Remove accruePower(){return false;} function, which is no longer used.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9478 4a71c877-e1ca-e34f-864e-861f7616d084
master
Cyp 2010-01-24 19:33:14 +00:00 committed by Git SVN Gateway
parent 5d3cdc66dd
commit f1e0c95dd3
4 changed files with 0 additions and 14 deletions

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@ -313,12 +313,6 @@ void newGameInitPower(void)
}
}
/*accrue the power in the facilities that require it - returns true if use some power*/
BOOL accruePower(BASE_OBJECT *psObject)
{
return false;
}
STRUCTURE *getRExtractor(STRUCTURE *psStruct)
{
STRUCTURE *psCurr;

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@ -88,9 +88,6 @@ void powerCalc(BOOL on);
/** Temp function to give all players some power when a new game has been loaded. */
void newGameInitPower(void);
/** Accrue the power in the facilities that require it. */
extern BOOL accruePower(BASE_OBJECT *psObject);
/** Returns the next res. Ext. in the list from the one passed in. returns 1st one
in list if passed in is NULL and NULL if there's none?
*/

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@ -1990,9 +1990,6 @@ void cancelResearch(STRUCTURE *psBuilding)
// Initialise the research facility's subject
psResFac->psSubject = NULL;
//set the researched flag - only set the flag to cancelled if it got past the accruePower stage
//pPlayerRes->researched = CANCELLED_RESEARCH;
}
}

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@ -3006,8 +3006,6 @@ static void aiUpdateStructure(STRUCTURE *psStructure, bool mission)
return;
}
accruePower((BASE_OBJECT *)psStructure);
/* Process the functionality according to type
* determine the subject stats (for research or manufacture)
* or base object (for repair) or update power levels for resourceExtractor