Don't use friend-foe console text colors for the lobby.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4309 4a71c877-e1ca-e34f-864e-861f7616d084master
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a95fd43c19
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cc314a18a2
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@ -38,6 +38,7 @@
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#include "lib/sound/audio_id.h"
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#include "lib/sound/audio.h"
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#include "radar.h"
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#include "main.h"
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/* Alex McLean, Pumpkin Studios, EIDOS Interactive */
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@ -415,7 +416,8 @@ void flushConsoleMessages( void )
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type and whether source and destination players are in alliance. */
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CONSOLE_TEXT_TYPE pickConsolePlayerTextType(UDWORD player1, UDWORD player2)
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{
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if(bEnemyAllyRadarColor)
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// don't use friend-foe colors in the lobby
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if(bEnemyAllyRadarColor && (GetGameMode() == GS_NORMAL))
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{
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if(aiCheckAlliances(player1,player2))
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{
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