Update Visual C++ project and add MSVC 2005 solution file.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@517 4a71c877-e1ca-e34f-864e-861f7616d084master
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2c72cfa09d
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual C++ Express 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Warzone", "Warzone.vcproj", "{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.Debug|Win32.ActiveCfg = Debug|Win32
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{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.Debug|Win32.Build.0 = Debug|Win32
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{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.Release|Win32.ActiveCfg = Release|Win32
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{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@ -40,8 +40,8 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""___WARZONE_SRC___";"___DEVPKG___";"___PLATFORM_SDK___""
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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AdditionalIncludeDirectories=""__WARZONE_SRC__";"__DEVPKG__\include";"__PLATFORM_SDK__\Include""
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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@ -49,6 +49,7 @@
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="4"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -61,11 +62,11 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib jpeg6b.lib ogg.lib vorbis.lib vorbisfile.lib libpng13.lib libmad.lib OpenAL32.lib OpenGL32.lib GLU32.lib physfs.lib user32.lib"
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AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib jpeg6b.lib png13.lib ogg.lib vorbis.lib vorbisfile.lib mad.lib OpenAL32.lib OpenGL32.lib GLU32.lib physfs.lib user32.lib"
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LinkIncremental="2"
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AdditionalLibraryDirectories=""___DEVPKG___";"___PLATFORM_SDK___""
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AdditionalLibraryDirectories=""__DEVPKG__\lib";"__PLATFORM_SDK__\Lib""
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IgnoreAllDefaultLibraries="false"
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IgnoreDefaultLibraryNames="libcmt.lib"
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IgnoreDefaultLibraryNames="msvcrt.lib, libcmt.lib"
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GenerateDebugInformation="true"
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SubSystem="1"
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TargetMachine="1"
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@ -120,13 +121,16 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""___WARZONE_SRC___";"___DEVPKG___";"___PLATFORM_SDK___""
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Optimization="3"
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InlineFunctionExpansion="2"
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AdditionalIncludeDirectories=""D:\Dokumente und Einstellungen\Admin\Desktop\Warzone";"D:\Programme\Warzone-DevPkg\include";"D:\Programme\Microsoft Platform SDK\Include""
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE"
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StringPooling="true"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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CompileAs="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -139,13 +143,12 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib jpeg6b.lib ogg.lib vorbis.lib vorbisfile.lib libpng13.lib libmad.lib OpenAL32.lib OpenGL32.lib GLU32.lib physfs.lib user32.lib"
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AdditionalDependencies="SDL.lib SDLmain.lib SDL_net.lib jpeg6b.lib ogg.lib vorbis.lib vorbisfile.lib png13.lib mad.lib OpenAL32.lib OpenGL32.lib GLU32.lib physfs.lib user32.lib"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""___DEVPKG___";"___PLATFORM_SDK___""
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AdditionalLibraryDirectories=""__DEVPKG__\lib";"__PLATFORM_SDK__\Lib""
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IgnoreAllDefaultLibraries="false"
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IgnoreDefaultLibraryNames="libcmt.lib"
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GenerateDebugInformation="true"
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SubSystem="1"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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LinkTimeCodeGeneration="1"
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@ -207,11 +210,11 @@
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\anim.c"
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RelativePath="..\lib\gamelib\anim.c"
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\animobj.c"
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RelativePath="..\lib\gamelib\animobj.c"
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>
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</File>
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<File
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@ -239,11 +242,11 @@
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\audp_lexer.c"
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RelativePath="..\lib\gamelib\audp_lexer.c"
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\audp_parser.c"
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RelativePath="..\lib\gamelib\audp_parser.c"
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>
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</File>
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<File
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@ -406,10 +409,6 @@
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RelativePath="..\lib\script\evntsave.c"
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>
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</File>
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<File
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RelativePath="..\lib\ivis_common\fbf.c"
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>
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</File>
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<File
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RelativePath="..\src\feature.c"
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>
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@ -471,11 +470,11 @@
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\gtime.c"
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RelativePath="..\lib\gamelib\gtime.c"
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\hashtabl.c"
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RelativePath="..\lib\gamelib\hashtabl.c"
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>
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</File>
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<File
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@ -749,24 +748,6 @@
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<File
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RelativePath="..\lib\ivis_opengl\piestate.c"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\lib\ivis_common\piestate.c"
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@ -793,7 +774,7 @@
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\pqueue.c"
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RelativePath="..\lib\gamelib\pqueue.c"
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>
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</File>
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<File
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@ -801,7 +782,7 @@
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\ptrlist.c"
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RelativePath="..\lib\gamelib\ptrlist.c"
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>
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</File>
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<File
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@ -896,6 +877,10 @@
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RelativePath="..\src\scriptvals_parser.c"
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>
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</File>
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<File
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RelativePath="..\lib\framework\SDL_framerate.c"
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>
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</File>
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<File
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RelativePath="..\src\selection.c"
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>
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@ -1027,11 +1012,11 @@
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\ani.h"
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RelativePath="..\lib\gamelib\ani.h"
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\anim.h"
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RelativePath="..\lib\gamelib\anim.h"
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>
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</File>
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<File
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@ -1039,7 +1024,7 @@
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\animobj.h"
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RelativePath="..\lib\gamelib\animobj.h"
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>
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</File>
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<File
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@ -1067,7 +1052,7 @@
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\audp_parser.h"
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RelativePath="..\lib\gamelib\audp_parser.h"
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>
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</File>
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<File
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@ -1262,10 +1247,6 @@
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RelativePath="..\lib\script\evntsave.h"
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>
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</File>
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<File
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RelativePath="..\lib\ivis_common\fbf.h"
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>
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</File>
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<File
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RelativePath="..\src\feature.h"
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>
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@ -1363,11 +1344,11 @@
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\gtime.h"
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RelativePath="..\lib\gamelib\gtime.h"
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\hashtabl.h"
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RelativePath="..\lib\gamelib\hashtabl.h"
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>
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</File>
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<File
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@ -1499,7 +1480,7 @@
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\maxpidef.h"
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RelativePath="..\lib\gamelib\maxpidef.h"
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>
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</File>
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<File
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@ -1631,7 +1612,7 @@
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\parser.h"
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RelativePath="..\lib\gamelib\parser.h"
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>
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</File>
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<File
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@ -1687,11 +1668,11 @@
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\pqueue.h"
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RelativePath="..\lib\gamelib\pqueue.h"
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\priority.h"
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RelativePath="..\lib\gamelib\priority.h"
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>
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</File>
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<File
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@ -1699,7 +1680,7 @@
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>
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</File>
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<File
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RelativePath="..\lib\game..\lib\ptrlist.h"
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RelativePath="..\lib\gamelib\ptrlist.h"
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>
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</File>
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<File
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@ -1794,6 +1775,10 @@
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RelativePath="..\src\scriptvals_parser.h"
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>
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</File>
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<File
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RelativePath="..\lib\framework\SDL_framerate.h"
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>
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</File>
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<File
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RelativePath="..\src\selection.h"
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>
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@ -1956,10 +1941,6 @@
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RelativePath="warzone.rc"
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>
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</File>
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<File
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RelativePath="warzone2100.ico"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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