Revert r5426. It will not work quite like that, since the pointers refer
to a list in audio.c. The horror! The horror! git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5428 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
f77542e2f8
commit
ee6452eb64
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@ -50,7 +50,7 @@
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#define ATTENUATION_FACTOR 0.0003f
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#ifndef WZ_NOSOUND
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static AUDIO_SAMPLE *current_queue_sample = NULL;
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ALuint current_queue_sample = -1;
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#endif
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static BOOL openal_initialized = false;
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@ -346,12 +346,12 @@ BOOL sound_QueueSamplePlaying( void )
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{
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return false;
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}
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if (!current_queue_sample)
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if ( current_queue_sample == (ALuint)AL_INVALID )
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{
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return false;
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}
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alGetSourcei(current_queue_sample->iSample, AL_SOURCE_STATE, &state);
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alGetSourcei(current_queue_sample, AL_SOURCE_STATE, &state);
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// Check whether an error occurred while retrieving the state.
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// If one did, the state returned is useless. So instead of
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@ -364,26 +364,29 @@ BOOL sound_QueueSamplePlaying( void )
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return true;
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}
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SAMPLE_LIST* node = active_samples;
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SAMPLE_LIST* previous = NULL;
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// We need to remove it from the queue of actively played samples
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while (node != NULL)
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if (current_queue_sample != (ALuint)AL_INVALID)
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{
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if (node->curr == current_queue_sample)
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SAMPLE_LIST* node = active_samples;
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SAMPLE_LIST* previous = NULL;
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// We need to remove it from the queue of actively played samples
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while (node != NULL)
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{
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sound_DestroyIteratedSample(&previous, &node);
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current_queue_sample = NULL;
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return false;
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}
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previous = node;
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if (node)
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{
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node = node->next;
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if (node->curr->iSample == current_queue_sample)
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{
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sound_DestroyIteratedSample(&previous, &node);
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current_queue_sample = AL_INVALID;
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return false;
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}
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previous = node;
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if (node)
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{
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node = node->next;
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}
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}
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debug(LOG_ERROR, "Sample %u not deleted because it wasn't in the active queue!", current_queue_sample);
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current_queue_sample = AL_INVALID;
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}
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debug(LOG_ERROR, "Sample %u not deleted because it wasn't in the active queue!", current_queue_sample->iSample);
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current_queue_sample = NULL;
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#endif
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return false;
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}
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@ -597,11 +600,11 @@ BOOL sound_Play2DSample( TRACK *psTrack, AUDIO_SAMPLE *psSample, BOOL bQueued )
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sound_GetError();
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if ( bQueued )
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{
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current_queue_sample = psSample;
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current_queue_sample = psSample->iSample;
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}
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else if ( current_queue_sample == psSample )
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else if ( current_queue_sample == psSample->iSample )
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{
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current_queue_sample = NULL;
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current_queue_sample = -1;
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}
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#endif
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