PIE import and export scripts. The import script is adapted from Rodzilla. Place these in your ~/.blender/scripts folder and enjoy. Supported:
connectors, team colors (using a second UV layer). Not supported: animations of any kind. git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1840 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
d11f659b71
commit
c1afb761f1
|
@ -0,0 +1,340 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
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|
||||
software. If the software is modified by someone else and passed on, we
|
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|
||||
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|
||||
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|
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|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
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|
||||
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||||
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|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
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|
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refers to any such program or work, and a "work based on the Program"
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||||
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|
||||
Activities other than copying, distribution and modification are not
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Whether that is true depends on what the Program does.
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1. You may copy and distribute verbatim copies of the Program's
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||||
You may charge a fee for the physical act of transferring a copy, and
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||||
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||||
|
||||
c) If the modified program normally reads commands interactively
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||||
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||||
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These requirements apply to the modified work as a whole. If
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||||
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||||
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|
||||
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||||
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||||
Thus, it is not the intent of this section to claim rights or contest
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||||
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||||
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||||
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In addition, mere aggregation of another work not based on the Program
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||||
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||||
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3. You may copy and distribute the Program (or a work based on it,
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||||
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||||
a) Accompany it with the complete corresponding machine-readable
|
||||
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||||
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||||
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||||
b) Accompany it with a written offer, valid for at least three
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||||
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||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
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||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
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||||
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|
||||
received the program in object code or executable form with such
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||||
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|
||||
The source code for a work means the preferred form of the work for
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code means all the source code for all modules it contains, plus any
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anything that is normally distributed (in either source or binary
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||||
If distribution of executable or object code is made by offering
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||||
distribution of the source code, even though third parties are not
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compelled to copy the source along with the object code.
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4. You may not copy, modify, sublicense, or distribute the Program
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||||
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||||
However, parties who have received copies, or rights, from you under
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||||
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||||
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||||
5. You are not required to accept this License, since you have not
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||||
prohibited by law if you do not accept this License. Therefore, by
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||||
modifying or distributing the Program (or any work based on the
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Program), you indicate your acceptance of this License to do so, and
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||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
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||||
|
||||
6. Each time you redistribute the Program (or any work based on the
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||||
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You are not responsible for enforcing compliance by third parties to
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||||
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||||
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||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
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||||
conditions are imposed on you (whether by court order, agreement or
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||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
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||||
distribute so as to satisfy simultaneously your obligations under this
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||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
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||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
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||||
the only way you could satisfy both it and this License would be to
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||||
refrain entirely from distribution of the Program.
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||||
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||||
If any portion of this section is held invalid or unenforceable under
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||||
any particular circumstance, the balance of the section is intended to
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||||
apply and the section as a whole is intended to apply in other
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||||
circumstances.
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||||
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||||
It is not the purpose of this section to induce you to infringe any
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||||
patents or other property right claims or to contest validity of any
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||||
such claims; this section has the sole purpose of protecting the
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||||
integrity of the free software distribution system, which is
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to distribute software through any other system and a licensee cannot
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||||
impose that choice.
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||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
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||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
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||||
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|
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|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
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|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
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OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
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PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
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OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
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TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
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||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
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||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
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||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
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OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
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||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
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|
||||
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|
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|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
|
@ -0,0 +1,120 @@
|
|||
#!BPY
|
||||
from __future__ import division
|
||||
|
||||
"""
|
||||
Name: 'Warzone model (.pie)...'
|
||||
Blender: 244
|
||||
Group: 'Export'
|
||||
Tooltip: 'Save a Warzone model file'
|
||||
"""
|
||||
|
||||
__author__ = "Gerard Krol"
|
||||
__version__ = "0.1"
|
||||
__bpydoc__ = """\
|
||||
This script exports Warzone 2100 PIE files.
|
||||
"""
|
||||
|
||||
#
|
||||
# --------------------------------------------------------------------------
|
||||
# PIE Export v0.1 by Gerard Krol (gerard_)
|
||||
# --------------------------------------------------------------------------
|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
# ***** END GPL LICENCE BLOCK *****
|
||||
# --------------------------------------------------------------------------
|
||||
|
||||
import Blender
|
||||
import os
|
||||
import math
|
||||
|
||||
def fs_callback(filepath):
|
||||
# TODO: export all meshes instead of only the selected one
|
||||
ob = Blender.Object.GetSelected()
|
||||
mesh = ob[0].getData(mesh=1)
|
||||
|
||||
out = file(filepath, 'w')
|
||||
out.write( 'PIE 2\n' )
|
||||
out.write( 'TYPE 200\n' )
|
||||
#print mesh.faces[0].image.getFilename()
|
||||
texturename = os.path.basename(mesh.faces[0].image.getFilename())
|
||||
print 'texture:', texturename
|
||||
out.write( 'TEXTURE 0 ' + texturename + ' 256 256\n')
|
||||
out.write( 'LEVELS 1\n')
|
||||
out.write( 'LEVEL 1\n')
|
||||
out.write('POINTS ' + str(len(mesh.verts)) + '\n')
|
||||
|
||||
for vert in mesh.verts:
|
||||
out.write( '\t%i %i %i\n' % (vert.co.x*128, vert.co.z*128, -vert.co.y*128) )
|
||||
|
||||
out.write('POLYGONS ' + str(len(mesh.faces)) + '\n')
|
||||
uvLayers = mesh.getUVLayerNames()
|
||||
for face in mesh.faces:
|
||||
flags = 0x200
|
||||
if len(uvLayers) > 1:
|
||||
# team colored
|
||||
mesh.activeUVLayer = uvLayers[0]
|
||||
orgUVCoords = []
|
||||
for n in xrange(0, len(face.v)):
|
||||
orgUVCoords.append((face.uv[n][0], 1.0-face.uv[n][1]) )
|
||||
mesh.activeUVLayer = uvLayers[1]
|
||||
if face.mode & Blender.Mesh.FaceModes['TEX']:
|
||||
uDiff = 0.0
|
||||
vDiff = 0.0
|
||||
for n in xrange(0, len(face.v)):
|
||||
uDiff += face.uv[n][0] - orgUVCoords[n][0]
|
||||
vDiff += 1.0-face.uv[n][1] - orgUVCoords[n][1]
|
||||
uDiff /= len(face.v)
|
||||
vDiff /= len(face.v)
|
||||
print uDiff, vDiff
|
||||
if abs(uDiff) > abs(vDiff):
|
||||
width = uDiff*256/7
|
||||
height = 256
|
||||
else:
|
||||
width = 256
|
||||
height = vDiff*256/7
|
||||
flags |= 0x4000
|
||||
if face.mode & Blender.Mesh.FaceModes['TWOSIDE']:
|
||||
flags |= 0x2000
|
||||
if face.transp == Blender.Mesh.FaceTranspModes['ALPHA']:
|
||||
flags |= 0x800
|
||||
|
||||
mesh.activeUVLayer = uvLayers[0]
|
||||
out.write('\t' + hex(flags).split('x')[-1] + ' ' + str(len(face.v)))
|
||||
|
||||
for vert in face.v:
|
||||
out.write( ' %i' % vert.index )
|
||||
if flags & 0x4000:
|
||||
# team colors
|
||||
out.write( ' 8 1 %i %i' % (width, height) )
|
||||
for n, vert in enumerate(face.v):
|
||||
#print face.uv[n]
|
||||
out.write( ' %i %i' % (face.uv[n][0]*256, (1.0-face.uv[n][1])*256) )
|
||||
out.write('\n')
|
||||
# export the connectors
|
||||
connectors = []
|
||||
for object in Blender.Scene.GetCurrent().getChildren():
|
||||
if object.getData() == None:
|
||||
x,y,z = object.getLocation()
|
||||
connectors.append((object.getName(), (x*128, -y*128 ,z*128)))
|
||||
connectors.sort()
|
||||
if connectors:
|
||||
out.write('CONNECTORS %i\n' % len(connectors))
|
||||
for c, xyz in connectors:
|
||||
out.write('\t%i %i %i\n' % xyz)
|
||||
out.close()
|
||||
fname = Blender.sys.makename(ext=".pie")
|
||||
Blender.Window.FileSelector(fs_callback, "Export Warzone Model", fname)
|
|
@ -0,0 +1,224 @@
|
|||
#!BPY
|
||||
|
||||
"""
|
||||
Name: 'Warzone model (.pie)...'
|
||||
Blender: 244
|
||||
Group: 'Import'
|
||||
Tooltip: 'Load a Warzone model file'
|
||||
"""
|
||||
|
||||
__author__ = "Rodolphe Suescun, Gerard Krol"
|
||||
__url__ = ["blender"]
|
||||
__version__ = "0.2"
|
||||
|
||||
__bpydoc__ = """\
|
||||
This script imports PIE files to Blender.
|
||||
|
||||
Usage:
|
||||
|
||||
Run this script from "File->Import" menu and then load the desired PIE file.
|
||||
"""
|
||||
|
||||
#
|
||||
# --------------------------------------------------------------------------
|
||||
# PIE Import v0.1 by Rodolphe Suescun (AKA RodZilla)
|
||||
# v0.2 by Gerard Krol (gerard_)
|
||||
# --------------------------------------------------------------------------
|
||||
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
#
|
||||
# ***** END GPL LICENCE BLOCK *****
|
||||
# --------------------------------------------------------------------------
|
||||
|
||||
import glob
|
||||
from Blender import *
|
||||
import os
|
||||
|
||||
#==================================================================================#
|
||||
# This loads data from .pie file #
|
||||
#==================================================================================#
|
||||
def load_pie(file):
|
||||
time1 = sys.time()
|
||||
|
||||
DIR = os.path.dirname(file)
|
||||
|
||||
fileLines = open(file, 'r').readlines()
|
||||
|
||||
#==================================================================================#
|
||||
# Make split lines, ignore blenk lines or comments. #
|
||||
#==================================================================================#
|
||||
lIdx = 0
|
||||
while lIdx < len(fileLines):
|
||||
fileLines[lIdx] = fileLines[lIdx].split()
|
||||
lIdx+=1
|
||||
|
||||
lIdx = 0
|
||||
pieVersion = -1
|
||||
image = None
|
||||
while lIdx < len(fileLines):
|
||||
l = fileLines[lIdx]
|
||||
if len(l) == 0:
|
||||
fileLines.pop(lIdx)
|
||||
|
||||
elif l[0] == 'PIE':
|
||||
pieVersion = int(l[1])
|
||||
fileLines.pop(lIdx)
|
||||
print 'PIE version ', pieVersion
|
||||
|
||||
elif l[0] == 'TEXTURE':
|
||||
currentMat = Material.New('PIE_mat')
|
||||
loaded = 1
|
||||
|
||||
# the big image finding trick
|
||||
basename = l[2].split(' ')[0].split('.')[0].lower()
|
||||
print 'basename:', basename
|
||||
options = []
|
||||
options.extend(glob.glob(os.path.join(DIR,basename) + '*.*'))
|
||||
options.extend(glob.glob(os.path.join(DIR,'..','texpages', basename) + '*.*'))
|
||||
options.extend(glob.glob(os.path.join(DIR,'..','..','texpages', basename) + '*.*'))
|
||||
print 'options', options
|
||||
image = Image.Load(options[0])
|
||||
|
||||
texture = Texture.New()
|
||||
texture.setType('Image')
|
||||
texture.image = image
|
||||
currentMat.setTexture(0, texture, Texture.TexCo.UV, Texture.MapTo.COL)
|
||||
fileLines.pop(lIdx)
|
||||
|
||||
elif l[0] == 'LEVEL':
|
||||
mesh = Mesh.New('PIE')
|
||||
mesh.materials.append(currentMat)
|
||||
mesh.addUVLayer('base')
|
||||
mesh.addUVLayer('teamcolors')
|
||||
fileLines.pop(lIdx)
|
||||
|
||||
elif l[0] == 'POINTS':
|
||||
nbPoints = int(l[1])
|
||||
fileLines.pop(lIdx)
|
||||
point = 0
|
||||
while point < nbPoints:
|
||||
l = fileLines[lIdx]
|
||||
#todo: convert to Mesh code
|
||||
mesh.verts.extend(float(l[0])/128.0, -float(l[2])/128.0, float(l[1])/128.0)
|
||||
fileLines.pop(lIdx)
|
||||
point+=1
|
||||
|
||||
elif l[0] == 'POLYGONS':
|
||||
nbPolys = int(l[1])
|
||||
fileLines.pop(lIdx)
|
||||
for poly in xrange(0,nbPolys):
|
||||
l = fileLines[lIdx]
|
||||
flags = int(l[0],16)
|
||||
nbPoints = int(l[1])
|
||||
#f=Mesh.MFace()
|
||||
#f.mat = 0
|
||||
# set up verticles
|
||||
vertsInFace = []
|
||||
for point in xrange(0, nbPoints):
|
||||
vertsInFace.append(int(l[point+2]))
|
||||
#print vertsInFace
|
||||
mesh.faces.extend(vertsInFace, ignoreDups=True)
|
||||
#print poly, len(mesh.faces)
|
||||
f = mesh.faces[poly]
|
||||
#print 'face', f
|
||||
f.mat = 0
|
||||
# set up uv coords
|
||||
mesh.activeUVLayer = 'base'
|
||||
f.image=image
|
||||
uvCoords = []
|
||||
for point in xrange(0, nbPoints):
|
||||
uvCoords.append(Mathutils.Vector(float(l[point*2-nbPoints*2])/256.0, 1.0-float(l[point*2-nbPoints*2+1])/256.0))
|
||||
print 'UVs', uvCoords
|
||||
f.uv = uvCoords
|
||||
# set up uv coords
|
||||
if flags & 0x4000:
|
||||
mesh.activeUVLayer = 'teamcolors'
|
||||
f.image=image
|
||||
uvCoords = []
|
||||
max = int(l[1+nbPoints])
|
||||
time = int(l[1+nbPoints+1])
|
||||
width = int(l[1+nbPoints+2])
|
||||
height = int(l[1+nbPoints+3])
|
||||
print 'max', max
|
||||
print 'time', time
|
||||
print 'width', width
|
||||
print 'height', height
|
||||
offsetU = height*7
|
||||
offsetV = 0
|
||||
while offsetU > 255:
|
||||
offsetU -= 256
|
||||
offsetV += width
|
||||
print 'offset', offsetU, offsetV
|
||||
for point in xrange(0, nbPoints):
|
||||
# team colors
|
||||
uvCoords.append(Mathutils.Vector(float(l[point*2-nbPoints*2])/256.0+float(offsetU)/256.0, 1.0-float(l[point*2-nbPoints*2+1])/256.0-float(offsetV)/256.0))
|
||||
f.uv = uvCoords
|
||||
|
||||
|
||||
if flags & 0x2000:
|
||||
# double sided
|
||||
mesh.activeUVLayer = 'base'
|
||||
f.mode |= Mesh.FaceModes['TWOSIDE']
|
||||
mesh.activeUVLayer = 'teamcolors'
|
||||
f.mode |= Mesh.FaceModes['TWOSIDE']
|
||||
if flags & 0x800:
|
||||
# transparent
|
||||
mesh.activeUVLayer = 'base'
|
||||
f.transp = Mesh.FaceTranspModes['ALPHA']
|
||||
mesh.activeUVLayer = 'teamcolors'
|
||||
f.transp = Mesh.FaceTranspModes['ALPHA']
|
||||
#mesh.faces.append(f)
|
||||
fileLines.pop(lIdx)
|
||||
#poly+=1
|
||||
elif l[0] == 'CONNECTORS':
|
||||
nbConnectors = int(l[1])
|
||||
fileLines.pop(lIdx)
|
||||
connector = 0
|
||||
# we only load three... the rest is junk
|
||||
while connector < 3 and connector < nbConnectors:
|
||||
l = fileLines[lIdx]
|
||||
x = float(l[0])/128.0
|
||||
y = -float(l[1])/128.0
|
||||
z = float(l[2])/128.0
|
||||
scene = Scene.GetCurrent() # get the current scene
|
||||
empty = Object.New('Empty', 'Connector')
|
||||
|
||||
# convert our number strings to floats
|
||||
empty.loc = x, y, z
|
||||
empty.setSize(0.15, 0.15, 0.15)
|
||||
scene.link(empty) # link our new object into scene
|
||||
|
||||
#empty = Object.New('Empty')
|
||||
#ob = scn.objects.new(empty, 'Empty') # make a new object in this scene using the camera data
|
||||
#ob.setLocation (x, y, z) # position the object in the scene
|
||||
fileLines.pop(lIdx)
|
||||
connector+=1
|
||||
while connector < nbConnectors:
|
||||
fileLines.pop(lIdx)
|
||||
|
||||
else:
|
||||
lIdx+=1
|
||||
|
||||
#NMesh.PutRaw(mesh, "pie", 1)
|
||||
mesh.activeUVLayer = 'base'
|
||||
scn = Scene.GetCurrent() # link object to current scene
|
||||
ob = scn.objects.new(mesh, 'PIE')
|
||||
Redraw()
|
||||
|
||||
print "pie import time: ", sys.time() - time1
|
||||
|
||||
Window.FileSelector(load_pie, 'Import Warzone model')
|
||||
|
Loading…
Reference in New Issue