Style, indent and dead code cleanup.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9463 4a71c877-e1ca-e34f-864e-861f7616d084
master
Per Inge Mathisen 2010-01-24 11:35:15 +00:00 committed by Git SVN Gateway
parent 255506d4b6
commit cb3c9bcf88
1 changed files with 3 additions and 15 deletions

View File

@ -391,9 +391,6 @@ static BOOL cleanMap(UDWORD player)
firstFact = true;
firstRes = true;
// reverse so we always remove the last object. re-reverse afterwards.
// reverseObjectList((BASE_OBJECT**)&apsStructLists[player]);
switch(game.base)
{
case CAMP_CLEAN: //clean map
@ -405,9 +402,7 @@ static BOOL cleanMap(UDWORD player)
while(psD)
{
psD2=psD->psNext;
//if(psD->droidType != DROID_CONSTRUCT)
if (!(psD->droidType == DROID_CONSTRUCT ||
psD->droidType == DROID_CYBORG_CONSTRUCT))
if (psD->droidType != DROID_CONSTRUCT && psD->droidType != DROID_CYBORG_CONSTRUCT)
{
killDroid(psD);
}
@ -424,13 +419,11 @@ static BOOL cleanMap(UDWORD player)
||(psStruct->pStructureType->type == REF_DEFENSE)
||(psStruct->pStructureType->type == REF_BLASTDOOR)
||(psStruct->pStructureType->type == REF_CYBORG_FACTORY)
||(psStruct->pStructureType->type == REF_COMMAND_CONTROL)
)
||(psStruct->pStructureType->type == REF_COMMAND_CONTROL))
{
removeStruct(psStruct, true);
psStruct= apsStructLists[player]; //restart,(list may have changed).
}
else if( (psStruct->pStructureType->type == REF_FACTORY)
||(psStruct->pStructureType->type == REF_RESEARCH)
||(psStruct->pStructureType->type == REF_POWER_GEN))
@ -508,9 +501,6 @@ static BOOL cleanMap(UDWORD player)
break;
}
// rerev list to get back to normal.
// reverseObjectList((BASE_OBJECT**)&apsStructLists[player]);
bMultiPlayer = true;
bMultiMessages = true;
return true;
@ -524,8 +514,7 @@ static BOOL gameInit(void)
scriptInit();
// If this is from a savegame, stop here!
if((getSaveGameType() == GTYPE_SAVE_START)
|| (getSaveGameType() == GTYPE_SAVE_MIDMISSION) )
if (getSaveGameType() == GTYPE_SAVE_START || getSaveGameType() == GTYPE_SAVE_MIDMISSION)
{
// these two lines are the biggest hack in the world.
// the reticule seems to get detached from 'reticuleup'
@ -603,7 +592,6 @@ BOOL multiGameInit(void)
InitializeAIExperience();
msgStackReset(); //for multiplayer msgs, reset message stack
return true;
}