Platform specific headers should be checked after we import the defines.
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@ -24,12 +24,12 @@
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* Alex Lee. Pumpkin Studios. Eidos PLC 98,
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*/
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#include "lib/framework/wzapp.h"
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#if defined(WZ_OS_WIN)
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# include <Shellapi.h> /* For ShellExecute */
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# include <shellapi.h> /* For ShellExecute */
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#endif
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#include "lib/framework/wzapp.h"
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#include "lib/framework/input.h"
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#include "lib/ivis_opengl/bitimage.h"
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#include "lib/ivis_opengl/pieblitfunc.h"
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