Fix minor bugs and remove some unused code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@561 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
5d94e4b2e4
commit
cc6537bd4f
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@ -362,13 +362,13 @@ int32 pie_RotateProject(SDWORD x, SDWORD y, SDWORD z, SDWORD* xs, SDWORD* ys)
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if ((zfx<=0) || (zfy<=0))
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{
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xs = LONG_WAY;//just along way off screen
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ys = LONG_WAY;
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*xs = LONG_WAY; //just along way off screen
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*ys = LONG_WAY;
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}
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else if (zz < MIN_STRETCHED_Z)
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{
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xs = LONG_WAY;//just along way off screen
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ys = LONG_WAY;
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*xs = LONG_WAY; //just along way off screen
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*ys = LONG_WAY;
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}
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else
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{
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@ -2897,8 +2897,6 @@ void CreateImageButton(IMAGEFILE *ImageFile,UWORD ImageID,RENDERED_BUTTON *Buffe
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{
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UDWORD ox,oy;
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BUTTON_SURFACE *ButSurf = Buffer->ButSurf;
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ox = oy = 0;
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/*if(Down)
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{
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@ -2916,7 +2914,6 @@ void CreateImageButton(IMAGEFILE *ImageFile,UWORD ImageID,RENDERED_BUTTON *Buffe
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//
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void CreateBlankButton(RENDERED_BUTTON *Buffer,BOOL Down, UDWORD buttonType)
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{
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BUTTON_SURFACE *ButSurf = Buffer->ButSurf;
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UDWORD ox,oy;
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if(Down) {
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@ -92,7 +92,6 @@ static BOOL paused=FALSE;
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static BOOL video=FALSE;
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static BOOL bQuitVideo=FALSE;
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static SDWORD clearCount = 0;
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static BOOL bSoftVideoPalette = FALSE;
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//holds which pause is valid at any one time
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typedef struct _pause_state
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@ -4053,7 +4053,7 @@ BOOL withinLandingZone(UDWORD x, UDWORD y)
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//returns the x coord for where the Transporter can land (for player 0)
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UWORD getLandingX( SDWORD iPlayer )
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{
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ASSERT( (iPlayer<MAX_NOGO_AREAS, "getLandingX: player %i out of range") );
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ASSERT( (iPlayer<MAX_NOGO_AREAS, "getLandingX: player %d out of range", iPlayer) );
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return (UWORD)((sLandingZone[iPlayer].x1 + (sLandingZone[iPlayer].x2 -
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sLandingZone[iPlayer].x1)/2) << TILE_SHIFT);
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}
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@ -4061,7 +4061,7 @@ UWORD getLandingX( SDWORD iPlayer )
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//returns the y coord for where the Transporter can land
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UWORD getLandingY( SDWORD iPlayer )
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{
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ASSERT( (iPlayer<MAX_NOGO_AREAS, "getLandingY: player %i out of range") );
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ASSERT( (iPlayer<MAX_NOGO_AREAS, "getLandingY: player %d out of range", iPlayer) );
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return (UWORD)((sLandingZone[iPlayer].y1 + (sLandingZone[iPlayer].y2 -
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sLandingZone[iPlayer].y1)/2) << TILE_SHIFT);
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}
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@ -3729,7 +3729,7 @@ SDWORD getMovementModel(STRING *pMovement)
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return MM_SWEEP;
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}
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//problem if we've got to here
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ASSERT((FALSE, "Invalid movement model - ", pMovement));
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ASSERT((FALSE, "Invalid movement model %s", pMovement));
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return INVALID_MOVEMENT;
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}
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