Fixes issue with max / min player bug in host screen.
Basically, when you pick a 2/4/8p map, we didn't save that info along with the map. This resulted in possibly starting 2/4/8p games with the wrong number of players set. (ie, 8p map with 4 players, or 2p map with 4 players) Closes ticket #10 (I think it was 10--trac is down) git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6734 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
ca447ad076
commit
f4fb5a269b
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@ -439,6 +439,21 @@ BOOL loadConfig(void)
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if(getWarzoneKeyString("mapName", sBuf))
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{
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sstrcpy(game.map, sBuf);
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if (getWarzoneKeyNumeric("maxPlayers", &val))
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{
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game.maxPlayers = val;
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}
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else
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{
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debug(LOG_WARNING, "Invalid or not found maxPlayers parameter for map %s", game.map);
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debug(LOG_WARNING, "Reseting map to default parameters.");
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// we don't have maxPlayers set, so fall back to defaults.
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game.maxPlayers = 4; //4 is for the DEFAULTMAPNAME map (rush)
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sstrcpy(game.map, DEFAULTMAPNAME);
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setWarzoneKeyString("mapName", game.map);
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setWarzoneKeyNumeric("maxPlayers",game.maxPlayers);
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}
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}
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else
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{
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@ -705,16 +720,17 @@ BOOL saveConfig(void)
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debug( LOG_NEVER, "Writing multiplay prefs to registry\n" );
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if(NetPlay.bHost && ingame.localJoiningInProgress)
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{
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setWarzoneKeyString("gameName", game.name); // last hosted game
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setWarzoneKeyString("gameName", game.name); // last hosted game
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}
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setWarzoneKeyString("mapName", game.map); // map name
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setWarzoneKeyNumeric("power", game.power); // power
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setWarzoneKeyNumeric("maxPlayers",game.maxPlayers); // maxPlayers
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setWarzoneKeyNumeric("power", game.power); // power
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setWarzoneKeyNumeric("type", game.type); // game type
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setWarzoneKeyNumeric("base", game.base); // size of base
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setWarzoneKeyNumeric("fog", game.fog); // fog 'o war
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setWarzoneKeyNumeric("alliance", game.alliance); // allow alliances
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setWarzoneKeyNumeric("fog", game.fog); // fog 'o war
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setWarzoneKeyNumeric("alliance", game.alliance); // allow alliances
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setWarzoneKeyString("playerName",(char*)sPlayer); // player name
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setWarzoneKeyString("phrase0", ingame.phrases[0]); // phrases
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setWarzoneKeyString("phrase0", ingame.phrases[0]); // phrases
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setWarzoneKeyString("phrase1", ingame.phrases[1]);
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setWarzoneKeyString("phrase2", ingame.phrases[2]);
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setWarzoneKeyString("phrase3", ingame.phrases[3]);
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