Fix crash on starting cam2 where objects are released but animations that refer
to them are not. Bug looks like it has always been there, but hidden by old memory management code. git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2050 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
3cedbb58f5
commit
e2879a2206
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@ -3952,6 +3952,12 @@ void structureUpdate(STRUCTURE *psBuilding)
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/* Release all resources associated with a structure */
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void structureRelease(STRUCTURE *psBuilding)
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{
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/* remove animation if present */
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if ( psBuilding->psCurAnim != NULL )
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{
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animObj_Remove( &psBuilding->psCurAnim, psBuilding->psCurAnim->psAnim->uwID );
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psBuilding->psCurAnim = NULL;
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}
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// free up the space used by the functionality array
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free(psBuilding->pFunctionality);
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@ -5986,6 +5992,8 @@ void releasePowerGen(STRUCTURE *psRelease)
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/*this is called whenever a structure has finished building*/
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void buildingComplete(STRUCTURE *psBuilding)
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{
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CHECK_STRUCTURE(psBuilding);
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psBuilding->currentBuildPts = (SWORD)psBuilding->pStructureType->buildPoints;
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psBuilding->status = SS_BUILT;
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