Improve doxygen documentation for path and minimap subsystems.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5961 4a71c877-e1ca-e34f-864e-861f7616d084master
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src/fpath.h
15
src/fpath.h
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@ -29,6 +29,7 @@
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/** Return values for routing
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*
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* @ingroup pathfinding
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* @{
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*/
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typedef enum _fpath_retval
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{
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@ -38,22 +39,16 @@ typedef enum _fpath_retval
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} FPATH_RETVAL;
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/** Initialise the path-finding module.
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*
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* @ingroup pathfinding
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*/
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extern BOOL fpathInitialise(void);
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/** Shutdown the path-finding module.
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*
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* @ingroup
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*/
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extern void fpathShutdown(void);
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extern void fpathUpdate(void);
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/** Find a route for a droid to a location.
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*
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* @ingroup pathfinding
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*/
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extern FPATH_RETVAL fpathDroidRoute(DROID* psDroid, SDWORD targetX, SDWORD targetY);
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@ -64,8 +59,6 @@ extern FPATH_RETVAL fpathDroidRoute(DROID* psDroid, SDWORD targetX, SDWORD targe
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*
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* @param x,y the parameters of the map tile to check
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* @return true if the given tile is blocking for this droid
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*
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* @ingroup pathfinding
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*/
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extern BOOL fpathBlockingTile(SDWORD x, SDWORD y, PROPULSION_TYPE propulsion);
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@ -75,15 +68,15 @@ extern BOOL fpathBlockingTile(SDWORD x, SDWORD y, PROPULSION_TYPE propulsion);
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* taking obstructions into consideration.
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*
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* Used for instance by VTOLs. Function is thread-safe.
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*
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* @ingroup pathfinding
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*/
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extern void fpathSetDirectRoute(DROID* psDroid, SDWORD targetX, SDWORD targetY);
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/** Clean up path jobs and results for a droid. Function is thread-safe. */
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extern void fpathRemoveDroidData(int id);
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// Unit testing
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/** Unit testing. */
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void fpathTest(int x, int y, int x2, int y2);
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/** @} */
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#endif // __INCLUDED_SRC_FPATH_H__
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20
src/radar.c
20
src/radar.c
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@ -174,16 +174,14 @@ float GetRadarZoom(void)
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return RadarZoom;
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}
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// Calculate the radar pixel sizes. Returns pixels per tile.
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//
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/** Calculate the radar pixel sizes. Returns pixels per tile. */
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static void CalcRadarPixelSize(float *SizeH, float *SizeV)
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{
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*SizeH = (float)radarHeight / (float)radarTexHeight;
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*SizeV = (float)radarWidth / (float)radarTexWidth;
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}
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// Given a position within the radar, return a world coordinate.
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//
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/** Given a position within the radar, return a world coordinate. */
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void CalcRadarPosition(int mX, int mY, int *PosX, int *PosY)
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{
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const int posX = mX - radarX; // pixel position within radar
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@ -312,8 +310,7 @@ static PIELIGHT appliedRadarColour(RADAR_DRAW_MODE radarDrawMode, MAPTILE *WTile
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return WScr;
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}
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// Draw the map tiles on the radar.
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//
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/** Draw the map tiles on the radar. */
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static void DrawRadarTiles(UDWORD *screen)
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{
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SDWORD x, y;
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@ -335,8 +332,7 @@ static void DrawRadarTiles(UDWORD *screen)
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}
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}
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// Draw the droids and structure positions on the radar.
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//
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/** Draw the droids and structure positions on the radar. */
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static void DrawRadarObjects(UDWORD *screen)
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{
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UBYTE clan;
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@ -450,8 +446,7 @@ static void DrawRadarObjects(UDWORD *screen)
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}
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}
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// Rotate an array of 2d vectors about a given angle, also translates them after rotating.
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//
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/** Rotate an array of 2d vectors about a given angle, also translates them after rotating. */
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static void RotateVector2D(Vector3i *Vector, Vector3i *TVector, Vector3i *Pos, int Angle, int Count)
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{
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int Cos = COS(Angle);
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@ -505,7 +500,7 @@ static SDWORD getLengthAdjust( void )
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return dif / 2;
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}
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/* Draws a Myth/FF7 style viewing window */
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/** Draws a Myth/FF7 style viewing window */
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static void drawViewingWindow(UDWORD x, UDWORD y, float pixSizeH, float pixSizeV)
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{
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Vector3i v[4], tv[4], centre;
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@ -573,8 +568,7 @@ static void DrawRadarExtras(float pixSizeH, float pixSizeV)
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RenderWindowFrame(FRAME_RADAR, radarX - 1, radarY - 1, radarWidth + 2, radarHeight + 2);
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}
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// Does a screen coordinate lie within the radar area?
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//
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/** Does a screen coordinate lie within the radar area? */
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BOOL CoordInRadar(int x,int y)
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{
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if (x >= radarX && x < radarX + radarWidth && y >= radarY && y < radarY + radarHeight)
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44
src/radar.h
44
src/radar.h
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@ -18,41 +18,49 @@
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/**
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* @file radar.h
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* Minimap code.
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* @defgroup Minimap Minimap (radar) subsystem.
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* @{
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*/
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#ifndef __INCLUDED_SRC_RADAR_H__
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#define __INCLUDED_SRC_RADAR_H__
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void radarColour(UDWORD tileNumber, uint8_t r, uint8_t g, uint8_t b);
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void radarColour(UDWORD tileNumber, uint8_t r, uint8_t g, uint8_t b); ///< Set radar colour for given terrain type.
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#define MAX_RADARZOOM 2.50f
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#define MIN_RADARZOOM 0.75f
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#define RADARZOOM_STEP 0.25f
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/* Radar.h */
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extern void resetRadarRedraw(void);
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extern BOOL InitRadar(void);
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extern BOOL ShutdownRadar(void);
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extern BOOL resizeRadar(void);
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extern void drawRadar(void);
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extern void CalcRadarPosition(int mX, int mY, int *PosX, int *PosY);
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extern void SetRadarZoom(float ZoomLevel);
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extern float GetRadarZoom(void);
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extern BOOL CoordInRadar(int x,int y);
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extern BOOL InitRadar(void); ///< Initialize minimap subsystem.
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extern BOOL ShutdownRadar(void); ///< Shutdown minimap subsystem.
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extern BOOL resizeRadar(void); ///< Recalculate minimap size. For initialization code only.
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extern void drawRadar(void); ///< Draw the minimap on the screen.
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extern void CalcRadarPosition(int mX, int mY, int *PosX, int *PosY); ///< Given a position within the radar, returns a world coordinate.
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extern void SetRadarZoom(float ZoomLevel); ///< Set current zoom level. 1.0 is 1:1 resolution.
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extern float GetRadarZoom(void); ///< Get current zoom level.
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extern BOOL CoordInRadar(int x, int y); ///< Is screen coordinate inside minimap?
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//different mini-map draw modes
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/** Different mini-map draw modes. */
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typedef enum _radar_draw_mode
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{
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RADAR_MODE_TERRAIN, //draw texture map
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RADAR_MODE_DEFAULT = RADAR_MODE_TERRAIN,
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RADAR_MODE_HEIGHT_MAP, //draw height map
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RADAR_MODE_TERRAIN, ///< Draw terrain map
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RADAR_MODE_DEFAULT = RADAR_MODE_TERRAIN, ///< Default is terrain map
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RADAR_MODE_HEIGHT_MAP, ///< Draw height map
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RADAR_MODE_COMBINED,
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RADAR_MODE_NO_TERRAIN,
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RADAR_MODE_NO_TERRAIN, ///< Only display objects
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NUM_RADAR_MODES
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}RADAR_DRAW_MODE;
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extern BOOL bEnemyAllyRadarColor; //enemy/ally radar color
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extern RADAR_DRAW_MODE radarDrawMode; //current mini-map mode
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extern BOOL bEnemyAllyRadarColor; ///< Enemy/ally minimap color
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extern RADAR_DRAW_MODE radarDrawMode; ///< Current minimap mode
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extern void radarInitVars(void);
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extern void radarInitVars(void); ///< Recalculate minimap variables. For initialization code only.
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extern PIELIGHT clanColours[MAX_PLAYERS];
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/** @} */
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#endif // __INCLUDED_SRC_RADAR_H__
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