* now load resources of type "IMG" directly from their file rather than an intermediate memory buffer
* make definitions of IMAGEHEADER and IMAGEDEF safe for loading on systems with different sizes for datatypes * Allocate IMAGEDEF in a function of its own: iV_AllocImageFile (uses only one malloc call so we don't need to go and toy with lots free() calls on failure) * Use PHYSFS_read* functions for endian correctness (rather than the endian_*word stuff) git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1719 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
884f22a4af
commit
cdea281ca6
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@ -26,6 +26,7 @@
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#include "ivispatch.h"
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#include "bitimage.h"
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#include "lib/framework/frameresource.h"
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#include <physfs.h>
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static BOOL LoadTextureFile(const char *FileName, iTexture *pSprite, int *texPageID)
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@ -59,82 +60,89 @@ static BOOL LoadTextureFile(const char *FileName, iTexture *pSprite, int *texPag
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return TRUE;
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}
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IMAGEFILE *iV_LoadImageFile(const char *FileData, WZ_DECL_UNUSED const UDWORD FileSize)
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static inline IMAGEFILE* iV_AllocImageFile(size_t NumTPages, size_t NumImages)
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{
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const size_t totalSize = sizeof(IMAGEFILE) + sizeof(iTexture) * NumTPages + sizeof(IMAGEDEF) * NumImages;
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IMAGEFILE* ImageFile = malloc(totalSize);
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if (ImageFile == NULL)
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{
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debug(LOG_ERROR, "iV_AllocImageFile: Out of memory");
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return NULL;
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}
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// Set member pointers to their respective areas in the allocated memory area
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ImageFile->TexturePages = (iTexture*)(ImageFile + 1);
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ImageFile->ImageDefs = (IMAGEDEF*)(ImageFile->TexturePages + NumTPages);
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return ImageFile;
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}
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IMAGEFILE *iV_LoadImageFile(const char *fileName)
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{
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const char *Ptr;
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IMAGEHEADER *Header;
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IMAGEFILE *ImageFile;
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IMAGEDEF* ImageDef;
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unsigned int i = 0;
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unsigned int i;
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Ptr = FileData;
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IMAGEHEADER Header;
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PHYSFS_file* fileHandle;
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Header = (IMAGEHEADER*)Ptr;
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Ptr += sizeof(IMAGEHEADER);
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endian_uword(&Header->Version);
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endian_uword(&Header->NumImages);
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endian_uword(&Header->BitDepth);
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endian_uword(&Header->NumTPages);
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ImageFile = (IMAGEFILE*)malloc(sizeof(IMAGEFILE));
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if(ImageFile == NULL) {
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debug( LOG_ERROR, "Out of memory" );
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fileHandle = PHYSFS_openRead(fileName);
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if (!fileHandle)
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{
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debug(LOG_ERROR, "iV_LoadImageFromFile: PHYSFS_openRead failed (opening %s) with error: %s", fileName, PHYSFS_getLastError());
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return NULL;
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}
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// Read header from file
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PHYSFS_read (fileHandle, &Header.Type, sizeof(Header.Type), 1);
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PHYSFS_readULE16 (fileHandle, &Header.Version);
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PHYSFS_readULE16 (fileHandle, &Header.NumImages);
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PHYSFS_readULE16 (fileHandle, &Header.BitDepth);
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PHYSFS_readULE16 (fileHandle, &Header.NumTPages);
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PHYSFS_read (fileHandle, &Header.TPageFiles, sizeof(Header.TPageFiles), 1);
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PHYSFS_read (fileHandle, &Header.PalFile, sizeof(Header.PalFile), 1);
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ImageFile->TexturePages = (iTexture*)malloc(sizeof(iTexture)*Header->NumTPages);
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if(ImageFile->TexturePages == NULL) {
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debug( LOG_ERROR, "Out of memory" );
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ImageFile = iV_AllocImageFile(Header.NumTPages, Header.NumImages);
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if(ImageFile == NULL)
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{
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return NULL;
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}
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ImageFile->ImageDefs = (IMAGEDEF*)malloc(sizeof(IMAGEDEF)*Header->NumImages);
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if(ImageFile->ImageDefs == NULL) {
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debug( LOG_ERROR, "Out of memory" );
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return NULL;
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}
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ImageFile->Header = *Header;
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ImageFile->Header = Header;
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// Load the texture pages.
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for (i = 0; i < Header->NumTPages; i++) {
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for (i = 0; i < Header.NumTPages; i++) {
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int tmp=0; /* Workaround for MacOS gcc 4.0.0 bug. */
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LoadTextureFile((char*)Header->TPageFiles[i],
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LoadTextureFile((char*)Header.TPageFiles[i],
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&ImageFile->TexturePages[i],
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&tmp);
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ImageFile->TPageIDs[i] = tmp;
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}
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ImageDef = (IMAGEDEF*)Ptr;
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for(ImageDef = &ImageFile->ImageDefs[0]; ImageDef != &ImageFile->ImageDefs[Header.NumImages]; ++ImageDef)
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{
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// Read image definition from file
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PHYSFS_readULE16(fileHandle, &ImageDef->TPageID);
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PHYSFS_readULE16(fileHandle, &ImageDef->PalID);
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PHYSFS_readULE16(fileHandle, &ImageDef->Tu);
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PHYSFS_readULE16(fileHandle, &ImageDef->Tv);
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PHYSFS_readULE16(fileHandle, &ImageDef->Width);
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PHYSFS_readULE16(fileHandle, &ImageDef->Height);
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PHYSFS_readSLE16(fileHandle, &ImageDef->XOffset);
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PHYSFS_readSLE16(fileHandle, &ImageDef->YOffset);
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for(i=0; i<Header->NumImages; i++) {
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endian_uword(&ImageDef->TPageID);
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endian_uword(&ImageDef->PalID);
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endian_uword(&ImageDef->Tu);
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endian_uword(&ImageDef->Tv);
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endian_uword(&ImageDef->Width);
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endian_uword(&ImageDef->Height);
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endian_sword(&ImageDef->XOffset);
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endian_sword(&ImageDef->YOffset);
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ImageFile->ImageDefs[i] = *ImageDef;
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if( (ImageDef->Width <= 0) || (ImageDef->Height <= 0) ) {
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debug( LOG_ERROR, "Illegal image size" );
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debug( LOG_ERROR, "iV_LoadImageFromFile: Illegal image size" );
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free(ImageFile);
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return NULL;
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}
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ImageDef++;
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}
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return ImageFile;
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}
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void iV_FreeImageFile(IMAGEFILE *ImageFile)
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{
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free(ImageFile->TexturePages);
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free(ImageFile->ImageDefs);
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free(ImageFile);
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}
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@ -63,7 +63,7 @@ WZ_DECL_PURE static inline unsigned short iV_GetImageCenterY(const IMAGEFILE *Im
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}
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IMAGEFILE *iV_LoadImageFile(const char *FileData, const UDWORD FileSize);
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IMAGEFILE *iV_LoadImageFile(const char *fileName);
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void iV_FreeImageFile(IMAGEFILE *ImageFile);
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#endif
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@ -140,33 +140,34 @@ typedef struct iIMDShape {
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//*************************************************************************
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typedef struct {
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UBYTE Type[4];
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UWORD Version;
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UWORD NumImages;
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UWORD BitDepth;
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UWORD NumTPages;
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UBYTE TPageFiles[16][16];
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UBYTE PalFile[16];
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char Type[4];
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uint16_t Version;
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uint16_t NumImages;
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uint16_t BitDepth;
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uint16_t NumTPages;
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char TPageFiles[16][16];
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char PalFile[16];
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} IMAGEHEADER;
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typedef struct {
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UWORD TPageID;
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UWORD PalID;
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UWORD Tu,Tv;
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unsigned short Width;
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unsigned short Height;
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short XOffset;
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short YOffset;
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uint16_t TPageID;
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uint16_t PalID;
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uint16_t Tu;
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uint16_t Tv;
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uint16_t Width;
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uint16_t Height;
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int16_t XOffset;
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int16_t YOffset;
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} IMAGEDEF;
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typedef struct {
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IMAGEHEADER Header;
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iTexture *TexturePages;
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UWORD NumCluts;
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UWORD TPageIDs[16];
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UWORD ClutIDs[48];
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unsigned short NumCluts;
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unsigned short TPageIDs[16];
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unsigned short ClutIDs[48];
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IMAGEDEF *ImageDefs;
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} IMAGEFILE;
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13
src/data.c
13
src/data.c
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}
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static BOOL dataIMGLoad(char *pBuffer, UDWORD size, void **ppData)
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static BOOL dataIMGLoad(const char *fileName, void **ppData)
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{
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*ppData = iV_LoadImageFile(fileName);
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if(*ppData == NULL)
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{
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IMAGEFILE *ImageFile;
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ImageFile = iV_LoadImageFile(pBuffer,size);
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if(ImageFile == NULL) {
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return FALSE;
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}
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*ppData = ImageFile;
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return TRUE;
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}
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{"SCRIPTVAL", dataScriptLoadVals, NULL},
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{"STR_RES", dataStrResLoad, dataStrResRelease},
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{"TERTILES", NULL, NULL}, // This version was used when running with the software renderer.
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{"IMG", dataIMGLoad, dataIMGRelease},
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{"IMD", dataIMDBufferLoad, (RES_FREE)iV_IMDRelease},
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};
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{"ANIMCFG", dataAnimCfgLoad, NULL},
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{"IMGPAGE", dataIMGPAGELoad, dataIMGPAGERelease},
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{"HWTERTILES", dataHWTERTILESLoad, dataHWTERTILESRelease}, // freed by 3d shutdow},// Tertiles Files. This version used when running with hardware renderer.
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{"IMG", dataIMGLoad, dataIMGRelease},
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{"TEXPAGE", dataTexPageLoad, dataTexPageRelease},
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};
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