Temporary fix for the seam issue, if user has specified a texture resolution above what the max tile texture size is. Currently that is 128x128.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7723 4a71c877-e1ca-e34f-864e-861f7616d084master
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50fc6a0060
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ccacb3aade
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@ -222,6 +222,9 @@ void setTileColour(int x, int y, PIELIGHT colour)
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psTile->colour = colour;
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}
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// HACK NOTE: The current (max) texture size of a tile is 128x128. We allow up to a user defined texture size
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// of 2048. This will cause ugly seams for the decals, if user picks a texture size bigger than the tile!
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#define TILE_TEXTURE_SIZE 128.0f
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/// Set up the texture coordinates for a tile
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static void getTileTexCoords(Vector2f *uv, unsigned int tileNumber)
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{
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@ -232,7 +235,7 @@ static void getTileTexCoords(Vector2f *uv, unsigned int tileNumber)
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/* Used to calculate texture coordinates */
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const float xMult = 1.0f / TILES_IN_PAGE_COLUMN;
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const float yMult = 1.0f / TILES_IN_PAGE_ROW;
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const float texsize = (float)getTextureSize();
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const float texsize = TILE_TEXTURE_SIZE; // see note above.
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const float centertile = 0.5f / texsize; //compute center of tile
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const float shiftamount = (texsize -1.0) / texsize; // 1 pixel border
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float one = 1.0f / (TILES_IN_PAGE_COLUMN * texsize);
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