Remove some commented-out PSX specific raycasting code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3287 4a71c877-e1ca-e34f-864e-861f7616d084master
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68788df771
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dfdf738deb
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@ -136,26 +136,6 @@ BOOL rayInitialise(void)
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// playstation
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//void rayCast(UDWORD x, UDWORD y, UDWORD ray, UDWORD length, RAY_CALLBACK callback)
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//{
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// static UDWORD Tx;
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// static UDWORD Ty;
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// static UDWORD Tray;
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// static UDWORD Tlength;
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// static RAY_CALLBACK Tcallback;
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//
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// Tx = x;
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// Ty = y;
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// Tray = ray;
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// Tlength = length;
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// Tcallback = callback;
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// // Stack in the DCache.
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// SetSpDCache();
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// rayC(Tx, Ty, Tray, Tlength, Tcallback);
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// SetSpNormal();
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//}
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/* cast a ray from x,y (world coords) at angle ray (0-360)
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* The ray angle starts at zero along the positive y axis and
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* increases towards -ve X.
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