Don't include fpath.h if it isn't necessary

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4646 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2008-04-15 21:41:47 +00:00
parent ade39a7c6f
commit d96f65d3be
5 changed files with 0 additions and 5 deletions

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@ -45,7 +45,6 @@
#include "advvis.h"
#include "lib/sound/mixer.h"
#include "hci.h"
#include "fpath.h"
#include "radar.h"
// HACK bAllowDebugMode shouldn't be in clparse
#include "clparse.h"

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@ -78,7 +78,6 @@
#include "target.h"
#include "keymap.h"
#include "drive.h"
#include "fpath.h"
#include "gateway.h"
#include "transporter.h"
#include "warzoneconfig.h"

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@ -39,7 +39,6 @@
#include "move.h"
#include "visibility.h"
#include "map.h"
#include "fpath.h"
#include "loop.h"
#include "geometry.h"
#include "anim_id.h"

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@ -28,7 +28,6 @@
#include "lib/framework/listmacs.h"
#include "map.h"
#include "fpath.h"
#include "wrappers.h"
#include "gateway.h"

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@ -40,7 +40,6 @@
#include "multirecv.h"
#include "multistat.h"
#include "multiint.h"
#include "fpath.h"
extern char MultiPlayersPath[PATH_MAX];