logical: Use graphics time for spinning on victory. Makes victory animation smoother.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9805 4a71c877-e1ca-e34f-864e-861f7616d084master
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90b398b3d0
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f4ed16feea
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@ -166,7 +166,7 @@ BOOL multiplayerWinSequence(BOOL firstCall)
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// rotate world
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if (MissionResUp && !getWarCamStatus())
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{
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rotAmount = timeAdjustedIncrement(MAP_SPIN_RATE / 12, true);
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rotAmount = graphicsTimeAdjustedIncrement(MAP_SPIN_RATE / 12);
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player.r.y += rotAmount;
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}
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