Remove accruePower(){return false;} function, which is no longer used.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9478 4a71c877-e1ca-e34f-864e-861f7616d084master
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5d3cdc66dd
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f1e0c95dd3
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@ -313,12 +313,6 @@ void newGameInitPower(void)
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}
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}
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/*accrue the power in the facilities that require it - returns true if use some power*/
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BOOL accruePower(BASE_OBJECT *psObject)
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{
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return false;
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}
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STRUCTURE *getRExtractor(STRUCTURE *psStruct)
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{
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STRUCTURE *psCurr;
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@ -88,9 +88,6 @@ void powerCalc(BOOL on);
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/** Temp function to give all players some power when a new game has been loaded. */
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void newGameInitPower(void);
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/** Accrue the power in the facilities that require it. */
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extern BOOL accruePower(BASE_OBJECT *psObject);
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/** Returns the next res. Ext. in the list from the one passed in. returns 1st one
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in list if passed in is NULL and NULL if there's none?
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*/
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@ -1990,9 +1990,6 @@ void cancelResearch(STRUCTURE *psBuilding)
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// Initialise the research facility's subject
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psResFac->psSubject = NULL;
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//set the researched flag - only set the flag to cancelled if it got past the accruePower stage
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//pPlayerRes->researched = CANCELLED_RESEARCH;
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}
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}
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@ -3006,8 +3006,6 @@ static void aiUpdateStructure(STRUCTURE *psStructure, bool mission)
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return;
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}
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accruePower((BASE_OBJECT *)psStructure);
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/* Process the functionality according to type
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* determine the subject stats (for research or manufacture)
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* or base object (for repair) or update power levels for resourceExtractor
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