Update Debian packaging to "warzone2100" name.
Remove executable svn property from warzone2100.png git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@718 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
75af155bbf
commit
ea15befafe
|
@ -1,3 +1,11 @@
|
|||
warzone2100 (2.0.5-0svn1) unstable; urgency=low
|
||||
|
||||
* Bump upstream version number again.
|
||||
* Update packaging from "warzone" to less generic "warzone2100".
|
||||
(Thanks upstream guys)
|
||||
|
||||
-- Angus Lees <gus@debian.org> Sun, 17 Sep 2006 14:01:03 +0100
|
||||
|
||||
warzone (2.0.3-0svn1) unstable; urgency=low
|
||||
|
||||
* Fix upstream version number..
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
Source: warzone
|
||||
Source: warzone2100
|
||||
Section: games
|
||||
Priority: optional
|
||||
Maintainer: Angus Lees <gus@debian.org>
|
||||
|
@ -6,15 +6,15 @@ Build-Depends: autotools-dev, libopenal-dev, zlib1g-dev, libsdl1.2-dev, libsdl-n
|
|||
Build-Depends-Indep: debhelper (>= 4.2.21), zip
|
||||
Standards-Version: 3.6.2
|
||||
|
||||
Package: warzone
|
||||
Package: warzone2100
|
||||
Architecture: any
|
||||
Depends: warzone-data (= ${Source-Version}), ${shlibs:Depends}
|
||||
Description: Warzone 2100 real-time strategy game
|
||||
Depends: warzone2100-data (= ${Source-Version}), ${shlibs:Depends}
|
||||
Description: Post-nuclear 3D real-time strategy game
|
||||
Warzone 2100 was an innovative 3D real-time strategy game back in
|
||||
1999, and most will agree it didn't enjoy the commercial success it
|
||||
should have had. The game's source code was liberated on December
|
||||
6th, 2004, under a GPL license. Soon after that, the Warzone 2100
|
||||
ReDev project was formed to take care of its future.
|
||||
6th, 2004, under a GPL license. Soon after that, the Warzone
|
||||
Resurrection Project was formed to take care of its future.
|
||||
.
|
||||
Features include:
|
||||
- 400+ technologies to research
|
||||
|
@ -29,15 +29,15 @@ Description: Warzone 2100 real-time strategy game
|
|||
- set factories to constant production
|
||||
- automatically send each factory's units to where you want them.
|
||||
|
||||
Package: warzone-data
|
||||
Package: warzone2100-data
|
||||
Architecture: all
|
||||
Recommends: warzone
|
||||
Recommends: warzone2100
|
||||
Description: data files for Warzone 2100 game
|
||||
Warzone 2100 was an innovative 3D real-time strategy game back in
|
||||
1999, and most will agree it didn't enjoy the commercial success it
|
||||
should have had. The game's source code was liberated on December
|
||||
6th, 2004, under a GPL license (see COPYING in this directory for
|
||||
details). Soon after that, the Warzone 2100 ReDev project was formed
|
||||
to take care of its future.
|
||||
details). Soon after that, the Warzone Resurrection project was
|
||||
formed to take care of its future.
|
||||
.
|
||||
This package contains the data files for the game.
|
||||
|
|
|
@ -4,7 +4,7 @@ Mon, 27 Mar 2006 21:31:19 +0100.
|
|||
It was downloaded from http://home.gna.org/warzone/
|
||||
|
||||
Copyright Holder: originally Pumpkin Studios
|
||||
Now developed by the Warzone Redev project.
|
||||
Now developed by the Warzone Resurrection Project.
|
||||
|
||||
License:
|
||||
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
?package(warzone):needs="X11" section="Games/Strategy"\
|
||||
title="Warzone 2100" command="/usr/games/warzone"\
|
||||
?package(warzone2100):needs="X11" section="Games/Strategy"\
|
||||
title="Warzone 2100" command="/usr/games/warzone2100"\
|
||||
icon="/usr/share/pixmaps/warzone2100.xpm"
|
||||
|
|
|
@ -67,8 +67,8 @@ install: build
|
|||
dh_clean -k
|
||||
dh_installdirs
|
||||
|
||||
$(MAKE) install-exec DESTDIR=$(CURDIR)/debian/warzone
|
||||
$(MAKE) install-data DESTDIR=$(CURDIR)/debian/warzone-data
|
||||
$(MAKE) install-exec DESTDIR=$(CURDIR)/debian/warzone2100
|
||||
$(MAKE) install-data DESTDIR=$(CURDIR)/debian/warzone2100-data
|
||||
|
||||
|
||||
# Build architecture-independent files here.
|
||||
|
|
Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 7.1 KiB |
Loading…
Reference in New Issue