Fix problem I introduced in r4013 that would make buildings occasionally get 0 hp.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4265 4a71c877-e1ca-e34f-864e-861f7616d084
master
Per Inge Mathisen 2008-03-23 19:01:04 +00:00
parent 19c5c083d3
commit fa476549e3
1 changed files with 2 additions and 2 deletions

View File

@ -747,14 +747,14 @@ BOOL recvStructureCheck()
int i, j; int i, j;
float direction; float direction;
uint8_t player, ourCapacity; uint8_t player, ourCapacity;
uint16_t body; uint32_t body;
uint16_t x, y, z; uint16_t x, y, z;
uint32_t ref, type; uint32_t ref, type;
NETbeginDecode(NET_CHECK_STRUCT); NETbeginDecode(NET_CHECK_STRUCT);
NETuint8_t(&player); NETuint8_t(&player);
NETuint32_t(&ref); NETuint32_t(&ref);
NETuint16_t(&body); NETuint32_t(&body);
NETuint32_t(&type); NETuint32_t(&type);
NETuint16_t(&x); NETuint16_t(&x);
NETuint16_t(&y); NETuint16_t(&y);