logical: Use graphics time for spinning on victory. Makes victory animation smoother.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9805 4a71c877-e1ca-e34f-864e-861f7616d084
master
Cyp 2010-02-14 12:36:41 +00:00 committed by Git SVN Gateway
parent 90b398b3d0
commit f4ed16feea
1 changed files with 1 additions and 1 deletions

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@ -166,7 +166,7 @@ BOOL multiplayerWinSequence(BOOL firstCall)
// rotate world
if (MissionResUp && !getWarCamStatus())
{
rotAmount = timeAdjustedIncrement(MAP_SPIN_RATE / 12, true);
rotAmount = graphicsTimeAdjustedIncrement(MAP_SPIN_RATE / 12);
player.r.y += rotAmount;
}