Properly set include/library directories for MSVC
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3949 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
056147b16d
commit
d3455b699a
|
@ -1,11 +1,12 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="9,00"
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Name="autorevision"
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ProjectGUID="{32FC4941-5ADF-483F-BD90-CDEBC50BA4AE}"
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RootNamespace="autorevision"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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@ -83,13 +84,10 @@
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="* Updating & copying $(TargetFileName) into correct directory. *"
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CommandLine="del $(SolutionDir)\..\$(TargetFileName)
copy /Y $(OutDir)\$(TargetFileName) $(SolutionDir)..\$(TargetFileName)"
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CommandLine="del $(SolutionDir)\..\$(TargetFileName)
copy /Y $(OutDir)\$(TargetFileName) $(SolutionDir)..\$(TargetFileName)
"
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/>
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</Configuration>
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<Configuration
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@ -160,13 +158,10 @@
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="* Updating & copying $(TargetFileName) into correct directory. *"
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CommandLine="del $(SolutionDir)\..\$(TargetFileName)
copy /Y $(OutDir)\$(TargetFileName) $(SolutionDir)..\$(TargetFileName)"
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CommandLine="del $(SolutionDir)\..\$(TargetFileName)
copy /Y $(OutDir)\$(TargetFileName) $(SolutionDir)..\$(TargetFileName)
"
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/>
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</Configuration>
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</Configurations>
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|
|
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@ -1,11 +1,12 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="9,00"
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Name="framework"
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ProjectGUID="{33979915-684A-4885-BFEA-2A4CCC5A5FD6}"
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RootNamespace="framework"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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@ -50,7 +51,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;YY_STATIC;PACKAGE_VERSION=\"TRUNK\";PACKAGE=\"warzone2100\";LOCALEDIR=\"\";_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -120,7 +121,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;YY_STATIC;PACKAGE_VERSION=\"TRUNK\";PACKAGE=\"warzone2100\";LOCALEDIR=\"\";_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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@ -277,10 +278,6 @@
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RelativePath=".\debug.h"
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>
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</File>
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<File
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RelativePath=".\math-help.h"
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>
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</File>
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<File
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RelativePath=".\frame.h"
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>
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@ -309,6 +306,10 @@
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RelativePath=".\macros.h"
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>
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</File>
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<File
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RelativePath=".\math-help.h"
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>
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</File>
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<File
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RelativePath=".\printf_ext.h"
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>
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@ -1,11 +1,12 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="9,00"
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Name="gamelib"
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ProjectGUID="{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}"
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RootNamespace="gamelib"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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@ -50,7 +51,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\framework;..\sound;..\ivis_opengl;..\ivis_common;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;YY_STATIC;_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -120,7 +121,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\framework;..\sound;..\ivis_opengl;..\ivis_common;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;YY_STATIC;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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@ -1,11 +1,12 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="9,00"
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Name="ivis_common"
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ProjectGUID="{F580F567-CE2A-4C58-A036-C1B71664BF2D}"
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RootNamespace="ivis_common"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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@ -40,7 +41,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\lib\ivis_common;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -103,7 +104,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\lib\ivis_common;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="9,00"
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Name="ivis_opengl"
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ProjectGUID="{4D637147-73F9-4A51-944B-34BF78E6C6DC}"
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RootNamespace="ivis_opengl"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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@ -40,7 +41,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\lib\ivis_common;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\lib\ivis_common;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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@ -1,11 +1,12 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="9,00"
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Name="netplay"
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ProjectGUID="{C7698ECE-9255-4A60-8091-A9A76E8BE911}"
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RootNamespace="netplay"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\lib\framework;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -103,7 +104,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\lib\framework;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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@ -1,11 +1,12 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="9,00"
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Name="script"
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ProjectGUID="{2D0B0F06-3CA2-46C7-908D-5C7098645021}"
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RootNamespace="script"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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@ -50,7 +51,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\lib\framework;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;YY_STATIC;_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -120,7 +121,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\lib\framework;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;YY_STATIC;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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|
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@ -1,11 +1,12 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="9,00"
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Name="sequence"
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ProjectGUID="{30F5FC4A-31F5-42F5-9581-45309559382F}"
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RootNamespace="sequence"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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@ -40,7 +41,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\lib\framework;..\lib\ivis_opengl;..\src;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -103,7 +104,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\lib\framework;..\lib\ivis_opengl;..\src;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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|
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@ -1,11 +1,12 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="9,00"
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Name="sound"
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ProjectGUID="{8136A1F0-463E-44F6-B0B2-64B12F4C27BA}"
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RootNamespace="sound"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -103,7 +104,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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|
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="9,00"
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Name="sqlite3"
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ProjectGUID="{BBCBB046-6EFC-4369-853A-CAEF001B449E}"
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RootNamespace="sqlite3"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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@ -1,11 +1,12 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="9,00"
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Name="widget"
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ProjectGUID="{E538D7A9-0660-4979-95F4-80B0C5C11DA7}"
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RootNamespace="widget"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\lib\framework;..\lib\ivis_opengl;..\lib\ivis_common;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -103,7 +104,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\lib\framework;..\lib\ivis_opengl;..\lib\ivis_common;..\.."
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AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Warzone2100", "Warzone2100.vcproj", "{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}"
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ProjectSection(ProjectDependencies) = postProject
|
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{8136A1F0-463E-44F6-B0B2-64B12F4C27BA} = {8136A1F0-463E-44F6-B0B2-64B12F4C27BA}
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|
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@ -1,11 +1,12 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="9,00"
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Name="Warzone2100"
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ProjectGUID="{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}"
|
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RootNamespace="Warzone2100"
|
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Keyword="Win32Proj"
|
||||
TargetFrameworkVersion="131072"
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||||
>
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<Platforms>
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||||
<Platform
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||||
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@ -40,13 +41,13 @@
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Name="FlexGenerator"
|
||||
OutputFile="$(ProjectDir)..\src\$(InputName).lex.c"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
ExecutionBucket="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
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||||
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@ -56,7 +57,7 @@
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<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)";"$(SolutionDir)\..";"$(SolutionDir)\devpkg\include";"$(SolutionDir)\devpkg\include\SDL""
|
||||
AdditionalIncludeDirectories=""$(SolutionDir)\..";"$(SolutionDir)\..\devpkg\include";"$(SolutionDir)\..\devpkg\include\SDL""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;YY_NO_UNISTD_H;VERSION=\"TRUNK\";PACKAGE=\"warzone2100\";LOCALEDIR=\"\";YY_STATIC"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
|
@ -81,7 +82,7 @@
|
|||
AdditionalDependencies="SDL.lib SDLmain.lib SDL_net-static.lib libpng-static.lib ogg_static.lib vorbis_static.lib vorbisfile_static.lib OpenAL32.lib glc32.lib OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib libpopt.lib physfs.lib zlib.lib"
|
||||
OutputFile="$(OutDir)\$(ProjectName)-Dbg.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories=""$(SolutionDir)\devpkg\lib""
|
||||
AdditionalLibraryDirectories=""$(SolutionDir)\..\devpkg\lib""
|
||||
IgnoreDefaultLibraryNames="msvcrt.lib,libcmt.lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
|
@ -107,10 +108,6 @@
|
|||
Name="VCFxCopTool"
|
||||
ExecutionBucket="16"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
ExecutionBucket="17"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="*** Copying $(TargetPath) to $(SolutionDir)..\data\$(TargetFileName) ***"
|
||||
|
@ -144,13 +141,13 @@
|
|||
Name="FlexGenerator"
|
||||
OutputFile="$(ProjectDir)..\src\$(InputName).lex.c"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
ExecutionBucket="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
|
@ -181,7 +178,7 @@
|
|||
ExecutionBucket="11"
|
||||
AdditionalDependencies="SDL.lib SDLmain.lib SDL_net-static.lib libpng-static.lib ogg_static.lib vorbis_static.lib vorbisfile_static.lib OpenAL32.lib glc32.lib OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib libpopt.lib physfs.lib zlib.lib"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories=""$(SolutionDir)\devpkg\lib""
|
||||
AdditionalLibraryDirectories=""$(SolutionDir)\..\devpkg\lib""
|
||||
IgnoreDefaultLibraryNames="libcmt.lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
|
@ -209,10 +206,6 @@
|
|||
Name="VCFxCopTool"
|
||||
ExecutionBucket="16"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
ExecutionBucket="17"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
Description="*** Copying $(TargetPath) to $(SolutionDir)..\data\$(TargetFileName) ***"
|
||||
|
@ -1131,11 +1124,11 @@
|
|||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\scriptvals_parser.tab.h"
|
||||
RelativePath="..\src\scriptvals_parser.tab.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\scriptvals_parser.tab.h"
|
||||
RelativePath=".\scriptvals_parser.tab.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
|
Loading…
Reference in New Issue