Fix crash if cheating some buildings. Closes ticket:3066
parent
f1749582db
commit
ede78982da
13
src/hci.cpp
13
src/hci.cpp
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@ -1951,26 +1951,14 @@ INT_RETVAL intRunWidgets(void)
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}
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else
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{
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//psStructure = buildStructure(psBuilding, structX, structY,
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// selectedPlayer, false);
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psStructure = &tmp;
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tmp.id = generateNewObjectId();
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tmp.pStructureType = (STRUCTURE_STATS *)psPositionStats;
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tmp.pos.x = structX;
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tmp.pos.y = structY;
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tmp.pos.z = map_Height(structX, structY) + world_coord(1)/10;
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if (!psStructure)
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{
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addConsoleMessage(_("Failed to create building"), LEFT_JUSTIFY, SYSTEM_MESSAGE);
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}
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}
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if (psStructure)
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{
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const char* msg;
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psStructure->status = SS_BUILT;
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//buildingComplete(psStructure);
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// In multiplayer games be sure to send a message to the
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// other players, telling them a new structure has been
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// placed.
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@ -1982,7 +1970,6 @@ INT_RETVAL intRunWidgets(void)
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selectedPlayer, psStructure->pStructureType->pName);
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sendTextMessage(msg, true);
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Cheated = true;
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triggerEventStructBuilt(psStructure, NULL);
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}
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}
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else if (psPositionStats->ref >= REF_FEATURE_START && psPositionStats->ref < REF_FEATURE_START + REF_RANGE)
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@ -47,6 +47,7 @@
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#include "lib/sound/audio_id.h"
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#include "lib/sound/audio.h"
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#include "research.h"
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#include "qtscript.h"
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// ////////////////////////////////////////////////////////////////////////////
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// structures
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@ -89,7 +90,8 @@ bool recvBuildFinished(NETQUEUE queue)
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psStruct = IdToStruct(structId,ANYPLAYER);
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if (psStruct)
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{ // make it complete.
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{
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// make it complete.
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psStruct->currentBuildPts = psStruct->pStructureType->buildPoints+1;
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if (psStruct->status != SS_BUILT)
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@ -137,6 +139,7 @@ bool recvBuildFinished(NETQUEUE queue)
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#if defined (DEBUG)
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NETlogEntry("had to plonk down a building", SYNC_FLAG, player);
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#endif
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triggerEventStructBuilt(psStruct, NULL);
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}
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else
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{
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