Remove some commented-out PSX specific raycasting code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3287 4a71c877-e1ca-e34f-864e-861f7616d084
master
Freddie Witherden 2007-12-31 23:02:22 +00:00
parent 68788df771
commit dfdf738deb
1 changed files with 0 additions and 20 deletions

View File

@ -136,26 +136,6 @@ BOOL rayInitialise(void)
}
// playstation
//void rayCast(UDWORD x, UDWORD y, UDWORD ray, UDWORD length, RAY_CALLBACK callback)
//{
// static UDWORD Tx;
// static UDWORD Ty;
// static UDWORD Tray;
// static UDWORD Tlength;
// static RAY_CALLBACK Tcallback;
//
// Tx = x;
// Ty = y;
// Tray = ray;
// Tlength = length;
// Tcallback = callback;
// // Stack in the DCache.
// SetSpDCache();
// rayC(Tx, Ty, Tray, Tlength, Tcallback);
// SetSpNormal();
//}
/* cast a ray from x,y (world coords) at angle ray (0-360)
* The ray angle starts at zero along the positive y axis and
* increases towards -ve X.