Properly set include/library directories for MSVC

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3949 4a71c877-e1ca-e34f-864e-861f7616d084
master
Dennis Schridde 2008-03-08 01:45:45 +00:00
parent 056147b16d
commit d3455b699a
13 changed files with 61 additions and 63 deletions

View File

@ -1,11 +1,12 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="autorevision"
ProjectGUID="{32FC4941-5ADF-483F-BD90-CDEBC50BA4AE}"
RootNamespace="autorevision"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -83,13 +84,10 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="* Updating &amp; copying $(TargetFileName) into correct directory. *"
CommandLine="del $(SolutionDir)\..\$(TargetFileName)&#x0D;&#x0A;copy /Y $(OutDir)\$(TargetFileName) $(SolutionDir)..\$(TargetFileName)"
CommandLine="del $(SolutionDir)\..\$(TargetFileName)&#x0D;&#x0A;copy /Y $(OutDir)\$(TargetFileName) $(SolutionDir)..\$(TargetFileName)&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
@ -160,13 +158,10 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="* Updating &amp; copying $(TargetFileName) into correct directory. *"
CommandLine="del $(SolutionDir)\..\$(TargetFileName)&#x0D;&#x0A;copy /Y $(OutDir)\$(TargetFileName) $(SolutionDir)..\$(TargetFileName)"
CommandLine="del $(SolutionDir)\..\$(TargetFileName)&#x0D;&#x0A;copy /Y $(OutDir)\$(TargetFileName) $(SolutionDir)..\$(TargetFileName)&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>

View File

@ -1,11 +1,12 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="framework"
ProjectGUID="{33979915-684A-4885-BFEA-2A4CCC5A5FD6}"
RootNamespace="framework"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -50,7 +51,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;YY_STATIC;PACKAGE_VERSION=\&quot;TRUNK\&quot;;PACKAGE=\&quot;warzone2100\&quot;;LOCALEDIR=\&quot;\&quot;;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -120,7 +121,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;YY_STATIC;PACKAGE_VERSION=\&quot;TRUNK\&quot;;PACKAGE=\&quot;warzone2100\&quot;;LOCALEDIR=\&quot;\&quot;;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
@ -277,10 +278,6 @@
RelativePath=".\debug.h"
>
</File>
<File
RelativePath=".\math-help.h"
>
</File>
<File
RelativePath=".\frame.h"
>
@ -309,6 +306,10 @@
RelativePath=".\macros.h"
>
</File>
<File
RelativePath=".\math-help.h"
>
</File>
<File
RelativePath=".\printf_ext.h"
>

View File

@ -1,11 +1,12 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="gamelib"
ProjectGUID="{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}"
RootNamespace="gamelib"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -50,7 +51,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\framework;..\sound;..\ivis_opengl;..\ivis_common;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;YY_STATIC;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -120,7 +121,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\framework;..\sound;..\ivis_opengl;..\ivis_common;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;YY_STATIC;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"

View File

@ -1,11 +1,12 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="ivis_common"
ProjectGUID="{F580F567-CE2A-4C58-A036-C1B71664BF2D}"
RootNamespace="ivis_common"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -40,7 +41,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\lib\ivis_common;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -103,7 +104,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\lib\ivis_common;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"

View File

@ -1,11 +1,12 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="ivis_opengl"
ProjectGUID="{4D637147-73F9-4A51-944B-34BF78E6C6DC}"
RootNamespace="ivis_opengl"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -40,7 +41,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\lib\ivis_common;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -103,7 +104,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\lib\ivis_common;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"

View File

@ -1,11 +1,12 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="netplay"
ProjectGUID="{C7698ECE-9255-4A60-8091-A9A76E8BE911}"
RootNamespace="netplay"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -40,7 +41,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\lib\framework;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -103,7 +104,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\lib\framework;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"

View File

@ -1,11 +1,12 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="script"
ProjectGUID="{2D0B0F06-3CA2-46C7-908D-5C7098645021}"
RootNamespace="script"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -50,7 +51,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\lib\framework;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;YY_STATIC;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -120,7 +121,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\lib\framework;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;YY_STATIC;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"

View File

@ -1,11 +1,12 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="sequence"
ProjectGUID="{30F5FC4A-31F5-42F5-9581-45309559382F}"
RootNamespace="sequence"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -40,7 +41,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\lib\framework;..\lib\ivis_opengl;..\src;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -103,7 +104,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\lib\framework;..\lib\ivis_opengl;..\src;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"

View File

@ -1,11 +1,12 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="sound"
ProjectGUID="{8136A1F0-463E-44F6-B0B2-64B12F4C27BA}"
RootNamespace="sound"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -40,7 +41,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -103,7 +104,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\lib\framework;..\lib\gamelib;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"

View File

@ -1,11 +1,12 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="sqlite3"
ProjectGUID="{BBCBB046-6EFC-4369-853A-CAEF001B449E}"
RootNamespace="sqlite3"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform

View File

@ -1,11 +1,12 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="widget"
ProjectGUID="{E538D7A9-0660-4979-95F4-80B0C5C11DA7}"
RootNamespace="widget"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -40,7 +41,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\lib\framework;..\lib\ivis_opengl;..\lib\ivis_common;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -103,7 +104,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\lib\framework;..\lib\ivis_opengl;..\lib\ivis_common;..\.."
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"

View File

@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Warzone2100", "Warzone2100.vcproj", "{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}"
ProjectSection(ProjectDependencies) = postProject
{8136A1F0-463E-44F6-B0B2-64B12F4C27BA} = {8136A1F0-463E-44F6-B0B2-64B12F4C27BA}

View File

@ -1,11 +1,12 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="9,00"
Name="Warzone2100"
ProjectGUID="{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}"
RootNamespace="Warzone2100"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -40,13 +41,13 @@
Name="FlexGenerator"
OutputFile="$(ProjectDir)..\src\$(InputName).lex.c"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCCustomBuildTool"
ExecutionBucket="4"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
@ -56,7 +57,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)&quot;;&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\devpkg\include&quot;;&quot;$(SolutionDir)\devpkg\include\SDL&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;YY_NO_UNISTD_H;VERSION=\&quot;TRUNK\&quot;;PACKAGE=\&quot;warzone2100\&quot;;LOCALEDIR=\&quot;\&quot;;YY_STATIC"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -81,7 +82,7 @@
AdditionalDependencies="SDL.lib SDLmain.lib SDL_net-static.lib libpng-static.lib ogg_static.lib vorbis_static.lib vorbisfile_static.lib OpenAL32.lib glc32.lib OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib libpopt.lib physfs.lib zlib.lib"
OutputFile="$(OutDir)\$(ProjectName)-Dbg.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\devpkg\lib&quot;"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\devpkg\lib&quot;"
IgnoreDefaultLibraryNames="msvcrt.lib,libcmt.lib"
GenerateDebugInformation="true"
SubSystem="2"
@ -107,10 +108,6 @@
Name="VCFxCopTool"
ExecutionBucket="16"
/>
<Tool
Name="VCWebDeploymentTool"
ExecutionBucket="17"
/>
<Tool
Name="VCPostBuildEventTool"
Description="*** Copying $(TargetPath) to $(SolutionDir)..\data\$(TargetFileName) ***"
@ -144,13 +141,13 @@
Name="FlexGenerator"
OutputFile="$(ProjectDir)..\src\$(InputName).lex.c"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCCustomBuildTool"
ExecutionBucket="4"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
@ -181,7 +178,7 @@
ExecutionBucket="11"
AdditionalDependencies="SDL.lib SDLmain.lib SDL_net-static.lib libpng-static.lib ogg_static.lib vorbis_static.lib vorbisfile_static.lib OpenAL32.lib glc32.lib OpenGL32.lib GLU32.lib shfolder.lib winmm.lib wsock32.lib dbghelp.lib libpopt.lib physfs.lib zlib.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\devpkg\lib&quot;"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\devpkg\lib&quot;"
IgnoreDefaultLibraryNames="libcmt.lib"
GenerateDebugInformation="true"
SubSystem="2"
@ -209,10 +206,6 @@
Name="VCFxCopTool"
ExecutionBucket="16"
/>
<Tool
Name="VCWebDeploymentTool"
ExecutionBucket="17"
/>
<Tool
Name="VCPostBuildEventTool"
Description="*** Copying $(TargetPath) to $(SolutionDir)..\data\$(TargetFileName) ***"
@ -1131,11 +1124,11 @@
>
</File>
<File
RelativePath=".\scriptvals_parser.tab.h"
RelativePath="..\src\scriptvals_parser.tab.h"
>
</File>
<File
RelativePath="..\src\scriptvals_parser.tab.h"
RelativePath=".\scriptvals_parser.tab.h"
>
</File>
<File