Try to fix build bot and other hosts that do not have an up to date version of GLEW.
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@ -65,6 +65,9 @@ int wz_texture_compression = 0;
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#endif
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#ifndef GLEW_KHR_debug
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#define GLEW_KHR_debug false
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#define GL_DEBUG_SOURCE_APPLICATION 0x824A
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static void glPopDebugGroup() {}
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static void glPushDebugGroup(int, unsigned, unsigned, const char *) {}
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#endif
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static bool bBackDrop = false;
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