New script function BASEOBJ getDerrick(int) that returns indexed derrick objects. Can be iterated until it returns a NULLOBJECT.

Modify semperfi to use this function for attacks of opportunity against undefended oil derricks.
master
Per Inge Mathisen 2011-01-22 14:00:13 +01:00
parent 46aadf5a70
commit f30c15bf20
5 changed files with 79 additions and 1 deletions

View File

@ -2413,6 +2413,30 @@ event findEnemy(attackStuffTr)
// send attack team out to cause trouble near things scout found.
event attackStuff(attackStuffTr)
{
local int i, x, y;
local BASEOBJ result, best;
// Attacks of opportunity
i = 0;
result = getDerrick(i);
best = NULLOBJECT;
while (result != NULLOBJECT)
{
if (result.type == OBJ_STRUCTURE and result.player != me and safeDest(me, result.x, result.y))
{
best = result; // easy pickings
}
i++;
result = getDerrick(i);
}
if (best != NULLOBJECT)
{
dbgPlr("MOVEMENT OF OPPORTUNITY");
orderGroupLoc(attackGroup, DORDER_SCOUT, best.x, best.y);
exit;
}
// Regular attacks
if (idleGroup(attackGroup) >= (attackGroup.members / 2))
{
if( (attackObj != NULLOBJECT) and (not helpingAlly()) )
@ -2445,7 +2469,9 @@ event doAllOutAttack(allOutAttackTr)
{
if (getDroidCount(me) > 40) // plenty of units.
{
dbgPlr("ALL OUT ATTACK!");
orderGroupObj(attackGroup, DORDER_ATTACK, allOutAttack);
orderGroupObj(defendGroup, DORDER_ATTACK, allOutAttack);
orderGroupLoc(scoutGroup, DORDER_SCOUT, allOutAttack.x, allOutAttack.y);
}
}

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@ -6204,6 +6204,10 @@ BOOL loadSaveStructureV7(char *pFileData, UDWORD filesize, UDWORD numStructures)
{
scriptSetStartPos(psSaveStructure->player, psStructure->pos.x, psStructure->pos.y);
}
else if (psStructure->pStructureType->type == REF_RESOURCE_EXTRACTOR)
{
scriptSetDerrickPos(psStructure->pos.x, psStructure->pos.y);
}
//if not a save game, don't want to overwrite any of the stats so continue
if (gameType != GTYPE_SAVE_START)
@ -7215,6 +7219,10 @@ BOOL loadSaveFeatureV14(char *pFileData, UDWORD filesize, UDWORD numFeatures, UD
debug(LOG_ERROR, "Unable to create feature %s", psSaveFeature->name);
continue;
}
if (pFeature->psStats->subType == FEAT_OIL_RESOURCE)
{
scriptSetDerrickPos(pFeature->pos.x, pFeature->pos.y);
}
//restore values
pFeature->id = psSaveFeature->id;
pFeature->rot.direction = DEG(psSaveFeature->direction);

View File

@ -112,6 +112,7 @@ static DROID_TEMPLATE* scrCheckTemplateExists(SDWORD player, DROID_TEMPLATE *psT
/// Hold the previously assigned player
static Vector2i positions[MAX_PLAYERS];
std::vector<Vector2i> derricks;
void scriptSetStartPos(int position, int x, int y)
{
@ -120,6 +121,12 @@ void scriptSetStartPos(int position, int x, int y)
debug(LOG_SCRIPT, "Setting start position %d to (%d, %d)", position, x, y);
}
void scriptSetDerrickPos(int x, int y)
{
Vector2i pos(x, y);
derricks.push_back(pos);
}
BOOL scriptInit()
{
int i;
@ -128,6 +135,8 @@ BOOL scriptInit()
{
scriptSetStartPos(i, 0, 0);
}
derricks.clear();
derricks.reserve(8 * MAX_PLAYERS);
return true;
}
@ -175,6 +184,34 @@ BOOL scrGetPlayer()
return true;
}
BOOL scrGetDerrick()
{
int x, y, i;
if (!stackPopParams(1, VAL_INT, &i))
{
debug(LOG_ERROR, "stack failed");
return false;
}
scrFunctionResult.v.oval = NULL;
if (i < (int)derricks.size())
{
x = derricks[i].x;
y = derricks[i].y;
MAPTILE *psTile = worldTile(x, y);
if (psTile)
{
scrFunctionResult.v.oval = psTile->psObject;
}
}
if (!stackPushResult((INTERP_TYPE)ST_STRUCTURE, &scrFunctionResult))
{
ASSERT(false, "Failed to push result");
return false;
}
return true;
}
Vector2i getPlayerStartPosition(int player)
{
return positions[player];

View File

@ -36,7 +36,10 @@ struct DROID;
extern BOOL scriptInit(void);
extern void scriptSetStartPos(int position, int x, int y);
extern void scriptSetDerrickPos(int x, int y);
extern BOOL scrGetPlayer(void);
extern BOOL scrGetDerrick();
extern BOOL scrGetDifficulty(void);
extern BOOL scrScavengersActive(void);
extern BOOL scrGetPlayerStartPosition(void);

View File

@ -1459,6 +1459,10 @@ FUNC_SYMBOL asFuncTable[] =
1, { VAL_INT },
false, 0, NULL, 0, 0, NULL, NULL },
{ "getDerrick", scrGetDerrick, (INTERP_TYPE)ST_BASEOBJECT,
1, { VAL_INT },
false, 0, NULL, 0, 0, NULL, NULL },
/* This final entry marks the end of the function list */
{ "FUNCTION LIST END", NULL, VAL_VOID, 0, { VAL_VOID }, 0, 0, NULL, 0, 0, NULL, NULL }
};