Add shadows on/off GUI option in graphics options menu.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2301 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
f999c48d46
commit
d90e50c0b1
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@ -773,7 +773,19 @@ BOOL startGameOptions2Menu(void)
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}
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else
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{
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addTextButton(FRONTEND_SUBTITLES_R, FRONTEND_POS6M-55,FRONTEND_POS5Y, _("Off"),TRUE,TRUE);
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addTextButton(FRONTEND_SUBTITLES_R, FRONTEND_POS5M - 55, FRONTEND_POS5Y, _("Off"), TRUE, TRUE);
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}
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////////////
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//shadows
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addTextButton(FRONTEND_SHADOWS, FRONTEND_POS7X - 35, FRONTEND_POS7Y, _("Shadows"), TRUE, FALSE);
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if (getDrawShadows())
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{
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addTextButton(FRONTEND_SHADOWS_R, FRONTEND_POS7M - 55, FRONTEND_POS7Y, _("On"), TRUE, FALSE);
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}
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else
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{ // not flipped
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addTextButton(FRONTEND_SHADOWS_R, FRONTEND_POS7M - 55, FRONTEND_POS7Y, _("Off"), TRUE, FALSE);
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}
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////////////
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@ -857,6 +869,19 @@ BOOL runGameOptions2Menu(void)
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}
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break;
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case FRONTEND_SHADOWS:
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case FRONTEND_SHADOWS_R:
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setDrawShadows(!getDrawShadows());
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if (getDrawShadows())
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{
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widgSetString(psWScreen, FRONTEND_SHADOWS_R, _("On"));
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}
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else
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{
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widgSetString(psWScreen, FRONTEND_SHADOWS_R, _("Off"));
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}
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break;
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case FRONTEND_SEQUENCE:
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case FRONTEND_SEQUENCE_R:
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if( war_GetSeqMode() == SEQ_FULL )
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@ -238,8 +238,8 @@ BOOL runGameOptions3Menu (void);
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#define FRONTEND_EFFECTS_R 20068
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#define FRONTEND_SUBTITLES 20069
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#define FRONTEND_SUBTITLES_R 20070
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#define FRONTEND_TRANSPARENCY 20071
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#define FRONTEND_TRANSPARENCY_R 20072
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#define FRONTEND_SHADOWS 20071
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#define FRONTEND_SHADOWS_R 20072
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#define FRONTEND_COLOUR 20073
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