Add an option for the rotating radar.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11284 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
6957b04072
commit
f63667e4b5
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@ -740,6 +740,7 @@ BOOL saveConfig(void)
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setWarzoneKeyNumeric("trapCursor", war_GetTrapCursor());
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setWarzoneKeyNumeric("vsync", war_GetVsync());
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setWarzoneKeyNumeric("textureSize", getTextureSize());
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setWarzoneKeyNumeric("rotateRadar", rotateRadar);
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setWarzoneKeyNumeric("PauseOnFocusLoss", war_GetPauseOnFocusLoss());
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setWarzoneKeyNumeric("ColouredCursor", war_GetColouredCursor());
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setWarzoneKeyString("masterserver_name", NETgetMasterserverName());
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@ -50,6 +50,7 @@
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#include "multiint.h"
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#include "multilimit.h"
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#include "multiplay.h"
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#include "radar.h"
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#include "seqdisp.h"
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#include "texture.h"
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#include "version.h"
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@ -1176,6 +1177,10 @@ static BOOL startGameOptionsMenu(void)
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widgSetButtonState(psWScreen, FE_P0 + playercolor, WBUT_LOCK);
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addTextButton(FRONTEND_COLOUR, FRONTEND_POS4X-25, FRONTEND_POS4Y, _("Unit Colour"), 0);
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// Radar
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addTextButton(FRONTEND_RADAR, FRONTEND_POS6X - 25, FRONTEND_POS6Y, _("Radar"), 0);
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addTextButton(FRONTEND_RADAR_R, FRONTEND_POS6M - 25, FRONTEND_POS6Y, rotateRadar ? _("Rotating") : _("Fixed"), 0);
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// Quit
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addMultiBut(psWScreen, FRONTEND_BOTFORM, FRONTEND_QUIT, 10, 10, 30, 29, P_("menu", "Return"), IMAGE_RETURN, IMAGE_RETURN_HI, IMAGE_RETURN_HI);
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@ -1220,6 +1225,12 @@ BOOL runGameOptionsMenu(void)
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break;
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}
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break;
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case FRONTEND_RADAR_R:
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rotateRadar = !rotateRadar;
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widgSetString(psWScreen, FRONTEND_RADAR_R, rotateRadar ? _("Rotating") : _("Fixed"));
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break;
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case FRONTEND_SCROLLSPEED:
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break;
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@ -187,6 +187,8 @@ enum
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FRONTEND_GAMEOPTIONS = 21000, // Game Options menu
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FRONTEND_LANGUAGE,
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FRONTEND_LANGUAGE_R,
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FRONTEND_RADAR,
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FRONTEND_RADAR_R,
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FRONTEND_COLOUR,
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FRONTEND_DIFFICULTY,
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FRONTEND_DIFFICULTY_R,
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