Committed wrong patch for r9992.
When host drops at that point, just close up shop, and set lobby error. Thanks to Cyp for noticing. (2.3 r10003) git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10009 4a71c877-e1ca-e34f-864e-861f7616d084master
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66d2fb68ec
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c402fb2f2a
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@ -1368,8 +1368,9 @@ static BOOL NET_fillBuffer(NETBUFSOCKET* bs, SocketSet* socket_set)
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tcp_socket = NULL;
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tcp_socket = NULL;
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//Game is pretty much over --should just end everything when HOST dies.
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//Game is pretty much over --should just end everything when HOST dies.
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NetPlay.isHostAlive = false;
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NetPlay.isHostAlive = false;
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NETbeginEncode(NET_HOST_DROPPED, NET_ALL_PLAYERS);
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setLobbyError(ERROR_HOSTDROPPED);
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NETend();
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NETclose();
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return false;
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}
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}
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socketClose(bs->socket);
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socketClose(bs->socket);
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bs->socket = NULL;
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bs->socket = NULL;
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