Revert change in r4767 that moved radar initialization from stage
two to stage three, since this caused bug #11578: segfault in radar.c reported by Jan Dittberner. git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4775 4a71c877-e1ca-e34f-864e-861f7616d084master
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3914e26f1b
commit
f39e1617ba
23
src/init.c
23
src/init.c
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@ -879,6 +879,13 @@ BOOL stageTwoInitialise(void)
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LOADBARCALLBACK(); // loadingScreenCallback();
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if(!InitRadar()) // After resLoad cause it needs the game palette initialised.
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{
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return false;
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}
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LOADBARCALLBACK(); // loadingScreenCallback();
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if(!initMiscImds()) /* Set up the explosions */
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{
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iV_ShutDown();
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@ -968,6 +975,10 @@ BOOL stageTwoShutDown(void)
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}
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if(!ShutdownRadar()) {
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return false;
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}
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intShutDown();
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cmdDroidShutDown();
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@ -1018,13 +1029,6 @@ BOOL stageThreeInitialise(void)
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game.maxPlayers = 0;
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}
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if (!InitRadar()) // After resLoad cause it needs the game palette initialised.
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{
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return false;
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}
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LOADBARCALLBACK(); // loadingScreenCallback();
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preProcessVisibility();
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closeLoadingScreen(); // reset the loading screen.
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@ -1154,11 +1158,6 @@ BOOL stageThreeShutDown(void)
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initPlayerColours(); // reset colours leaving multiplayer game.
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}
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if (!ShutdownRadar())
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{
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return false;
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}
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setScriptWinLoseVideo(PLAY_NONE);
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return true;
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@ -132,6 +132,7 @@ void resetRadarRedraw(void)
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BOOL InitRadar(void)
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{
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radarBuffer = malloc(RADWIDTH * RADHEIGHT * sizeof(UDWORD));
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ASSERT(radarBuffer, "Out of memory");
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if (radarBuffer == NULL)
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{
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return false;
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@ -317,6 +318,12 @@ void drawRadar(void)
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UWORD boxSizeH,boxSizeV;
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static int frameSkip = 0;
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ASSERT(radarBuffer, "No radar buffer allocated");
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if (!radarBuffer)
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{
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return;
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}
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CalcRadarPixelSize(&boxSizeH,&boxSizeV);
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CalcRadarScroll(boxSizeH,boxSizeV);
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