Display scenario intelligence briefings as console messages. They are
often way too fast for users to read, but it is a step in the right direction. Patch by Angus Lees. git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@420 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
67d648a2a2
commit
e467933c79
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@ -44,6 +44,8 @@
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#include "csnap.h"
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extern CURSORSNAP InterfaceSnap;
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#define NO_VIDEO
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// See research.txt for research entry to be displayed
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// By defined this we jump straight to the research entry when clicking on any button in the intelmap screen
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//#define DBG_RESEARCH_ENTRY (28) // Weapon research test
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@ -1999,21 +2001,35 @@ void _displayImmediateMessage(MESSAGE *psMessage)
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{
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/*
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This has to be changed to support a script calling a message in the intellegence screen
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/*
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This has to be changed to support a script calling a message in the intellegence screen
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*/
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*/
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DBPRINTF(("\n\n\n\n\n\nDisplayImmedMessage\n\n\n\n\n"));
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DBPRINTF(("\n\n\n\n\n\nDisplayImmedMessage\n\n\n\n\n"));
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// Need to unload the research strings because the movies need the memory.
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StartMessageSequences(psMessage,TRUE);
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// Need to unload the research strings because the movies need the memory.
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#ifdef NO_VIDEO
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/* This sucks, but is better than nothing.. */
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if (((VIEWDATA*)psMessage->pViewData)->type == VIEW_RPL) {
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VIEW_REPLAY *psViewReplay;
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SEQ_DISPLAY *psSeqDisplay;
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UDWORD Sequence, i;
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psViewReplay = (VIEW_REPLAY*)((VIEWDATA*)psMessage->pViewData)->pData;
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for (Sequence = 0; Sequence < psViewReplay->numSeq; Sequence++) {
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psSeqDisplay = &psViewReplay->pSeqList[Sequence];
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for (i = 0; i < psSeqDisplay->numText; i++) {
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addConsoleMessage(psSeqDisplay->ppTextMsg[i], DEFAULT_JUSTIFY);
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}
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}
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return;
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}
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#endif
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StartMessageSequences(psMessage,TRUE);
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}
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