg" oneshot 100 2 1800 /*Well done*/ audio "pcv433.ogg" oneshot 100 1800 /*Well done*/
audio "pcv434.ogg" oneshot 100 2 1800 /*Excellent*/ audio "pcv434.ogg" oneshot 100 1800 /*Excellent*/
/*Group & Commander Assignment*/ /*Group & Commander Assignment*/
audio "pcv435.ogg" oneshot 100 2 1800 /*Assigned to Commander*/ audio "pcv435.ogg" oneshot 100 1800 /*Assigned to Commander*/
audio "pcv436.ogg" oneshot 100 2 1800 /*Group Reporting:*/ audio "pcv436.ogg" oneshot 100 1800 /*Group Reporting:*/
audio "pcv437.ogg" oneshot 100 2 1800 /*Commander Reporting:*/ audio "pcv437.ogg" oneshot 100 1800 /*Commander Reporting:*/
/*Routing*/ /*Routing*/
audio "pcv438.ogg" oneshot 100 2 1800 /*Route Obstructed*/ audio "pcv438.ogg" oneshot 100 1800 /*Route Obstructed*/
audio "pcv439.ogg" oneshot 100 2 1800 /*No Route Available*/ audio "pcv439.ogg" oneshot 100 1800 /*No Route Available*/
/*Transports & LZs*/ /*Transports & LZs*/
audio "pcv440.ogg" oneshot 100 2 1800 /*Reinforcements are available*/ audio "pcv440.ogg" oneshot 100 1800 /*Reinforcements are available*/
audio "pcv441.ogg" oneshot 100 2 1800 /*Reinforcements in Transit*/ audio "pcv441.ogg" oneshot 100 1800 /*Reinforcements in Transit*/
audio "pcv442.ogg" oneshot 100 2 1800 /*Reinforcements Landing*/ audio "pcv442.ogg" oneshot 100 1800 /*Reinforcements Landing*/
audio "pcv443.ogg" oneshot 100 2 1800 /*Transport Under Attack*/ audio "pcv443.ogg" oneshot 100 1800 /*Transport Under Attack*/
audio "pcv444.ogg" oneshot 100 2 1800 /*Transport Repairing*/ audio "pcv444.ogg" oneshot 100 1800 /*Transport Repairing*/
audio "pcv445.ogg" oneshot 100 2 1800 /*LZ Compromised*/ audio "pcv445.ogg" oneshot 100 1800 /*LZ Compromised*/
audio "lz-clear.ogg" oneshot 100 2 1800 /*LZ Clear*/ audio "lz-clear.ogg" oneshot 100 1800 /*LZ Clear*/
audio "pcv446.ogg" oneshot 100 2 1800 /*Transport Returning to Base*/ audio "pcv446.ogg" oneshot 100 1800 /*Transport Returning to Base*/
audio "pcv447.ogg" oneshot 100 2 1800 /*Transport Unable to Land. Aborting drop*/ audio "pcv447.ogg" oneshot 100 1800 /*Transport Unable to Land. Aborting drop*/
/*Mission Messages*/ /*Mission Messages*/
audio "pcv448.ogg" oneshot 100 2 1800 /*Mission Objective*/ audio "pcv448.ogg" oneshot 100 1800 /*Mission Objective*/
audio "pcv449.ogg" oneshot 100 2 1800 /*Mission Update*/ audio "pcv449.ogg" oneshot 100 1800 /*Mission Update*/
audio "pcv450.ogg" oneshot 100 2 1800 /*Warzone Paused*/ audio "pcv450.ogg" oneshot 100 1800 /*Warzone Paused*/
audio "pcv451.ogg" oneshot 100 2 1800 /*Warzone Active*/ audio "pcv451.ogg" oneshot 100 1800 /*Warzone Active*/
audio "pcv452.ogg" oneshot 100 2 1800 /*Mission Results*/ audio "pcv452.ogg" oneshot 100 1800 /*Mission Results*/
audio "pcv453.ogg" oneshot 100 2 1800 /*Research Stolen*/ audio "pcv453.ogg" oneshot 100 1800 /*Research Stolen*/
audio "pcv454.ogg" oneshot 100 2 1800 /*Technology Taken*/ audio "pcv454.ogg" oneshot 100 1800 /*Technology Taken*/
audio "pcv455.ogg" oneshot 100 2 1800 /*Incoming Transmission*/ audio "pcv455.ogg" oneshot 100 1800 /*Incoming Transmission*/
audio "pcv456.ogg" oneshot 100 2 1800 /*Incoming Intelligence Report*/ audio "pcv456.ogg" oneshot 100 1800 /*Incoming Intelligence Report*/
audio "pcv458.ogg" oneshot 100 2 1800 /*Mission Failed*/ audio "pcv458.ogg" oneshot 100 1800 /*Mission Failed*/
audio "pcv459.ogg" oneshot 100 2 1800 /*Mission Successful*/ audio "pcv459.ogg" oneshot 100 1800 /*Mission Successful*/
audio "pcv460.ogg" oneshot 100 2 1800 /*Objective Accomplished*/ audio "pcv460.ogg" oneshot 100 1800 /*Objective Accomplished*/
audio "pcv461.ogg" oneshot 100 2 1800 /*Objective Failed*/ audio "pcv461.ogg" oneshot 100 1800 /*Objective Failed*/
audio "pcv462.ogg" oneshot 100 2 1800 /*Mission Timer Activated*/ audio "pcv462.ogg" oneshot 100 1800 /*Mission Timer Activated*/
audio "pcv463.ogg" oneshot 100 2 1800 /*10 Minutes Remaining*/ audio "pcv463.ogg" oneshot 100 1800 /*10 Minutes Remaining*/
audio "pcv464.ogg" oneshot 100 2 1800 /*5 Minutes Remaining*/ audio "pcv464.ogg" oneshot 100 1800 /*5 Minutes Remaining*/
audio "pcv465.ogg" oneshot 100 2 1800 /*3 Minutes Remaining*/ audio "pcv465.ogg" oneshot 100 1800 /*3 Minutes Remaining*/
audio "pcv466.ogg" oneshot 100 2 1800 /*2 Minutes Remaining*/ audio "pcv466.ogg" oneshot 100 1800 /*2 Minutes Remaining*/
audio "pcv467.ogg" oneshot 100 2 1800 /*1 Minute Remaining*/ audio "pcv467.ogg" oneshot 100 1800 /*1 Minute Remaining*/
audio "pcv468.ogg" oneshot 100 2 1800 /*Unit Captured*/ audio "pcv468.ogg" oneshot 100 1800 /*Unit Captured*/
audio "pcv469.ogg" oneshot 100 2 1800 /*Warning! System Failure Imminent*/ audio "pcv469.ogg" oneshot 100 1800 /*Warning! System Failure Imminent*/
audio "pcv470.ogg" oneshot 100 2 1800 /*You are defeated!*/ audio "pcv470.ogg" oneshot 100 1800 /*You are defeated!*/
audio "pcv471.ogg" oneshot 100 2 1800 /*Missile Codes Deciphered*/ audio "pcv471.ogg" oneshot 100 1800 /*Missile Codes Deciphered*/
audio "pcv472.ogg" oneshot 100 2 1800 /*First Stage Missile Codes Deciphered*/ audio "pcv472.ogg" oneshot 100 1800 /*First Stage Missile Codes Deciphered*/
audio "pcv473.ogg" oneshot 100 2 1800 /*Second Stage Missile Codes Deciphered*/ audio "pcv473.ogg" oneshot 100 1800 /*Second Stage Missile Codes Deciphered*/
audio "pcv474.ogg" oneshot 100 2 1800 /*Third Stage Missile Codes Deciphered*/ audio "pcv474.ogg" oneshot 100 1800 /*Third Stage Missile Codes Deciphered*/
audio "pcv475.ogg" oneshot 100 2 1800 /*Missile Codes Cracked*/ audio "pcv475.ogg" oneshot 100 1800 /*Missile Codes Cracked*/
audio "pcv476.ogg" oneshot 100 2 1800 /*Entering Warzone*/ audio "pcv476.ogg" oneshot 100 1800 /*Entering Warzone*/
audio "pcv477.ogg" oneshot 100 2 1800 /*Alliance Accepted*/ audio "pcv477.ogg" oneshot 100 1800 /*Alliance Accepted*/
audio "pcv478.ogg" oneshot 100 2 1800 /*Alliance Broken*/ audio "pcv478.ogg" oneshot 100 1800 /*Alliance Broken*/
audio "pcv479.ogg" oneshot 100 2 1800 /*Alliance Offered*/ audio "pcv479.ogg" oneshot 100 1800 /*Alliance Offered*/
audio "pcv480.ogg" oneshot 100 2 1800 /*Player Entering Warzone*/ audio "pcv480.ogg" oneshot 100 1800 /*Player Entering Warzone*/
audio "pcv481.ogg" oneshot 100 2 1800 /*Player Exiting Warzone*/ audio "pcv481.ogg" oneshot 100 1800 /*Player Exiting Warzone*/
audio "pcv482.ogg" oneshot 100 2 1800 /*Gift Received*/ audio "pcv482.ogg" oneshot 100 1800 /*Gift Received*/
audio "pcv483.ogg" oneshot 100 2 1800 /*Power Transferred*/ audio "pcv483.ogg" oneshot 100 1800 /*Power Transferred*/
audio "pcv484.ogg" oneshot 100 2 1800 /*Sensor Download*/ audio "pcv484.ogg" oneshot 100 1800 /*Sensor Download*/
audio "pcv485.ogg" oneshot 100 2 1800 /*Technology Transferred*/ audio "pcv485.ogg" oneshot 100 1800 /*Technology Transferred*/
audio "pcv486.ogg" oneshot 100 2 1800 /*Units Transferred*/ audio "pcv486.ogg" oneshot 100 1800 /*Units Transferred*/
/*Group & Commander Voices - Male */ /*Group & Commander Voices - Male */
audio "group.ogg" oneshot 100 2 1800 audio "group.ogg" oneshot 100 1800
audio "9.ogg" oneshot 100 2 1800 audio "9.ogg" oneshot 100 1800
audio "8.ogg" oneshot 100 2 1800 audio "8.ogg" oneshot 100 1800
audio "7.ogg" oneshot 100 2 1800 audio "7.ogg" oneshot 100 1800
audio "6.ogg" oneshot 100 2 1800 audio "6.ogg" oneshot 100 1800
audio "5.ogg" oneshot 100 2 1800 audio "5.ogg" oneshot 100 1800
audio "4.ogg" oneshot 100 2 1800 audio "4.ogg" oneshot 100 1800
audio "3.ogg" oneshot 100 2 1800 audio "3.ogg" oneshot 100 1800
audio "2.ogg" oneshot 100 2 1800 audio "2.ogg" oneshot 100 1800
audio "1.ogg" oneshot 100 2 1800 audio "1.ogg" oneshot 100 1800
audio "0.ogg" oneshot 100 2 1800 audio "0.ogg" oneshot 100 1800
audio "reprting.ogg" oneshot 100 2 1800 audio "reprting.ogg" oneshot 100 1800
audio "commnder.ogg" oneshot 100 2 1800 audio "commnder.ogg" oneshot 100 1800
audio "com021.ogg" oneshot 100 2 1800 /*Scavengers Detected*/ audio "com021.ogg" oneshot 100 1800 /*Scavengers Detected*/
audio "com022.ogg" oneshot 100 2 1800 /*Scavenger Base Detected*/ audio "com022.ogg" oneshot 100 1800 /*Scavenger Base Detected*/
audio "com023.ogg" oneshot 100 2 1800 /*Scavenger Outpost Detected*/ audio "com023.ogg" oneshot 100 1800 /*Scavenger Outpost Detected*/
audio "com024.ogg" oneshot 100 2 1800 /*Resource Detected*/ audio "com024.ogg" oneshot 100 1800 /*Resource Detected*/
audio "com025.ogg" oneshot 100 2 1800 /*Artefact Detected*/ audio "com025.ogg" oneshot 100 1800 /*Artefact Detected*/
audio "com026.ogg" oneshot 100 2 1800 /*Enemy Detected*/ audio "com026.ogg" oneshot 100 1800 /*Enemy Detected*/
audio "com027.ogg" oneshot 100 2 1800 /*Enemy Base Detected*/ audio "com027.ogg" oneshot 100 1800 /*Enemy Base Detected*/
audio "com028.ogg" oneshot 100 2 1800 /*Ally Detected*/ audio "com028.ogg" oneshot 100 1800 /*Ally Detected*/
audio "com029.ogg" oneshot 100 2 1800 /*Enemy Transport Detected*/ audio "com029.ogg" oneshot 100 1800 /*Enemy Transport Detected*/
audio "com030.ogg" oneshot 100 2 1800 /*Enemy LZ Detected*/ audio "com030.ogg" oneshot 100 1800 /*Enemy LZ Detected*/
audio "com031.ogg" oneshot 100 2 1800 /*Friendly Landing Zone Detected*/ audio "com031.ogg" oneshot 100 1800 /*Friendly Landing Zone Detected*/
audio "com032.ogg" oneshot 100 2 1800 /*NEXUS Tower Detected*/ audio "com032.ogg" oneshot 100 1800 /*NEXUS Tower Detected*/
audio "com033.ogg" oneshot 100 2 1800 /*NEXUS Turret Detected*/ audio "com033.ogg" oneshot 100 1800 /*NEXUS Turret Detected*/
audio "com034.ogg" oneshot 100 2 1800 /*NEXUS Detected*/ audio "com034.ogg" oneshot 100 1800 /*NEXUS Detected*/
audio "com035.ogg" oneshot 100 2 1800 /*Enemy Battery Detected*/ audio "com035.ogg" oneshot 100 1800 /*Enemy Battery Detected*/
audio "com036.ogg" oneshot 100 2 1800 /*Enemy VTOLs Detected*/ audio "com036.ogg" oneshot 100 1800 /*Enemy VTOLs Detected*/
audio "com037.ogg" oneshot 100 2 1800 /*Route Obstructed*/ audio "com037.ogg" oneshot 100 1800 /*Route Obstructed*/
audio "com038.ogg" oneshot 100 2 1800 /*No Route Available*/ audio "com038.ogg" oneshot 100 1800 /*No Route Available*/
audio "com039.ogg" oneshot 100 2 1800 /*Unable to Comply*/ audio "com039.ogg" oneshot 100 1800 /*Unable to Comply*/
audio "com040.ogg" oneshot 100 2 1800 /*Returning for Repair*/ audio "com040.ogg" oneshot 100 1800 /*Returning for Repair*/
audio "com041.ogg" oneshot 100 2 1800 /*Heading for Rally Point*/ audio "com041.ogg" oneshot 100 1800 /*Heading for Rally Point*/
/*RADIO CLICKS*/ /*RADIO CLICKS*/
audio "radclik1.ogg" oneshot 100 2 1800 audio "radclik1.ogg" oneshot 100 1800
audio "radclik2.ogg" oneshot 100 2 1800 audio "radclik2.ogg" oneshot 100 1800
audio "radclik3.ogg" oneshot 100 2 1800 audio "radclik3.ogg" oneshot 100 1800
audio "radclik4.ogg" oneshot 100 2 1800 audio "radclik4.ogg" oneshot 100 1800
audio "radclik5.ogg" oneshot 100 2 1800 audio "radclik5.ogg" oneshot 100 1800
audio "radclik6.ogg" oneshot 100 2 1800 audio "radclik6.ogg" oneshot 100 1800
/*TRANSPORT PILOTS*/ /*TRANSPORT PILOTS*/
audio "t-aprolz.ogg" oneshot 100 2 1800 /*Approaching LZ*/ audio "t-aprolz.ogg" oneshot 100 1800 /*Approaching LZ*/
audio "t-arboys.ogg" oneshot 100 2 1800 /*Alright boys*/ audio "t-arboys.ogg" oneshot 100 1800 /*Alright boys*/
audio "t-grnli5.ogg" oneshot 100 2 1800 /*You will have a green light in 5*/ audio "t-grnli5.ogg" oneshot 100 1800 /*You will have a green light in 5*/
audio "t-grnli4.ogg" oneshot 100 2 1800 /*4*/ audio "t-grnli4.ogg" oneshot 100 1800 /*4*/
audio "t-grnli3.ogg" oneshot 100 2 1800 /*3*/ audio "t-grnli3.ogg" oneshot 100 1800 /*3*/
audio "t-grnli2.ogg" oneshot 100 2 1800 /*2*/ audio "t-grnli2.ogg" oneshot 100 1800 /*2*/
audio "t-gogogo.ogg" oneshot 100 2 1800 /*Go Go Go!*/ audio "t-gogogo.ogg" oneshot 100 1800 /*Go Go Go!*/
audio "t-dustof.ogg" oneshot 100 2 1800 /*Prepare for dust off*/ audio "t-dustof.ogg" oneshot 100 1800 /*Prepare for dust off*/
/*VTOL Pilots*/ /*VTOL Pilots*/
/*Ver-1*/ /*Ver-1*/
audio "v-eloc1.ogg" oneshot 100 2 1800 /*Enemy located*/ audio "v-eloc1.ogg" oneshot 100 1800 /*Enemy located*/
audio "v-onway1.ogg" oneshot 100 2 1800 /*On our way*/ audio "v-onway1.ogg" oneshot 100 1800 /*On our way*/
audio "v-retba1.ogg" oneshot 100 2 1800 /*Returning to base*/ audio "v-retba1.ogg" oneshot 100 1800 /*Returning to base*/
audio "v-locon1.ogg" oneshot 100 2 1800 /*Locked-on*/ audio "v-locon1.ogg" oneshot 100 1800 /*Locked-on*/
audio "v-atkrn1.ogg" oneshot 100 2 1800 /*Commencing attack run*/ audio "v-atkrn1.ogg" oneshot 100 1800 /*Commencing attack run*/
audio "v-abtrn1.ogg" oneshot 100 2 1800 /*Aborting attack run*/ audio "v-abtrn1.ogg" oneshot 100 1800 /*Aborting attack run*/
/*Ver-2*/ /*Ver-2*/
audio "v-eloc2.ogg" oneshot 100 2 1800 /*Enemy located*/ audio "v-eloc2.ogg" oneshot 100 1800 /*Enemy located*/
audio "v-onway2.ogg" oneshot 100 2 1800 /*On our way*/ audio "v-onway2.ogg" oneshot 100 1800 /*On our way*/
audio "v-retba2.ogg" oneshot 100 2 1800 /*Returning to base*/ audio "v-retba2.ogg" oneshot 100 1800 /*Returning to base*/
audio "v-locon2.ogg" oneshot 100 2 1800 /*Locked-on*/ audio "v-locon2.ogg" oneshot 100 1800 /*Locked-on*/
audio "v-atkrn2.ogg" oneshot 100 2 1800 /*Commencing attack run*/ audio "v-atkrn2.ogg" oneshot 100 1800 /*Commencing attack run*/
audio "v-abtrn2.ogg" oneshot 100 2 1800 /*Aborting attack run*/ audio "v-abtrn2.ogg" oneshot 100 1800 /*Aborting attack run*/
/*Ver-3*/ /*Ver-3*/
audio "v-eloc3.ogg" oneshot 100 2 1800 /*Enemy located*/ audio "v-eloc3.ogg" oneshot 100 1800 /*Enemy located*/
audio "v-onway3.ogg" oneshot 100 2 1800 /*On our way*/ audio "v-onway3.ogg" oneshot 100 1800 /*On our way*/
audio "v-retba3.ogg" oneshot 100 2 1800 /*Returning to base*/ audio "v-retba3.ogg" oneshot 100 1800 /*Returning to base*/
audio "v-locon3.ogg" oneshot 100 2 1800 /*Locked-on*/ audio "v-locon3.ogg" oneshot 100 1800 /*Locked-on*/
audio "v-atkrn3.ogg" oneshot 100 2 1800 /*Commencing attack run*/ audio "v-atkrn3.ogg" oneshot 100 1800 /*Commencing attack run*/
audio "v-abtrn3.ogg" oneshot 100 2 1800 /*Aborting attack run*/ audio "v-abtrn3.ogg" oneshot 100 1800 /*Aborting attack run*/
/*THE COLLECTIVE*/ /*THE COLLECTIVE*/
audio "col011a.ogg" oneshot 100 2 1800 /*Cleanse & Destroy*/ audio "col011a.ogg" oneshot 100 1800 /*Cleanse & Destroy*/
audio "col012a.ogg" oneshot 100 2 1800 /*Affirmative destroying biologicals*/ audio "col012a.ogg" oneshot 100 1800 /*Affirmative destroying biologicals*/
audio "col013a.ogg" oneshot 100 2 1800 /*Attack*/ audio "col013a.ogg" oneshot 100 1800 /*Attack*/
audio "col014a.ogg" oneshot 100 2 1800 /*Fire!*/ audio "col014a.ogg" oneshot 100 1800 /*Fire!*/
audio "col015a.ogg" oneshot 100 2 1800 /*Enemy Detected*/ audio "col015a.ogg" oneshot 100 1800 /*Enemy Detected*/
audio "col016a.ogg" oneshot 100 2 1800 /*Engaging*/ audio "col016a.ogg" oneshot 100 1800 /*Engaging*/
audio "col017a.ogg" oneshot 100 2 1800 /*Starting Attack Run*/ audio "col017a.ogg" oneshot 100 1800 /*Starting Attack Run*/
audio "col018a.ogg" oneshot 100 2 1800 /*Die!*/ audio "col018a.ogg" oneshot 100 1800 /*Die!*/
audio "col019a.ogg" oneshot 100 2 1800 /*Intercept and Destroy*/ audio "col019a.ogg" oneshot 100 1800 /*Intercept and Destroy*/
audio "col020a.ogg" oneshot 100 2 1800 /*Enemy Destroyed*/ audio "col020a.ogg" oneshot 100 1800 /*Enemy Destroyed*/
/*SFX*/ /*SFX*/
/*weapon sounds*/ /*weapon sounds*/
audio "rocket.ogg" oneshot 100 1 1800 audio "rocket.ogg" oneshot 100 1800
audio "rotlsr.ogg" oneshot 100 1 1800 /*Rotary Laser*/ audio "rotlsr.ogg" oneshot 100 1800 /*Rotary Laser*/
audio "gaussgun.ogg" oneshot 100 1 1800 audio "gaussgun.ogg" oneshot 100 1800
audio "lrgcan.ogg" oneshot 100 1 1800 /*Large Cannon*/ audio "lrgcan.ogg" oneshot 100 1800 /*Large Cannon*/
audio "smlcan.ogg" oneshot 100 1 1800 /*Small Cannon*/ audio "smlcan.ogg" oneshot 100 1800 /*Small Cannon*/
audio "medcan.ogg" oneshot 100 1 1800 /*Medium Cannon*/ audio "medcan.ogg" oneshot 100 1800 /*Medium Cannon*/
audio "flmthrow.ogg" oneshot 100 1 1800 /*Flame Thrower*/ audio "flmthrow.ogg" oneshot 100 1800 /*Flame Thrower*/
audio "plslsr.ogg" oneshot 100 1 1800 /*Pulse Laser*/ audio "plslsr.ogg" oneshot 100 1800 /*Pulse Laser*/
audio "bemlsr.ogg" oneshot 100 1 1800 /*Beam Laser*/ audio "bemlsr.ogg" oneshot 100 1800 /*Beam Laser*/
audio "mortar.ogg" oneshot 100 1 1800 audio "mortar.ogg" oneshot 100 1800
audio "hwtzflgt.ogg" oneshot 100 1 1800 /*Howitz Flight*/ audio "hwtzflgt.ogg" oneshot 100 1800 /*Howitz Flight*/
audio "mgbar1.ogg" oneshot 100 1 1800 audio "mgbar1.ogg" oneshot 100 1800
audio "mgbar2.ogg" oneshot 70 1 1800 audio "mgbar2.ogg" oneshot 70 1800
audio "mgbar3.ogg" oneshot 100 1 1800 audio "mgbar3.ogg" oneshot 100 1800
audio "mgheavy.ogg" oneshot 100 1 1800 audio "mgheavy.ogg" oneshot 100 1800
audio "mgtower.ogg" oneshot 100 1 1800 audio "mgtower.ogg" oneshot 100 1800
audio "splash.ogg" oneshot 100 1 1800 audio "splash.ogg" oneshot 100 1800
audio "asltmg.ogg" oneshot 100 1 1800 audio "asltmg.ogg" oneshot 100 1800
audio "rapdcan.ogg" oneshot 100 1 1800 audio "rapdcan.ogg" oneshot 100 1800
audio "hivelcan.ogg" oneshot 100 1 1800 audio "hivelcan.ogg" oneshot 100 1800
audio "nxstower.ogg" oneshot 100 1 1800 audio "nxstower.ogg" oneshot 100 1800
/* Construction sounds */ /* Construction sounds */
audio "weld-1.ogg" oneshot 20 1 1800 audio "weld-1.ogg" oneshot 20 1800
audio "weld-2.ogg" oneshot 20 1 1800 audio "weld-2.ogg" oneshot 20 1800
audio "bldstart.ogg" oneshot 20 1 1800 audio "bldstart.ogg" oneshot 20 1800
audio "bldloop.ogg" loop 20 1 1800 audio "bldloop.ogg" loop 20 1800
audio "build1.ogg" oneshot 20 1 1800 audio "build1.ogg" oneshot 20 1800
audio "build2.ogg" oneshot 20 1 1800 audio "build2.ogg" oneshot 20 1800
audio "build3.ogg" oneshot 20 1 1800 audio "build3.ogg" oneshot 20 1800
audio "build4.ogg" oneshot 20 1 1800 audio "build4.ogg" oneshot 20 1800
/*Explosions*/ /*Explosions*/
audio "smlexpl.ogg" oneshot 100 1 1800 audio "smlexpl.ogg" oneshot 100 1800
audio "lsrexpl.ogg" oneshot 100 1 1800 audio "lsrexpl.ogg" oneshot 100 1800
audio "lrgexpl.ogg" oneshot 100 1 1800 audio "lrgexpl.ogg" oneshot 100 1800
audio "atnkexpl.ogg" oneshot 100 1 1800 audio "atnkexpl.ogg" oneshot 100 1800
audio "richet1.ogg" oneshot 100 1 1800 audio "richet1.ogg" oneshot 100 1800
audio "richet2.ogg" oneshot 100 1 1800 audio "richet2.ogg" oneshot 100 1800
audio "richet3.ogg" oneshot 100 1 1800 audio "richet3.ogg" oneshot 100 1800
audio "squish.ogg" oneshot 100 1 1800 audio "squish.ogg" oneshot 100 1800
audio "bldfall.ogg" oneshot 100 1 1800 audio "bldfall.ogg" oneshot 100 1800
audio "nxsexpld.ogg" oneshot 100 1 1800 audio "nxsexpld.ogg" oneshot 100 1800
/* Gazza's droid engine noises */ /* Gazza's droid engine noises */
/*Constructor droid*/ /*Constructor droid*/
audio "con-move off.ogg" oneshot 15 1 1800 audio "con-move off.ogg" oneshot 15 1800
audio "con-move.ogg" loop 15 1 1800 audio "con-move.ogg" loop 15 1800
audio "con-shut down.ogg" oneshot 15 1 1800 audio "con-shut down.ogg" oneshot 15 1800
/*Transport*/ /*Transport*/
audio "tflight.ogg" loop 30 1 1800 /*Blimp Flight*/ audio "tflight.ogg" loop 30 1800 /*Blimp Flight*/
audio "thover.ogg" loop 30 1 1800 /*Blimp Idle*/ audio "thover.ogg" loop 30 1800 /*Blimp Idle*/
audio "tland.ogg" oneshot 30 1 1800 /*Blimp Land*/ audio "tland.ogg" oneshot 30 1800 /*Blimp Land*/
audio "tstart.ogg" oneshot 30 1 1800 /*Blimp Take off*/ audio "tstart.ogg" oneshot 30 1800 /*Blimp Take off*/
/*VTOLS*/ /*VTOLS*/
audio "vtolland.ogg" oneshot 15 1 1800 audio "vtolland.ogg" oneshot 15 1800
audio "vtoloff.ogg" oneshot 15 1 1800 audio "vtoloff.ogg" oneshot 15 1800
audio "vtol-move.ogg" loop 15 1 1800 audio "vtol-move.ogg" loop 15 1800
/*Treads*/ /*Treads*/
audio "tread.ogg" loop 15 1 1800 audio "tread.ogg" loop 15 1800
/*Hover*/ /*Hover*/
audio "hovmove.ogg" loop 15 1 1800 audio "hovmove.ogg" loop 15 1800
audio "hovstart.ogg" oneshot 15 1 1800 audio "hovstart.ogg" oneshot 15 1800
audio "hovstop.ogg" oneshot 15 1 1800 audio "hovstop.ogg" oneshot 15 1800
/* Cyborgs */ /* Cyborgs */
audio "cyber-move.ogg" loop 15 1 1800 audio "cyber-move.ogg" loop 15 1800
/*Building FX*/ /*Building FX*/
audio "oilpump.ogg" loop 20 1 1800 audio "oilpump.ogg" loop 20 1800
audio "powerhum.ogg" loop 20 1 1800 audio "powerhum.ogg" loop 20 1800
audio "powerspk.ogg" oneshot 20 1 1800 audio "powerspk.ogg" oneshot 20 1800
audio "steam.ogg" oneshot 20 1 1800 audio "steam.ogg" oneshot 20 1800
audio "ecmtower.ogg" oneshot 20 1 1800 audio "ecmtower.ogg" oneshot 20 1800
audio "freroar.ogg" oneshot 100 1 1800 audio "freroar.ogg" oneshot 100 1800
/*Miscellaneous*/ /*Miscellaneous*/
audio "help.ogg" oneshot 100 1 1800 audio "help.ogg" oneshot 100 1800
audio "scream.ogg" oneshot 100 1 1800 audio "scream.ogg" oneshot 100 1800
audio "scream2.ogg" oneshot 100 1 1800 audio "scream2.ogg" oneshot 100 1800
audio "scream3.ogg" oneshot 100 1 1800 audio "scream3.ogg" oneshot 100 1800
audio "scream4.ogg" oneshot 100 1 1800 audio "scream4.ogg" oneshot 100 1800
audio "silence.ogg" oneshot 100 1 1800 audio "silence.ogg" oneshot 100 1800
/*Extra*/ /*Extra*/
audio "lndgzne.ogg" oneshot 100 1 1800 /* Landing Zone */ audio "lndgzne.ogg" oneshot 100 1800 /* Landing Zone */
audio "pcv652.ogg" oneshot 100 1 1800 /*Satellite Uplink */ audio "pcv652.ogg" oneshot 100 1800 /*Satellite Uplink */
audio "pcv653.ogg" oneshot 100 1 1800 /*NASDA Central */ audio "pcv653.ogg" oneshot 100 1800 /*NASDA Central */
audio "pcv654.ogg" oneshot 100 1 1800 /*Nuclear Reactor */ audio "pcv654.ogg" oneshot 100 1800 /*Nuclear Reactor */
audio "pcv655.ogg" oneshot 100 1 1800 /*SAM Site */ audio "pcv655.ogg" oneshot 100 1800 /*SAM Site */
audio "pcv656.ogg" oneshot 100 1 1800 /*Missile Silo */ audio "pcv656.ogg" oneshot 100 1800 /*Missile Silo */
audio "nmedeted.ogg" oneshot 100 1 1800 /*Enemy Detected */ audio "nmedeted.ogg" oneshot 100 1800 /*Enemy Detected */
audio "pcv611.ogg" oneshot 100 1 1800 /*Structure Captured */ audio "pcv611.ogg" oneshot 100 1800 /*Structure Captured */
audio "pcv612.ogg" oneshot 100 1 1800 /*Civilian Rescued */ audio "pcv612.ogg" oneshot 100 1800 /*Civilian Rescued */
audio "pcv613.ogg" oneshot 100 1 1800 /*Civilians Rescued */ audio "pcv613.ogg" oneshot 100 1800 /*Civilians Rescued */
audio "pcv615.ogg" oneshot 100 1 1800 /*Units Rescued */ audio "pcv615.ogg" oneshot 100 1800 /*Units Rescued */
audio "pcv616.ogg" oneshot 100 1 1800 /*Group Rescued */ audio "pcv616.ogg" oneshot 100 1800 /*Group Rescued */
audio "pcv618.ogg" oneshot 100 1 1800 /*Group Captured */ audio "pcv618.ogg" oneshot 100 1800 /*Group Captured */
audio "pcv621.ogg" oneshot 100 1 1800 /*Objective Captured */ audio "pcv621.ogg" oneshot 100 1800 /*Objective Captured */
audio "pcv622.ogg" oneshot 100 1 1800 /*Objective Destroyed */ audio "pcv622.ogg" oneshot 100 1800 /*Objective Destroyed */
audio "pcv623.ogg" oneshot 100 1 1800 /*Structure Infected */ audio "pcv623.ogg" oneshot 100 1800 /*Structure Infected */
audio "pcv625.ogg" oneshot 100 1 1800 /*Group Infected */ audio "pcv625.ogg" oneshot 100 1800 /*Group Infected */
audio "pcv629.ogg" oneshot 100 1 1800 /*Out Of Time */ audio "pcv629.ogg" oneshot 100 1800 /*Out Of Time */
audio "pcv631.ogg" oneshot 100 1 1800 /*Enemy Escaped */ audio "pcv631.ogg" oneshot 100 1800 /*Enemy Escaped */
audio "pcv632.ogg" oneshot 100 1 1800 /*Enemy Escaping */ audio "pcv632.ogg" oneshot 100 1800 /*Enemy Escaping */
audio "pcv633.ogg" oneshot 100 1 1800 /*Enemy Transport Landing */ audio "pcv633.ogg" oneshot 100 1800 /*Enemy Transport Landing */
audio "pcv635.ogg" oneshot 100 1 1800 /*Team Alpha Eradicated */ audio "pcv635.ogg" oneshot 100 1800 /*Team Alpha Eradicated */
audio "pcv636.ogg" oneshot 100 1 1800 /*Team Beta Eradicated */ audio "pcv636.ogg" oneshot 100 1800 /*Team Beta Eradicated */
audio "pcv637.ogg" oneshot 100 1 1800 /*Team Gamma Eradicated */ audio "pcv637.ogg" oneshot 100 1800 /*Team Gamma Eradicated */
audio "pcv638.ogg" oneshot 100 1 1800 /*Team Alpha Rescued */ audio "pcv638.ogg" oneshot 100 1800 /*Team Alpha Rescued */
audio "pcv639.ogg" oneshot 100 1 1800 /*Team Beta Rescued */ audio "pcv639.ogg" oneshot 100 1800 /*Team Beta Rescued */
audio "pcv640.ogg" oneshot 100 1 1800 /*Team Gamma Rescued */ audio "pcv640.ogg" oneshot 100 1800 /*Team Gamma Rescued */
audio "pcv650.ogg" oneshot 100 1 1800 /*Laser Satellite firing */ audio "pcv650.ogg" oneshot 100 1800 /*Laser Satellite firing */
audio "pcv657.ogg" oneshot 100 1 1800 /*Incoming Laser Satellite Strike */ audio "pcv657.ogg" oneshot 100 1800 /*Incoming Laser Satellite Strike */
/* Nexus */ /* Nexus */
audio "defabsrd.ogg" oneshot 100 1 1800 audio "defabsrd.ogg" oneshot 100 1800
audio "defnut.ogg" oneshot 100 1 1800 audio "defnut.ogg" oneshot 100 1800
audio "laugh1.ogg" oneshot 100 1 1800 audio "laugh1.ogg" oneshot 100 1800
audio "laugh2.ogg" oneshot 100 1 1800 audio "laugh2.ogg" oneshot 100 1800
audio "laugh3.ogg" oneshot 100 1 1800 audio "laugh3.ogg" oneshot 100 1800
audio "pordcomp.ogg" oneshot 100 1 1800 audio "pordcomp.ogg" oneshot 100 1800
audio "resabsrd.ogg" oneshot 100 1 1800 audio "resabsrd.ogg" oneshot 100 1800
audio "strutabs.ogg" oneshot 100 1 1800 audio "strutabs.ogg" oneshot 100 1800
audio "strutnut.ogg" oneshot 100 1 1800 audio "strutnut.ogg" oneshot 100 1800
audio "synplnk.ogg" oneshot 100 1 1800 audio "synplnk.ogg" oneshot 100 1800
audio "untabsrd.ogg" oneshot 100 1 1800 audio "untabsrd.ogg" oneshot 100 1800
audio "untnut.ogg" oneshot 100 1 1800 audio "untnut.ogg" oneshot 100 1800
/* Multiplayer audio */ /* Multiplayer audio */
audio "cybgrnd.ogg" oneshot 100 1 1800 audio "cybgrnd.ogg" oneshot 100 1800
audio "hvcybmov.ogg" oneshot 100 1 1800 audio "hvcybmov.ogg" oneshot 100 1800
audio "emp.ogg" oneshot 100 1 1800 audio "emp.ogg" oneshot 100 1800
audio "hevlsr.ogg" oneshot 100 1 1800 audio "hevlsr.ogg" oneshot 100 1800
audio "plasflm.ogg" oneshot 100 1 1800 audio "plasflm.ogg" oneshot 100 1800
audio "uplink.ogg" oneshot 100 1 1800 audio "uplink.ogg" oneshot 100 1800
audio "lasstrk.ogg" oneshot 100 1 1800 audio "lasstrk.ogg" oneshot 100 1800
} }

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@ -1,15 +1,14 @@
audio_module audio_module
{ {
/* audio format: audio [filename] [oneshot/loop] [id] [range] */
/* Audio Configuration for the frontend. Alex Lee Feb98 */ /* Audio Configuration for the frontend. Alex Lee Feb98 */
audio "Beep1.ogg" oneshot 30 2 1800 audio "Beep1.ogg" oneshot 30 1800
audio "Beep2.ogg" oneshot 30 2 1800 audio "Beep2.ogg" oneshot 30 1800
audio "Beep4.ogg" oneshot 30 2 1800 audio "Beep4.ogg" oneshot 30 1800
audio "Beep5.ogg" oneshot 30 2 1800 audio "Beep5.ogg" oneshot 30 1800
audio "Beep6.ogg" oneshot 30 2 1800 audio "Beep6.ogg" oneshot 30 1800
audio "Beep7.ogg" oneshot 30 2 1800 audio "Beep7.ogg" oneshot 30 1800
audio "Beep8.ogg" oneshot 30 2 1800 audio "Beep8.ogg" oneshot 30 1800
audio "Beep9.ogg" oneshot 30 2 1800 audio "Beep9.ogg" oneshot 30 1800
audio "GmeShtDn.ogg" oneshot 30 2 1800 audio "GmeShtDn.ogg" oneshot 30 1800
} }

View File

@ -88,15 +88,13 @@ audio_list: audio_list audio_track |
* int iAudibleRadius ) * int iAudibleRadius )
*/ */
// Giel: TODO: The middle of the three integers should be removed audio_track: AUDIO QTEXT LOOP INTEGER INTEGER
// I'm however leaving this since I don't know whether it will affect scripts in an unintended way (i.e. break them)
audio_track: AUDIO QTEXT LOOP INTEGER INTEGER INTEGER
{ {
audio_SetTrackVals( $2, TRUE, &g_iDummy, $4, $6 ); audio_SetTrackVals( $2, TRUE, &g_iDummy, $4, $5 );
} }
| AUDIO QTEXT ONESHOT INTEGER INTEGER INTEGER | AUDIO QTEXT ONESHOT INTEGER INTEGER
{ {
audio_SetTrackVals( $2, FALSE, &g_iDummy, $4, $6 ); audio_SetTrackVals( $2, FALSE, &g_iDummy, $4, $5 );
} }
; ;