Remove some unused stuff
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3821 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
fb12b834a1
commit
f74715f1d5
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@ -215,7 +215,6 @@ typedef struct _droid
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/* Movement control data */
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MOVE_CONTROL sMove;
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// void *lastTile;
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/* anim data */
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ANIM_OBJECT *psCurAnim;
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@ -1149,8 +1149,6 @@ void placeLimboDroids(void)
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ASSERT(worldOnMap(psDroid->pos.x,psDroid->pos.y), "limbo droid is not on the map");
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psDroid->pos.z = map_Height(psDroid->pos.x, psDroid->pos.y);
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updateDroidOrientation(psDroid);
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//psDroid->lastTile = mapTile(map_coord(psDroid->pos.x),
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// map_coord(psDroid->pos.y));
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psDroid->selected = FALSE;
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//this is mainly for VTOLs
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setDroidBase(psDroid, NULL);
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@ -3849,60 +3847,21 @@ void missionDestroyObjects(void)
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void processPreviousCampDroids(void)
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{
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DROID *psDroid, *psNext;
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//UDWORD droidX, droidY;
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//BOOL bPlaced;
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//see if any are left
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// See if any are left
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if (mission.apsDroidLists[selectedPlayer])
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{
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for (psDroid = mission.apsDroidLists[selectedPlayer]; psDroid != NULL;
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psDroid = psNext)
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for (psDroid = mission.apsDroidLists[selectedPlayer]; psDroid != NULL; psDroid = psNext)
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{
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psNext = psDroid->psNext;
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//We want to kill off all droids now! - AB 27/01/99
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//KILL OFF TRANSPORTER
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//if (psDroid->droidType == DROID_TRANSPORTER)
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{
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// We want to kill off all droids now! - AB 27/01/99
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// KILL OFF TRANSPORTER
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if (droidRemove(psDroid, mission.apsDroidLists))
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{
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addDroid(psDroid, apsDroidLists);
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vanishDroid(psDroid);
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}
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}
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/*else
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{
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//remove out of stored list and add to current Droid list
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if (droidRemove(psDroid, mission.apsDroidLists))
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{
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addDroid(psDroid, apsDroidLists);
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//set the x/y
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droidX = map_coord(getLandingX(psDroid->player));
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droidY = map_coord(getLandingY(psDroid->player));
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bPlaced = pickATileGen(&droidX, &droidY,LOOK_FOR_EMPTY_TILE,normalPAT);
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if (!bPlaced)
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{
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ASSERT( FALSE, "processPreviousCampDroids: Unable to find a free location \
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cancel to continue" );
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vanishDroid(psDroid);
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}
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else
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{
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psDroid->pos.x = (UWORD)world_coord(droidX);
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psDroid->pos.y = (UWORD)world_coord(droidY);
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psDroid->pos.z = map_Height(psDroid->pos.x, psDroid->pos.y);
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updateDroidOrientation(psDroid);
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//psDroid->lastTile = mapTile(map_coord(psDroid->pos.x),
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// map_coord(psDroid->pos.y));
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psDroid->selected = FALSE;
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psDroid->cluster = 0;
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gridAddObject((BASE_OBJECT *)psDroid);
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//initialise the movement data
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initDroidMovement(psDroid);
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}
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}
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}*/
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}
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}
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}
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@ -61,11 +61,6 @@ static float visLevelIncAcc, visLevelDecAcc;
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// integer amount to change visiblility this turn
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static SDWORD visLevelInc, visLevelDec;
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// percentage of power over which objects start to be visible
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// UNUSED. What for? - Per
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#define VIS_LEVEL_START 100
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#define VIS_LEVEL_RANGE 60
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// alexl's sensor range.
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BOOL bDisplaySensorRange;
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