scavenger icon fix

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10415 4a71c877-e1ca-e34f-864e-861f7616d084
master
René Jürgens 2010-03-28 19:23:53 +00:00 committed by Git SVN Gateway
parent 1ef75c3559
commit d0b5f6b689
7 changed files with 10 additions and 10 deletions

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@ -6,8 +6,8 @@ run
numCamTech int 114 numCamTech int 114
initialPowerCl int 1000 initialPowerCl int 1000
initialPowerBa int 2000 initialPowerBa int 1500
initialPowerDe int 3000 initialPowerDe int 2000
camTech [0] RESEARCHSTAT "R-Comp-CommandTurret01" camTech [0] RESEARCHSTAT "R-Comp-CommandTurret01"
camTech [1] RESEARCHSTAT "R-Comp-SynapticLink" camTech [1] RESEARCHSTAT "R-Comp-SynapticLink"

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@ -411,7 +411,7 @@ event initialisedEventTwo(CALL_GAMEINIT)
if(multiPlayerBaseType == CAMP_CLEAN) if(multiPlayerBaseType == CAMP_CLEAN)
{ {
setPowerLevel(1300,playnum); setPowerLevel(750,playnum);
count = 0; count = 0;
while (count < numCleanTech) while (count < numCleanTech)
{ {
@ -422,7 +422,7 @@ event initialisedEventTwo(CALL_GAMEINIT)
} }
else if(multiPlayerBaseType == CAMP_BASE) else if(multiPlayerBaseType == CAMP_BASE)
{ {
setPowerLevel(2500,playnum); setPowerLevel(1000,playnum);
count = 0; count = 0;
while (count < numBaseTech) while (count < numBaseTech)
{ {
@ -434,7 +434,7 @@ event initialisedEventTwo(CALL_GAMEINIT)
else else
{ {
setPowerLevel(2500,playnum); setPowerLevel(1250,playnum);
count = 0; count = 0;
while (count < numDefTech) while (count < numDefTech)
{ {

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@ -411,7 +411,7 @@ event initialisedEventTwo(CALL_GAMEINIT)
if(multiPlayerBaseType == CAMP_CLEAN) if(multiPlayerBaseType == CAMP_CLEAN)
{ {
setPowerLevel(1300,playnum); setPowerLevel(750,playnum);
count = 0; count = 0;
while (count < numCleanTech) while (count < numCleanTech)
{ {
@ -422,7 +422,7 @@ event initialisedEventTwo(CALL_GAMEINIT)
} }
else if(multiPlayerBaseType == CAMP_BASE) else if(multiPlayerBaseType == CAMP_BASE)
{ {
setPowerLevel(2500,playnum); setPowerLevel(1000,playnum);
count = 0; count = 0;
while (count < numBaseTech) while (count < numBaseTech)
{ {
@ -434,7 +434,7 @@ event initialisedEventTwo(CALL_GAMEINIT)
else else
{ {
setPowerLevel(2500,playnum); setPowerLevel(1250,playnum);
count = 0; count = 0;
while (count < numDefTech) while (count < numDefTech)
{ {

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@ -6,8 +6,8 @@ run
numCamTech int 114 numCamTech int 114
initialPowerCl int 1000 initialPowerCl int 1000
initialPowerBa int 2000 initialPowerBa int 1500
initialPowerDe int 3000 initialPowerDe int 2000
camTech [0] RESEARCHSTAT "R-Comp-CommandTurret01" camTech [0] RESEARCHSTAT "R-Comp-CommandTurret01"
camTech [1] RESEARCHSTAT "R-Comp-SynapticLink" camTech [1] RESEARCHSTAT "R-Comp-SynapticLink"