Merge branch 'master' of github.com:Warzone2100/warzone2100
commit
e333e49f19
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@ -96,16 +96,8 @@
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#define MAX_SAVE_NAME_SIZE 60
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static const UDWORD NULL_ID = UDWORD_MAX;
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#define MAX_BODY SWORD_MAX
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#define SAVEKEY_ONMISSION 0x100
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/*!
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* FIXME
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* The code is reusing some pointers as normal integer values apparently. This
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* should be fixed!
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*/
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#define FIXME_CAST_ASSIGN(TYPE, lval, rval) memcpy(&lval, &rval, MIN(sizeof(lval), sizeof(rval)))
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static UDWORD RemapPlayerNumber(UDWORD OldNumber);
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static void plotFeature(char *backDropSprite);
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bool writeGameInfo(const char *pFileName);
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@ -186,7 +178,6 @@ struct TILETYPE_SAVEHEADER : public GAME_SAVEHEADER
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};
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/* Sanity check definitions for the save struct file sizes */
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#define GAME_HEADER_SIZE 8
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#define DROIDINIT_HEADER_SIZE 12
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#define STRUCT_HEADER_SIZE 12
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#define FEATURE_HEADER_SIZE 12
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11
src/hci.cpp
11
src/hci.cpp
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@ -167,12 +167,6 @@ static bool Refreshing = false;
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#define IDOPT_IVISFORM 1043 // iViS engine form
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#define IDOPT_IVISLABEL 1044 // iViS form label
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/* Edit screen IDs */
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#define IDED_FORM 2000 // The edit form
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#define IDED_LABEL 2001 // The edit screen label
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#define IDED_CLOSE 2002 // The edit screen close box
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#define IDED_STATFORM 2003 // The edit screen stats form (for droids/structs/features)
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#define IDPROX_START 120000 // The first proximity button
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#define IDPROX_END 129999 // The last proximity button
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@ -184,8 +178,6 @@ static bool Refreshing = false;
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/* Reticule positions */
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#define RET_BUTWIDTH 25
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#define RET_BUTHEIGHT 28
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#define RET_BUTGAPX 6
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#define RET_BUTGAPY 6
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/* Option positions */
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#define OPT_X (640-300)
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@ -194,7 +186,6 @@ static bool Refreshing = false;
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#define OPT_HEIGHT 350
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#define OPT_BUTWIDTH 60
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#define OPT_BUTHEIGHT 20
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#define OPT_MAPY 25
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#define OPT_EDITY 50
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#define OPT_PLAYERY 150
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@ -202,8 +193,6 @@ static bool Refreshing = false;
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#define STAT_BUTY 2
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/* Structure type screen positions */
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#define STAT_BASEWIDTH 134 // Size of the main form.
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#define STAT_BASEHEIGHT 254
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#define STAT_GAP 2
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#define STAT_BUTWIDTH 60
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#define STAT_BUTHEIGHT 46
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@ -117,8 +117,6 @@ extern UBYTE bDisplayMultiJoiningStatus; // draw load progress?
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#define CAMP_BASE 1
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#define CAMP_WALLS 2
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#define PING_MED 200 // this ping is crawlin'
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#define PING_HI 400 // this ping just plain sucks :P
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#define PING_LIMIT 4000 // If ping is bigger than this, then worry and panic, and don't even try showing the ping.
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#define LEV_LOW 400 // how many points to allocate for res levels???
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