Remove unused code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4906 4a71c877-e1ca-e34f-864e-861f7616d084master
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b32efa5ce5
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df4e26104e
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@ -67,17 +67,9 @@ typedef enum _droid_type
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DROID_ANY, ///< Any droid. Only used as a parameter for intGotoNextDroidType(DROID_TYPE).
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} DROID_TYPE;
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#define MAX_STATS (255)
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typedef struct _component
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{
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// UDWORD nStat;
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UBYTE nStat; ///< Allowing a maximum of 255 stats per file
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// UDWORD hitPoints; // NOT USED?
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/* Possibly a set of function pointers here to be called when
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* damage is done to a component, power is low ...
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*/
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} COMPONENT;
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// maximum number of queued orders
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@ -129,12 +121,6 @@ typedef struct _droid
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DROID_TYPE droidType; ///< The type of droid
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/* Possibly a set of function pointers here to be called when
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* damage is done to a component, power is low ...
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*/
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// DROID_TEMPLATE* pTemplate; ///< defines the droids components
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/** Holds the specifics for the component parts - allows damage
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* per part to be calculated. Indexed by COMPONENT_TYPE.
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* Weapons need to be dealt with separately.
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